ext_178564 ([identity profile] alessar.livejournal.com) wrote in [personal profile] kane_magus 2009-03-03 02:06 pm (UTC)

I, personally, could not stand Koudelka because the controls were so awful. I felt like I was driving a bad marionette. And the combat system was irksome. I never bothered finishing it. I liked the art, liked the story, and I can understand that the ex-Square staffers who designed and wrote the game expected higher quality programmers that they didn't get at the new company.

I did like Shadow Hearts. It still had that Lovecraftian undervibe. The only things I missed, well one I missed because I had to reload and then forgot to grab an item, so I missed Yuri's final ultimate form; I also missed out on a limited opportunity side dungeon. However, as Lovecraft-pulp as Shadow Hearts was, SH2: Covenant was much lighter and goofier and jokey. To its detriment, I must add.

Post a comment in response:

This account has disabled anonymous posting.
(will be screened if not validated)
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

If you are unable to use this captcha for any reason, please contact us by email at support@dreamwidth.org