kane_magus: (Default)
kane_magus ([personal profile] kane_magus) wrote2011-07-15 05:18 pm
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"5 Crucial Lessons Learned by Watching Kids Play Video Games"

While I was reading this, about half the time I was nodding and going "Yeah, those kids are pretty smart. That crap sucked and I'm glad it's going away in today's games." The other half I was making this face and going "Man, if these kids are half as bad as he describes them, they're wonderful examples of everything that is utterly wrong with the modern era of video games, especially if the industry is starting to cater more to them than to older gamers like me."

But then again, it's not like skipping text or cutscenes or using cheat codes or whatever is something new. Lots of gamers, even among the older ones, have always done that sort of thing. And while I don't want games to hold my hand all the way through, I can't say that I necessarily miss the days of Nintendo Hard games, nor do I really miss grinding all that much either (says the guy who is currently about 12-15 hours into X: Beyond the Frontier and has barely started leaving the system in which you start the game, after the tutorial).

[identity profile] owsf2000.livejournal.com 2011-07-17 05:26 pm (UTC)(link)
"Nintendo Hard"? I tended to find most NES games (That were playable at least) to be fairly easy compared to Atari Hard games for the 2600. Those things were brutal, usually with the end result being your ultimate defeat at the hands of the overwhelming enemy hordes.

Sometimes an Atari game was merciful and gave you more than 1 bonus life. I think a few were rather radical in their thinking when they gave you a "hp bar".