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Over the past few days, I've replayed both Gone Home and Tacoma (both made by the same company). Twice, even, with the first times being without commentary and the second times being with commentary. For Tacoma, I've already written a post about it, back in 2019 (and I should point out that I rebought it on Steam just before starting this new playthrough, since it was on sale at the time, even though I already had the free copy of it downloaded), but for Gone Home, I apparently never wrote a post about it. So, this is that post.

I would say it would be better to go into Gone Home not knowing anything about it, but it's kind of an It Was His Sled situation at this point, so...



Behind cut + spoiler space, even so, and also a bit of drama that I only found out about in the process of writing this post )
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Full, superfluous title, which won't fit up there: "All 55 of these games are under $5 in Steam Spring Sale 2025, which is just silly for Metroidvanias, RPGs, roguelikes, and more gems this good"

Caveat: The above article does not take DLC into account on some of these. These are just the "base games" that are that cheap. As such, some of the full versions of these games can still cost $30 or more, in some cases.

Ones on that list that I would personally recommend (that I've played myself), with some additions of my own:
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"Night in the Woods discusses about some heavy topics: the reverberations of history, family legacy, religion, and mental health (to name a few).


"But the biggest, most profound question it asks isn't about any of its grand ideals; it's actually a rather simple one. It's a question that we all ask every day."



After watching that last one, I went through i am a dot's video list to see if there were any recent ones that I'd missed (there are some that I did already watch, sometime last year, but just didn't make posts about them, for whatever reason), and I saw the above one about Night in the Woods, a game which I finally played through for a second time back in January. This second time, I did all the crimes with Gregg. (And the stuff I was complaining about in that post there were still present the second time through, but it didn't bother me nearly as much this time.) I'd say Night in the Woods is another game that probably fits somewhere into my top 10 favorites of all time. (Which is kind of a thing that I've been thinking about since I played Outer Wilds the other day, i.e. what would my top 10 favs of all time list actually be?)

So, yeah, that's a pretty good video there about Night in the Woods. It does indeed contain "moderate spoilers," though, so if that's something that concerns you, I'd suggest playing the game first. And, more generally, I'd recommend playing the game, just in and of itself.

(EDIT) One very minor quibble with the video... it's not entirely true that nobody ever mentions or brings up Casey, but... yeah... it's mostly true, I guess. (/EDIT)
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"Earthbound might be the most personal game from the 16-bit era. It's a game that feel like its aware of you, testing you - you specifically - for the trials ahead."



(Spoilers ahead.)

Right from the start of the video (and peppered throughout the rest of it, too), I learned a lot more about Shigesato Itoi than I ever knew before. Granted, I didn't really know much about him before now other than that he was the Earthbound guy (that and the whole "he walked into the wrong theater as a child and was traumatized by what he saw, which resulted in Giygas" thing).

And yeah, Phil Sandhop (a guy I knew IRL and who worked on the original Mother English prototype that was later released as Earthbound Beginnings, as I've mentioned several times in the past) agreed that the whole "This game stinks" marketing campaign was pretty silly and kind of counterproductive as far as making people want to buy the game. I mean, I bought it, on the day it was released, but that was because I was told about it in a response to a letter I sent to Nintendo when I was somewhere in the 13-15 years old range, as I've also mentioned before. I didn't even see the dumb ad campaign for it until after I had already finished the game itself.

As for the rest, the video goes into a spoiler-filled essay about how Earthbound increasingly starts to crack the fourth wall until, at the end, it just shatters it completely. For me, to this day, it is still one of the most fascinating endings to a video game that I've ever seen. And, as I know I've said before, while Earthbound may not necessarily be the best game, or even just the best RPG, on the Super Nintendo[1], it was and still is absolutely my favorite. I'd say Earthbound is without a doubt in my top three best most favorite games of all time, along with Planescape: Torment and The Longest Journey.

[1] - Chrono Trigger, for one, was probably a "better" game over all, and make no mistake about it, I, Kane Magus, love me some Chrono Trigger... but I still consider Earthbound to be above it on my "favorites of all time" list.

Outer Wilds

Mar. 6th, 2025 12:20 am
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This will be a somewhat short post, because I want to give a super-charged recommendation for Outer Wilds[1] (and its DLC, which is almost a separate [yet still connected] game all on its own), but it's one of those "the less you know going into it, the better" kind of games. In any case, I just finished the last bit of the main game after doing the DLC at the last, and I have to say it's probably in my top ten all time favorite games. Maybe top five.

About the only thing I can say that isn't a spoiler is that the music is pretty great.

