http://owsf2000.livejournal.com/ ([identity profile] owsf2000.livejournal.com) wrote in [personal profile] kane_magus 2012-04-26 01:03 pm (UTC)

That's essentially the point I think. Being "indie" alone doesn't make me spend money on a game. It's how that developer/group is going about the development.

All the things you mentioned that AAA games are doing are negative things to me. That means starting at that 60 bucks, we start hacking away at what the game is valued at to me. If there's 30 bucks of DLC for the 60 dollar game, I doubt I'll pay more than 30 for it new. And that's even assuming I'll pick it up to begin with.

Draconian DRM (online validation or online connection required for non-online games) translates to me that the game is a rental. I don't spend 20 bucks on a rental let alone 60.

And the list goes on and on as I've ranted on about in the past countless times. Indie devs get no breaks on these points, but luckily for them they don't start off with a bad reputation to start with by being associated with a big name publisher that's done the above countless times in the past.

Case in point: Terraria. I know I'd love the game, but I'm not willing to sign up for Steam which for all practical purposes IS drm. As such I'm not spending money on it. I'll go play something else and I'm not going to miss it. (The same way I don't miss a LOT of AAA titles.)

If they sold it through GOG.com without any online verification/etc things, I'd probably buy it without waiting for it to go on sale. They don't do that, primarily because they fear piracy and all that. That's fine, but it's cost them at least 1 sale, and I doubt I'm the only one.


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