kane_magus: (The_Sims_Medieval)

No, they should not. Because they are not sports. That said, there are a few other things that the IOC consider to be "sports" that I highly question as actually being sports, such as bridge and chess, but I've already talked about that elsewhere and so won't go into it again here.

(As an aside, this is the first of hopefully many posts about articles about games in which I won't be ranting about whatever asinine things the idiots down in the comments might be saying, because I have completely disabled Disqus using NoScript and, thus, can't see the comments at all, at least on PC Gamer and other sites that use Disqus.)
kane_magus: (The_Sims_Medieval)
If you want to play, for free, one of the first pre-Ultima games that Richard "Lord British" Garriott ever made, Akalabeth, then you can. On top of that, the entire rest of the Ultima series, i.e. Ultima 1-9 (including expansions) and the two Ultima Underworld games, is currently on sale, for a total of $7.14. And that's not even including the two spinoff games, The Savage Empire and Martian Dreams, which have been available for free on GOG.com for a while now.
kane_magus: (The_Sims_Medieval)
*facepalm + weary sigh + eye roll*

Speaking of companies that obviously don't give a shit, as mentioned in my previous post...

Okay, I've finally just made an "ubisoft sucks" tag to go along with my "ea sucks" tag. Took me long enough. It might take me a bit to go back and tag all the relevant posts with it, though, and I'm sure to miss a few.

(EDIT) And, of course, we already have at least one clueless fanboy and/or reputation management drone down there in the comments making an asinine "I don't necessarily see an issue with this" comment. Not surprised by that in the slightest. (/EDIT)
kane_magus: (The_Sims_Medieval)
While this sort of thing is great and all, it's bad that it has gotten to the point in the video game industry that this is even a thing that is newsworthy at all, let alone something to be lauded (by both the article itself and people in the comments below). This kind of thing should simply be taken for granted as standard behavior across the board, but sadly it is not. Basically, to restate what I'm saying here, CD Projekt Red is doing what is essentially the bare minimum of what all of those who make video games should be doing, but because most of those others don't do this, those that do, like CD Projekt Red here, get treated as going above and beyond in their duties to the customer. It's certainly not a bad thing that CD Projekt Red doing this, obviously, and I'm glad it's getting highlighted, because if nothing else, it could potentially shame at least a few of those others who don't already do this into reevaluating themselves and how they do things (assuming, of course, they give a shit at all, which most of them don't seem to).
kane_magus: (The_Sims_Medieval)
I agree with the majority of this article. The only real points of contention I have are with his unwarranted personal dig against ("non-celebrity") Wil Wheaton at the beginning, and his assertion that more agency to punish other players should be given to players, rather than less. I mean, he freely admits that humans are assholes, and they are, but he also says that players should be allowed to police themselves (as opposed to having punishments handed down from on high by the game developers or mods hired by them or whatever), as if he didn't know full well that said players, tending toward asshattery as they are generally wont to do, wouldn't abuse the living hell out of such a system. It's one thing to promote individual accountability, but another thing entirely to hand assholes the tools to be even bigger assholes.

For example, he praises the invasion system in Dark Souls as, apparently, a good example of how this sort of thing is done right. Well, I personally feel that the invasion system in Dark Souls is by far the very worst thing about that game series, and it is why I have played through almost the entirety of Dark Souls 1 completely hollow (and thus impervious to player invasion). There are no downsides to this for me, as I am similarly entirely uninterested in summoning in other players to help me (since they can often be even bigger encrusted dickholes than the invaders who are actively trying to kill you). If I go human at all, it's only to kindle a bonfire, and then I immediately throw myself off the nearest cliff, just so that I can become hollow again and thus don't have to deal with other random assholes showing up and briefly ruining my otherwise singleplayer game. The only reason I don't just go offline entirely is because I at least like to see the player messages strewn about, though roughly even half of those are likely to be liars and trolls anyway. It's also why I'm hesitant to buy and play Dark Souls II, since in that game you can still be invaded even if you're hollow, albeit more rarely.

In any case, as I've said many times before, this sort of shit, generally speaking, is why I almost never play multiplayer games at all, ever.
kane_magus: (The_Sims_Medieval)
Ha ha ha ha ha... ...that's a good one.

Wait, no, was he serious?

Well, sarcasm aside, the reasons he puts forth for why he says this are actually somewhat sound. Still, he apparently means a golden age for developers, though, and not necessarily for players. In fact, a whole bunch of little guys producing tons of mostly crap (e.g. the mobile games market as it currently exists) is partially what led to the previous big game industry crash. Not that that would necessarily be a bad thing to repreat, either, in this day and age.
kane_magus: (The_Sims_Medieval)
James and Mike (with Bootsy and Kevin) play a hack of Super Mario Bros and a homebrew Atari 2600 game. I have to say that of the two, the Atari game looks like it'd be more fun.
kane_magus: (The_Sims_Medieval)
Not exactly sure how this in any way constitutes "PC" or "Gaming" or especially "PC Gaming" news, PC Gamer. I don't see why anyone should give a single shit what that sellout buys with the money he got from whoring out to Microsoft. I hope this doesn't become a trend in gaming "journalism."

