kane_magus: (Default)
This is an additional test that came about after a discussion (particularly here) concerning this longstanding issue.

Note that if one were to click the above subject line as a hypertext link from my main page (or, presumably, from one's own "/read" page, which I can't personally test, obviously), they would be sent to Google's home page and not to this actual post.

(EDIT)

When the page source is viewed from my main page, the above subject line shows up as:

<a title="This subject line links to Google's homepage and not to this post" href="https://www.google.com"" href="https://kane-magus.dreamwidth.org/1774353.html">

This is pretty clearly a bad thing, not intended behavior.

(/EDIT)

(EDIT 2) Here is the associated Dreamwidth support ticket. (/EDIT 2)
kane_magus: (Default)
"'Big update for game preservation'"

And now they have a tiny toehold into the United States, too. It's a good start, but let's see if it spreads to other states as well. Hopefully it will.
kane_magus: (Default)

"James returns to the Top 10 format for a deep dive into everything wrong with modern movie theaters: from $30 popcorn buckets and the IMAX scam, to Nicole Kidman’s spiritual AMC ad, recliner sear [sic] squeaks, the theater becoming everything but a theater, and the 'concession voucher' workaround for streaming TV finales. A spiritual follow-up to Top 10 Reasons Blu-ray Sucks."



(Now that Dreamwidth is working again...)

It has been... let's see... Big Hero 6 came out in November 2014... ...around eleven and a half years since the last time I went to see a movie in a theater. And even then, it was at a cheapo no-frills theater, $5 or something for a ticket, which was that cheap specifically because it was no-frills. You could buy popcorn and a drink, maybe some candy, there were maybe two or three old arcade machines out front, and that was pretty much it. It used to be called Countryside Cinema or something like that, but now it's apparently Trex Cinema, and the tickets now cost $7.50 instead of $5.00, I guess. If I ever did go to see a movie in a theater again, which is increasingly unlikely, it would probably be at a place like that. I have zero use for any of the worse-than-worthless shit mentioned in the above embedded video.
kane_magus: (Default)
(EDIT, about four hours later) And now, inexplicably, it just seems to all be working properly again. Go figure. I'm deleting the other two worthless test posts, but will leave this one here, just for future reference. (/EDIT)

So I just made an actual post and two test posts, and none of them are appearing in my journal at all after being posted.

The calendar by year view shows that I've made 3 posts today (this will be the fourth), but when I click the number on the calendar day to go to by day view or click the "View Subjects" to go to by month view, nothing appears there either.

Not sure what's up with that.
kane_magus: (Default)
Creators of unofficial, third party mods for any game should never be charging money for those mods, in my not at all humble opinion. I don't care if they have a Patreon or whatever, but they should not be locking their mods behind paywalls.

But especially... why the hell does an Early Access game that only just released into Early Access less than a week ago already have fucking mods at all, anyway? Isn't the entire point, ostensibly, of Early Access so that devs of the game can get feedback on what works and doesn't work and what should be added/removed/changed? If the players are using third party mods, doesn't that kind of defeat the purpose? I mean, unless the devs look at the mods and say "Hey, a lot of people are using <insert mod here> to do <insert basic gameplay thing here>, so maybe we should just put that into the game itself without it needing to be a mod." I hope the Paralives devs actually do that in some of these cases. Not just to fuck over the greedy asshats who are charging money for paywalled mods, but that would certainly be a bonus of doing it.

I haven't bought Paralives yet, and I won't be even considering buying Paralives until it has actually, properly released (i.e. is no longer "Early Access"), in however many years it takes for that to happen, so none of this directly affects me at all. It still kind of pisses me off a little bit, just on general principles, though.

(EDIT) Also, I don't care one way or the other if the Paralives devs themselves are tolerant of paywalled mods for their game. That's irrelevant to the fact that I personally just don't think it should be happening. (/EDIT)
kane_magus: (Default)

This is pretty much a redo of Lani's ancient Yu Yu Hakusho Abridged series. Or, at least, the start of one. No idea how much further they might go with this one.
kane_magus: (Default)

"Time to judge yet another collection of product ads for products that probably shouldn't exist."