Oh, and here's a 15 minute long video essay I found that says quite a lot about the game (and games in general) without spoiling much of anything.




Outer Wilds is one of my all time favorite video games, but it's a game that's hard to talk about without giving away the magic of what makes it so special in the first place. This video aims to discuss why Outer Wilds is a masterpiece, without ruining the magic of the first playthrough.



[1] - Not to be confused with The Outer Worlds.
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I just finished this game a bit ago. Steam says it took me 15.7 hours (over the course of maybe a week or so, real time, off and on) to complete it, i.e. see all the endings[1] and get all achievements (which all seem to come from just playing the game naturally and making the different choices to see all the endings, which is possible in a single playthrough, because I did it). It is a free game, and it's another one of those free games that has no business being a free game, in my opinion, kind of like Heroine's Quest, the original version of Doki Doki Literature Club, or some of the other free games I've mentioned in my "game recommendations" tag that I don't necessarily feel like hunting up now. And I've already paid the $10 USD to buy the "Shareware Donation" DLC, which does nothing but put a sticker on the title screen. I did it because I feel like the game was worth that much. I've also added the other games by the creators of this game to my Steam wishlist (though I have to say that I'm not currently willing to spend the $50+ USD required to buy them).

So... without spoiling much that isn't already spoiled on the store page of the game itself... The Shadow Over Cyberspace is basically a game that combines the Y2K scare (remember that shit?) with Lovecraftian cosmic horror. You start as a character (default name, which I went with instead of the usual "Kane Magus" I ordinarily use, is Randolph Carter) who almost immediately gets fucked up by cosmic horror shit. His (or her/their, if you change the default) goal is to find a way to undo this. To that end, he starts researching stuff and, soon, begins to make contact with The Old Ones.

And even taking all of that into account, things are not what they seem at first. Even for a story kind of based on Lovecraft stuff, it's a mind fuck, with several reveals and mild twists along the way.

(Note: If you don't care about all the spoiler stuff clumsily hidden behind cuts below, just click the headline and open the post directly, and all of that will simply go away. Or... if you do care about spoilers and somehow found this post via other means than your reader page or my main page or whatever, then... sorry? Dreamwidth doesn't have a dedicated spoiler tag, as far as I know, and I didn't feel like kludging up a pseudo-spoiler thing, aside from using the cut tag.)

The only mildly spoiler-ish thing I will say about the story is this. Putting it behind a cut as a sort of makeshift spoiler tag )

(EDIT) Oh, and forgot to mention, while this game is set in 1999, it was released on January 10, 2025, and the game absolutely makes veiled references to current events and social issues from the past 25 years. Let's just say... the game's "politics" (as expressed by most of the characters in the game) pretty much align with my own, and leave it at that. If anyone reading this happens to be a RWNJ, I'd strongly advise you to avoid this game, as it will probably give you a case of buttrage. (And I'd also strongly advise you to go eat shit, but that's neither here nor there.) Just saying. ¬_¬ And spoiler ) (/EDIT)

Ultimately, the game is a Ren'Py visual novel, and it plays pretty much as you would expect, if you've played one of those before, with some added UI effects for clicking on things like doors, computers, refrigerators, TVs, the moon, etc. Everything that is clickable is regularly highlighted, so there's no pixel hunting. And the in-game conversations are just straight up visual novel gameplay. You get little notifications that tell you if a given option was liked or disliked or an act of defiance (the latter of which is not necessarily a bad thing, as it can still lead to a "liked" response). Some of the dialogue choices (indicated by sPoOkY tExT) will indicate that you are falling to either "Chaos" or "Order" and losing "Humanity" as a result. While I did pick a couple of these at the start, which got my "Chaos" rating up to 10% (90% Humanity), I mostly avoided them after that, and because I apparently did good self-care (i.e. regularly clicking on the fridge and bathroom and pile of magazines and doing a lot of the "game hacking" mini-game, which is literally just Minesweeper), I had 0% Chaos/0% Order/100% Humanity by the end. Supposedly, swerving one way or the other or trying to keep them all in balance could change how the game progresses, maybe, I don't know, but I was still able to get the spoiler ) achievement (probably thanks to a fair bit of save-scumming to redo any actively "disliked" or any not actively "liked" choices), even without any of that. And even with 100% Humanity, you can still spoiler )

So yeah, I definitely recommend this one, especially if you like Lovecraft-ish cosmic horror stuff. All you'll spend is the time to play it, unless you do like I did and buy the "donation" DLC thing.