(EDIT) And now, the damn thing has been recreated inside of Minecraft. *facepalm* So I guess I now have to actually add the "games" and "minecraft" tags to this post, given that it's relevant to those things now, whereas it wasn't before. (/EDIT)
kane_magus: (The_Sims_Medieval)
Telltale Games are apparently making a game based on Minecraft. Huh...

Not quite sure what to make of that. I mean, I love pretty much every Telltale Game I've played so far[1] (e.g. Sam & Max, SBCG4AP, Tales of Monkey Island, Back to the Future, The Walking Dead, The Wolf Among Us, the Wallace & Gromit game that's no longer available to be bought because of asinine copyright license reasons, etc.) and I loved Minecraft (back before I gave up on it entirely), but this? This... I'm not too sure about. I'm not going to just dismiss it out of hand, obviously, because Telltale has an excellent track record so far, but I am going to take a cautious "wait-and-see" approach all the same. In other words, as I said above: Huh...

[1] - With the possible exception of Jurassic Park, but hell, even that wasn't as bad as people said it was. Which is kind of funny, because the Jurassic Park game used pretty much the same sort of QTE stuff that TWD and TWAU and other later Telltale games did, and those games are widely regarded as being great, so dunno why JP was hated so much, but I digress.
kane_magus: (The_Sims_Medieval)
As of today, I no longer own any video game consoles or associated games. I sold all of that stuff to Lost Ark Video Games in Greensboro, NC. Well, actually, I do still own a Xbox 360, because Lost Ark wouldn't buy the old fat model, a Playstation 2, which I didn't even take out there to bother to try to sell because it was already on its last legs, and an old, modded Playstation 1 that I didn't even take with me to Washington when I moved out there in 2004, let alone to Lost Ark to try to sell. (EDIT) Oh, and I still have a Wii Fit board, even though I no longer have a Wii to connect it to, because I forgot to bring the stupid thing with me when I sold all the other crap. (/EDIT) Everything else is gone, though, including the handheld stuff. And, weirdly, I don't feel too awfully bad about it. I thought it would probably feel like the rough equivalent of selling one's children to do it or some such, but no... nothing all dramatic like that. (EDIT 2) I have to say that going into my Backloggery and tagging all those games with the little "Formerly Owned" ghost was somewhat sad, though. Some of them I had to actually (stealth) add as new games, since they weren't previously even in the list given that I hadn't bothered to update my Backloggery page in forever, only to then mark them as "Formerly Owned." >_> (/EDIT 2)

Now, though, I still have a ton of old PC games, which Lost Ark also wouldn't buy, that I need to do something with. I'll probably end up selling those individually on eBay or Amazon Marketplace or something. I actually could have done the same for the consoles and console games as well, and probably would have gotten more money out of them in the long run if I'd done so, but I just wanted to unload them somewhere relatively convenient, so that's what I did.
kane_magus: (The_Sims_Medieval)
"Saying, apparently without any trace of irony, that 'Rigorous quality control is of paramount importance to us,' Ubisoft has put the fourth Assassin's Creed: Unity patch on hold while it continues to 'refurbish' the Paris map."

Heh. Usually it's RPS that brings the snark while PC Gamer tends to stick more with straight reporting, but sometimes they get some decent ones in.

But really, let that sink in for a bit. They're delaying a patch to fix the broken crap that was their game on release because they ostensibly care about quality control.
kane_magus: (The_Sims_Medieval)
"We're still going to look at how to do [an offline mode]. You know, It's not off the table. We just can't promise it, and that's caused a lot of people to get very angry. I am always upset when people are [angry]—especially when they've backed us—but we had a vision and we're trying to stick as closely to that vision as possible, which is to do something new."

If they can't promise it, then why the hell did they, you know, promise it? That's a rhetorical question, by the way, because I already know full well why they promised it: they wouldn't have gotten enough funding and the Kickstarter would have failed otherwise.

(Disclaimer: I did not watch that 20 minute interview at all.)
kane_magus: (The_Sims_Medieval)
Do you know what would really gauge interest in a new PC release of Freespace? Fucking releasing a new Freespace game for PC. Putting out something that is decidedly not a proper new release in a beloved franchise is absolutely not a proper way to "test the waters," because nobody will buy it and thus you'll get the mistaken impression that nobody wants the other thing either. I might very well be interested in another Freespace game. What I'm not interested in, however, is some barely related tabletop bullshit.