Even the ones that had nothing to do with sex, TFS managed to make, like, 90% of them relate to sex in some way.

(EDIT) This is another video for which they keep changing the video's title, presumably for "gaming the algorithm" purposes. I guess this is just the way it's going to be now. (/EDIT)
kane_magus: (Default)
Yes, there is a comic involved with this, but I'm not going to bother embedding it here this time, because I don't give a shit about Destiny at all. I'm more interested in Tycho's blog underneath it. I kind of just want to straight up copy/paste the whole thing down below, so...



Entire thing, behind cut )



Long story short, Bungie sold out to Sony, and as a result, Bungie has been pretty much extirpated by Sony, existing now as an "in name only, and barely that" zombified arm (one of many) of Sony Interactive Entertainment. So, I will take this opportunity to say: called it. But then, it didn't require precognitive magic to predict that it would end up this way. All of this is merely yet another rendition of the same old song and dance that's been replaying on an infinite loop for the past three-plus decades or so. This never-ending dogshit conga line is one of my biggest grievances with the modern video game industry, if not the biggest.

And this time, Bungie most likely won't be able to buy itself away from Sony the way it (somehow) did with Microsoft, either.
kane_magus: (Default)
Full headline, for the usual reasons: "Star Citizen Officially Crosses the $1 Billion Funding Raised Barrier as $5,000 Spaceship You Can't Fly In-Game Goes on Sale"

This grift would have been dead, gone, and consigned to the annals of obscure failure over a decade ago, if not for the utterly bizarre (but continually successful) manipulation of extremely gullible whales with way more money than sense, by selling, for multiple thousands of dollars per instance, what are essentially IOUs for things that aren't even in the so-called "game" yet, but which supposedly will be "someday." In this particular case, it's basically a $5000 USD long-term "preorder" for a thing with no set release date for a game which also has no set release date and has been in "development" for roughly a decade and a half now.

Even with NFTs, as beyond worthless as they are, at least one tended to get (a link to) the actual JPG for which one paid thousands of dollars (usually). One doesn't even get that much with this Star Citizen horseshit.
kane_magus: (Default)

I didn't think this was going to be interesting enough to be post worthy, but then Pat went off on a huge rant about video game console prices, starting around here.
kane_magus: (Default)

No video game should cost $100 (USD or CAD or anything else).
kane_magus: (Default)
"'That was a lie.'"

For reference, Mixtape is a game that recently released, and apparently it makes heavy use of licensed music.

The developers claim that they paid "extra" for perpetual licenses. I think that if one feels like they must use licensed music in their video game, then this is the way to do it.

That said, I don't like that doing this is being described as "extra," because I think it should be the absolute bare-ass minimum that all game developers/publishers should do if using licensed music, rather than going the cheap route that ends up with games being lost to the ether forever because of exceedingly dumbshit reasons like "music licenses expiring."

I mean, if nothing else, it could be portrayed as a matter of "sensible" greed, like "Hey, if I pay a little bit more here at the start, my game will continue to exist, and I will be able to continue selling it and making money off of it, because otherwise it would disappear and then I would not be able to continue selling it and making money off of it." Too many developers/publishers go the "idiotic" greed route of cheaping out on the music licenses in order to "save" a little money upfront, though. And if the problem is that one simply can't afford the more expensive perpetual license and can only get the cheap-ass limited license, then here's a little suggestion: maybe don't fucking put goddamned licensed music in your game at all.

(EDIT) Also, I like that the dev for Mixtape is named "Beethoven and Dinosaur" and that the creative director of the game calls himself Johnny Galvatron. (/EDIT)
kane_magus: (Default)

Pat's actual "am I crazy?" thing around 6 minutes into the video was not all that crazy. Pat's "real" take near the end of the video, around 14 minutes in, was off the wall bonkers, and I'm glad Woolie told him he was "batshit." I think (or at least hope) he was just being facetious with the latter thing, though.



