Open Roads is now available on Xbox, PlayStation, Switch, and PC. Buy now on Steam: https://store.steampowered.com/app/14...
Long-lost family secrets. Hints of a hidden fortune. And miles to go before they sleep. Tess Devine’s relationship with her mom has never been easy, but they’re about to set out together on a journey into the past that they’ll never forget.
Featuring star performances by Keri Russell (The Americans, Star Wars: Rise of Skywalker) and Kaitlyn Dever (Booksmart, Uncharted 4).
Developed by OPEN ROADS TEAM. Published by Annapurna Interactive.
© Annapurna Interactive, 2024
Since
that post the other day about Gone Home and Tacoma, I have gone through
Open Roads. Yeah, this game is way more in line with the games that Fullbright previously made (even though this one wasn't actually published by Fullbright, for reasons already mentioned in that other post), rather than stupid shit like
TOILET SPIDERS or whatever. *eye roll*
Very mild spoilers for
Open Roads below.
You play as Tess Devine (voiced by
Kaitlyn Dever), the daughter of a woman name Opal (voiced by
Keri Russell). (And Sarah Grayson, who voiced Sam in
Gone Home and Amy in
Tacoma, had a small role in this game as well, but I guess she's not a big "star" like the other two presumably are? *shrug*) At the start of the game, Tess is packing up her things because she and her mom are being forced to move out of her recently deceased grandmother's house, for financial reasons. As she walks around the house,
Gone Home-style, looking at and commenting on what little is left of her grandmother's things, she finds something that raises a mystery about her grandmother's life. This leads to a road trip to an old summer home that her mom, Opal, hasn't been to since she was a kid (and which Tess has never been to or even knew existed), which in turn furthers the mystery and leads to them heading to Canada to investigate an old house boat. There are some smaller scenes along the way, as well, involving being in the car and being in a motel.
So, yeah, if you played and liked
Gone Home and
Tacoma, you'll probably like
Open Roads, too, as I did. The main difference between
Gone Home and
Open Roads is that instead of the entire game taking place in a single large mansion, it takes place in a few different (smaller) locations. Also, you're not by yourself the whole time, as you have another person with you. They're often shown talking to each other in little animated scenes.
A few minor nitpicks... you can't pick up and open practically
everything in
Open Roads the way you could in
Gone Home.[1] This leads to some weirdness (at least, it was weird to me) where Tess is initially upset because a locked drawer was found in the old summer home, involving a short quest to find the key to said drawer, and yet there are several
other drawers in other locations (including in that same house, even) that don't even give you a prompt to open them at all, nor commentary for why you aren't bothering to check them. Who knows what treasures could have been in those particular drawers that weren't searched? (I mean, obviously, nothing important was in them, or else the game would have let you open them to look. But then, there were plenty other completely empty drawers that you could open, so why not those, too?) Also, there was a gun in a closet just leaning up against the wall that Tess didn't/couldn't pick up and look at or even comment on. There were several other, similar instances where I was like "So... you're just not going to examine or say anything at all about <insert thing here>, huh? That's kinda weird, not gonna lie."
Despite those very tiny nitpicks, I would definitely recommend
Open Roads, assuming that you like this type of
Walking SimulatorEnvironmental Narrative Game. I wish there were more (similarly good) games like this, where you're just playing normal-ass people, doing (mostly) normal-ass things, in normal-ass locations, all without ghosts or aliens or demons or monsters or Terminators or terrorists or whatever showing up to make everything way more video game-y.
[1] - Actually, come to think of it, this was an "issue" in
Gone Home and
Tacoma as well, i.e. objects you didn't have a prompt to examine or cabinets/drawers you didn't have a prompt to open, etc. Like, if a game is going to let us pick up/look at/open
most narratively unimportant things, it might as well let us do that for
all of them. Again, just a very minor quibble on my part. Just a tiny bit immersion breaking, but certainly not a deal breaker. It just seemed like
Open Roads had a few
more such instances of not being able to interact at all with stuff than the previous two games had.