kane_magus (
kane_magus) wrote2022-06-15 10:27 pm
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OneShot
(Here is the third of what was originally meant to be a three post series, and I think it's going to remain a three post series, ending with this one here, despite my dithering as to whether I wanted to add at least one more, later. Here are the first two, for reference. The only reason they're a "series" is because I'd been meaning to write them all for a few weeks now, but just wasn't getting around to it and wanted to kind of force my own hand by mentioning it, to see if that would incite me to finally write them, and... I guess it did. Any future posts of this nature will just resume being "normal-ass posts," though, rather than a "series" or whatever.)
I played though OneShot a couple weeks ago. Steam says it took around 8 hours to finish.
So, it's a RPGMaker game, but it's a highly unusual one. First and foremost, without spoiling too awfully much, there is a lot of meta stuff in this game, which I mention both as a warning and because it's pretty cool. Stuff that involves things outside of the game, like reading/manipulating/deleting/moving around files, like your desktop background being changed, like having to do weird stuff with the game window itself (e.g. having to move it off of the screen and back in order to reveal a puzzle solution), or like having to run a separate executable file so that hints/instructions will show up in the new window and then change based on what you're doing in the main game window. There is no combat in the game and you don't have to worry about equipping weapons and armor and such, which is nice for a change, but there are quite a few puzzles and mazes and the like. While there is no equipment, there is an inventory, and you use and combine items more like in a point-and-click adventure game than a RPG.
The main thing, the most important thing, is the story. You are playing as yourself, i.e. you, the person sitting at the computer playing the game. You are "guiding" (i.e. controlling) a small child named Niko (it is intentionally unclear whether they're a boy or a girl) around the world. Niko is able to communicate with you, and you are sometimes allowed to respond in a limited way, via dialogue prompts. Other characters in the world acknowledge that you're there, though only Niko and "the Entity" can directly talk to you. And... with this type of story combined with all of the meta outside-the-game stuff mentioned above... the game is weird. I won't say much more due to spoilers.
One last thing is that you essentially have to play through the game twice to get the full story, something that I think is unique to the Steam version (just to note, there is an older, free version, but I haven't played that version). You'll get a password due to the above mentioned meta shenanigans, which you input into the computer at the start of the second playthrough. The second playthrough will be very different from the first one, though, enough so that I consider it more to just be one full playthrough of a single continuous story, rather than a "new game plus" type of thing.
Oh, and this is yet another one of those games that kind of made me wish I'd changed my system name away from my real name to something like "Spoopy Dickfarts" or whatever. ¬_¬
I played though OneShot a couple weeks ago. Steam says it took around 8 hours to finish.
So, it's a RPGMaker game, but it's a highly unusual one. First and foremost, without spoiling too awfully much, there is a lot of meta stuff in this game, which I mention both as a warning and because it's pretty cool. Stuff that involves things outside of the game, like reading/manipulating/deleting/moving around files, like your desktop background being changed, like having to do weird stuff with the game window itself (e.g. having to move it off of the screen and back in order to reveal a puzzle solution), or like having to run a separate executable file so that hints/instructions will show up in the new window and then change based on what you're doing in the main game window. There is no combat in the game and you don't have to worry about equipping weapons and armor and such, which is nice for a change, but there are quite a few puzzles and mazes and the like. While there is no equipment, there is an inventory, and you use and combine items more like in a point-and-click adventure game than a RPG.
The main thing, the most important thing, is the story. You are playing as yourself, i.e. you, the person sitting at the computer playing the game. You are "guiding" (i.e. controlling) a small child named Niko (it is intentionally unclear whether they're a boy or a girl) around the world. Niko is able to communicate with you, and you are sometimes allowed to respond in a limited way, via dialogue prompts. Other characters in the world acknowledge that you're there, though only Niko and "the Entity" can directly talk to you. And... with this type of story combined with all of the meta outside-the-game stuff mentioned above... the game is weird. I won't say much more due to spoilers.
One last thing is that you essentially have to play through the game twice to get the full story, something that I think is unique to the Steam version (just to note, there is an older, free version, but I haven't played that version). You'll get a password due to the above mentioned meta shenanigans, which you input into the computer at the start of the second playthrough. The second playthrough will be very different from the first one, though, enough so that I consider it more to just be one full playthrough of a single continuous story, rather than a "new game plus" type of thing.
Oh, and this is yet another one of those games that kind of made me wish I'd changed my system name away from my real name to something like "Spoopy Dickfarts" or whatever. ¬_¬