"Get Gud, Scrub"
Sep. 26th, 2020 11:27 amYeah, pretty much.
I'm to the point now where if I run up against a situation in a game that induces me to rage-quit the game, that has now turned into rage-quit-and-uninstall more often than not, unless that game is just exceptionally compelling in some other way. I can put up with a lot, and there are times where I'll say "Man, I just need to quit for now and try this again later," and then I'll come back the next time and do on the first try whatever it was I'd been trying to do before, but I just don't have time or interest to waste anymore on trying the same shit over and over, dozens of times, hoping futilely for a different result that's probably never going to come.
The one thing I always hated about difficulty settings in games, though, were the games that would lock you out of part of the game if you picked easier difficulty settings. Fortunately, that seems to be a thing of the past. I don't mind games that make you jump through hoops to get some super-extra-special-cherry-on-top ending or whatever, but games that straight up say, "play our game on hard if you want to see the end of it or else piss off" can die in an extremely hot car fire.
I'm to the point now where if I run up against a situation in a game that induces me to rage-quit the game, that has now turned into rage-quit-and-uninstall more often than not, unless that game is just exceptionally compelling in some other way. I can put up with a lot, and there are times where I'll say "Man, I just need to quit for now and try this again later," and then I'll come back the next time and do on the first try whatever it was I'd been trying to do before, but I just don't have time or interest to waste anymore on trying the same shit over and over, dozens of times, hoping futilely for a different result that's probably never going to come.
The one thing I always hated about difficulty settings in games, though, were the games that would lock you out of part of the game if you picked easier difficulty settings. Fortunately, that seems to be a thing of the past. I don't mind games that make you jump through hoops to get some super-extra-special-cherry-on-top ending or whatever, but games that straight up say, "play our game on hard if you want to see the end of it or else piss off" can die in an extremely hot car fire.