You know, I feel like I have said something like this before about another once beloved game series for which they were releasing stupid bullshit that nobody wanted in order to "gauge interest." At least in that case, the things that were being put out to "test the waters" were still (ostensibly) video games, which can't even be said here with this tabletop crap.
kane_magus: (The_Sims_Medieval)
I don't give a shit about Destiny itself, as such. I only care about this news insofar as it is yet another reason for and example of why DLC is bullshit, that's all. The gist of the story is that there is some sort of weekly reward quest in Destiny, but this week, that weekly quest is only available for those who bought the DLC. That's it. No more, no less. First heard about this on Penny Arcade.
kane_magus: (The_Sims_Medieval)
Street Fighter V Exclusivity! - Angry Rant:

He keeps saying "Capcom isn't doing so well." Well, golly gee, I wonder why that is. Could it possibly be because they keep doing boneheaded bullshit like this and other stuff? Yeah, that could very well be why Capcom isn't doing so well now.


Street Fighter V & Capcom's Copyright Claims - Angry Rant:

Strange, though, that the video he claims was taken down is still up there, at least as of the time of this edit, anyway. Remains to be seen if it does get removed later. My guess is he just set it to unlisted instead of actually removing it, at least for now.

(EDIT 2) Having had time to watch the whole second video now, aside from whatever specifics about the deal between him and Capcom or between Capcom/Sony/Microsoft about which I don't personally have any knowledge of, I absolutely agree with him about the generalities. (/EDIT 2)

kane_magus: (The_Sims_Medieval)
So, Sony has gotten itself hacked again, with the result being that a bunch of confidential information was leaked. One would think that they'd have learned their lesson the last time this happened, but apparently not. Go figure.

Makes me kind of glad that I still haven't even unpacked my PS3 yet from the cross country move back in February, much less turned it on.
kane_magus: (The_Sims_Medieval)
Yep, that is a thing that is happening, apparently. *eye roll*

I wonder how many real sports teams would be willing to accept the endorsement of an Internet porn website...

...Oh. Well... hmm... at least that apparently started as a joke, and then got the team threatened with a ban when it started to turn real, so it's still not quite as bad as the above, I guess.


Dec. 5th, 2014 06:02 pm
kane_magus: (The_Sims_Medieval)
Link to comic. Link to blog.

"People like to say that it's only censorship when an agent of the state kicks down your door and burns your printing press or whatever. That bit about 'agents of the state' isn’t anywhere in the definition of censorship, it's just something censors reflexively say whenever you make the clear-eyed, wholly observable assertion that they are fundamentally opposed to art.

"They say they aren't censors because censorship is bad. And
they're not bad. So they can't be censors - that's really the extent of it. But there's nothing there. Poke this framework once and it flies around the room, farting, like a balloon."
kane_magus: (The_Sims_Medieval)

Oh, and it's apparently going to be exclusive to PS4 and PC for some odd reason. Probably another one of those pointless timed exclusives. Not that it matters, as I don't and won't have a X-bone such that this exclusivity would have affected me anyway, but I still think it's stupid to be exclusive like that, just on general principle.
kane_magus: (The_Sims_Medieval)
I post this not for the article itself, but for one of the first comments underneath.

Someone posted:

"Unexpected technical issues

Really? They were unexpected? Testing didn't bring ANY of these issues up?

I could understand a few bugs might slip through the cracks but I would have thought a game publisher would not have these kind of issues after launching many games without major bugs. (I have no citation on this, by I would figure that most of their games aren't this bad on launch day)."

And a response was:

"You would be surprised at the number of so-called expert testers who ask for the latest, most powerful machines with the latest OS versions etc. as they claim that this will aid their testing. I've seen this in a company where the target machines that actual users were using were known to be older with less powerful graphics cards and some old software for compatibility with some products. I'd imagine the lure of a new machine is eve greater when they don't know what users will be using."

Speaking as someone who worked for a QA testing company for about 10 years, I will say that the second guy is right. If that's how you're doing your testing, then you're doing it wrong. Yes, we did testing on the most state-of-the-art PCs (and Macs and Linux machines) that we could get our hands on, but we also did the same testing on funky, old-ass shit (meaning software such as OS [think Windows 95/98/XP or older Linux and MacOS versions] or graphics software such as DirectX or OpenGL or whatever, as well as hardware such as decades old graphics cards and such) that nobody in their right minds would ever recommend continuing to use in this day and age, because we knew that there were people out there who were still using that old-ass shit. And we'd definitely find bugs on that shit, without a doubt. Sometimes the response of the companies we were testing for would be to, you know, actually fix the issues. Sometimes the response would be to simply post a "no longer supported" section in their ReadMe.txt or whatever for the affected software/hardware. Sometimes the response, disappointingly and vexingly, would be to simply not address (or even acknowledge) the issue at all. On less frequent occasions, we'd find bugs where it'd be broken on the new shit, but work fine on the old shit. Those tended to get fixed more promptly than the other stuff.

Then again, for this Ubisoft Assassin's Creed bullshit, a lot of the horrible broken crap shows up on the consoles as well as (or instead of) the PC stuff, so I don't know what their crummy excuse is for letting that slip through.


kane_magus: (Default)

September 2017

34567 89
10 11 1213 14 1516
17 181920 212223


RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Sep. 26th, 2017 04:30 pm
Powered by Dreamwidth Studios