They only talk about it briefly in the video above, but despite what Woolie says there, it is most certainly not "the reality" that Stanley Kubrick's movie The Shining is "way, way better" than Stephen King's novel The Shining. "Kubrick's changes" absolutely did not make "a better product than the source material." It's certainly different, and good in its own way, but it's not better than the novel. The only thing that is "hilarious and kind of insane" is Woolie's dumbfuck claim to the contrary.

The movie The Shining by Stanley Kubrick is, however, better than King's own TV adaptation of his novel The Shining.

(I've only read the book version of Doctor Sleep, so I can't compare it to the 2019 movie, which I haven't seen. I've heard it makes changes to what was in the book, though. [For instance, in the book, the Overlook Hotel had burned down. In the movie... no, not so much.] In general, King is not averse to changes made in adaptations of his stuff, e.g. his love for the ending of the film version of The Mist, which King has claimed he wished he'd come up with it for the novella. He just really hated the changes Kubrick made in The Shining, and I don't blame him.)
kane_magus: (Default)

Stephan shows off mascots of a cursed variety to Lani and Jesse, who then decide just how cursed they are!



I called all of the ones in the "Actual Demon" category, except, oddly, for the clown. Sure, the bit at the start with him coming up out of the doghouse was weird, but once he sat down with the cereal, it seemed strangely wholesome to me. (Well, as wholesome as a sugar-infused rice cereal can be, anyway.) I would have rated him "Kinda Weird" at most. Honestly, old school Ronald McDonald (played by Willard Scott, which they don't mention in the video) seemed creepier to me than the Post Sugar Rice Krinkles clown did.

Oh, I also thought those toe monsters should have been in "Actual Demon," but TFS rated them merely "Threatening Aura."
kane_magus: (Default)

This is a 25 minute long story from Woolie about a guy going around Montreal fixing potholes that otherwise would probably never get fixed, with a segue from Pat in the middle about a story of how British Columbia was giving people "clean" fentanyl and other such drugs to keep them from dying to dirty drugs, with the people receiving the drugs going out and selling them in order to get more of the dirty drugs, and then the two stories were brought together into one complete whole at the end.
kane_magus: (Default)

I'll give the edge to Chrono Trigger (says Kane Magus), but Final Fantasy VI is really good, too.

That said, the entirety of "Dancing Mad" kind of stomps "World Revolution," not that "World Revolution" isn't still pretty great, even so. That said, to be fair to Chrono Trigger, the (spoilers for Chrono Trigger in the next link) final boss isn't just the part with "World Revolution." (And again, yes, it is possible to beat all of that with only Crono, by himself.)

For me, though, the top-most tier boss/character theme of Chrono Trigger will always be "Battle with Magus."

(I really need to find a way to play Radiant Historia one of these days.)
kane_magus: (Default)

"I talk about my experience of this crash as both a young consumer and a new game developer."



So... a somewhat different take on the situation than this one. He's not really talking about any of the current stuff, though, aside from a mention at the start about how "it's nothing like the 1983 crash." He still acknowledges that the current crap is bad, and it absolutely is bad, but the video doesn't dwell on it and simply describes his experience of the 1983 crash.

Yeah, this current... thing... whatever it is that's happening with the modern video game industry is not a crash. Sadly. As much as I've long wished it would just go ahead and actually crash already, what it's doing right now is not that. Honestly, I agree more with Tim Cain here that "it's nothing like the 1983 crash" than I do with John and Brenda Romero that it's "crashier." It's certainly something, but it's not the flame-engulfed car off the cliff into the explosives factory crash that 1983 was. And as Cain mentions here, it was a crash of the console industry specifically, since the PC game industry was still doing okay and getting stronger around that time. The current thing is affecting all sectors of the industry, though, not just consoles, since these days there's not really all that much difference between the "console" and "PC" (and "mobile") games industry. They're all shit now, in their own not too dissimilar ways. And it's affecting way more than just the United States the way the 1983 crash mostly did. This current thing is worldwide.

Edit with additional Youtube embed behind a cut )

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