[1] - Well, no, I guess technically I haven't seen all the endings, because I went with the spoiler ), though I did go back and also see the spoiler ). I haven't seen spoiler ) yet. The spoiler ) gives you at least a hint of what those would have been, anyway.
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This game is sort of like what you'd get if you took Vampire Survivors and made it a 2D side-scrolling arena (without the scrolling), in which you run back and forth, jumping around, throwing knives at monsters, and collecting bones (the game's currency), until you dieget knocked out. During the arena part, you get level ups that let you gain new (temporary) powers and abilities.[1] You start in a tiny hub town place, to which you return when you dieget knocked out. It has a shop (which only opens after you've lasted at least 2 minutes in the arena part) that sells permanent upgrades, and there are other doors that open after you last increasing amounts of time. I've only lasted 7 minutes so far, so the only other door I've opened so far is the one to the item mixing guy. I've only played it for 35 minutes as of this post, though, says Steam.

The game is free. If it had cost even just a dollar, I probably would have just clicked Next in my discovery queue, but I'd say now that it's probably worth at least a dollar. Maybe even almost the same money as Vampire Survivors.

My only issue with the game is the weird effect that is on the text font that makes it annoying to read. It's kind of like that Zalgo shit, but not really. More like just a weird repetition/echo effect or something. Still, in any case, I wish there was an option to make the text not do that.

[1] - I could see the game becoming super easy if you lucked out and got a bunch of the power ups in a row that increase base damage and increase healing per kill, though. On the other hand, you could get unlucky and get two "choices" of the same power up that doubles your damage but sets your health to 1 (i.e. near instant deathunconsciousness, unless you have godlike reflexes or something).
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Took me longer than I thought it would (but not really since I went several days at a stretch without even touching it at all), but I've finally unlocked everything in Ode to Castlevania. The last character to unlock cost over 17 million gold, and I only had like 3 million at the time, but one trip to Moongolow with Sammy and weapon slots set to 1, and I had 20 million gold in less than 15 minutes, or about seven minutes in real time (had it set to Endless, too, along with Hurry and Hyper, but didn't even need that, since I exited out before I even reached what would have been the 15 minute time limit).

So, now I'm going to get into spoiler territory beyond this point (behind a cut, if you're seeing this on my main page).

Silly, nitpicky, and also spoilery character stuff behind cut )
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Coming to PC, Mac, Linux and Switch in Spring 2025!

Jump with Fia into seven time-travel cases spanning two centuries in New York City, from the speakeasies of Prohibition to the vicious gangs of the Gilded Age to the World Trade Center on September 10, 2001. Solve temporal problems, survive paradoxes, and resolve the mistakes of the past or die trying—as many times as it takes.

Wishlist on Steam: https://store.steampowered.com/app/13...
Wishlist on GOG: https://www.gog.com/en/game/old_skies/

Developed and published by Wadjet Eye Games
Trailer voiceover: Sally Beaumont, Abe Goldfarb
Trailer music by: Pond5.com




Above is the trailer for the next game from Dave Gilbert to be published by his company Wadjet Eye Games. So far, I have written half a dozen posts about their games over the years (this will be the seventh), and this one looks pretty good, too. More than just "pretty good," honestly.

So... that's at least one thing I have to look forward to at the start of this upcoming hellish quadrennium, I guess.

And... damn, now I want to start yet another playthrough of all the Blackwell games, Unavowed, The Shivah (all of which take place in the same universe [and I wonder if Old Skies will as well]), Strangeland, and Primordia, which I've all finished at least once... or else do playthoughs of the ones I still have yet to complete (or even start, in some cases), like Gemini Rue, Resonance, A Golden Wake (it used to be published by Wadjet Eye at one point and still shows up under the Steam developer page, anyway), Technobabylon, Shardlight, and The Excavation of Hob's Barrow. Or maybe do both of those things.
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No spoilers. I'm just going to say that everything about the final boss from lead-up to aftermath is by far the best thing in Vampire Survivors so far, and it will be incredibly tough to top it with anything else in the future, assuming there's more updates/DLC to come at some point down the line.

The Ode to Castlevania DLC, as far as I can tell, is around half or so of the game now, and that's if you include all of the base game and all the rest of the DLCs combined, probably. It was certainly worth that "1 less money than VS."

(EDIT) Oh, and fighting the "final" boss seems to be only the halfway point. So maybe there is something else later. (/EDIT)
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G.O.D. stands for "Growth Or Devolution."

It is an old SNES RPG released in Japan in 1996 that never got an official release outside of Japan. There is, however, an English fan translation available. I just finished it, over the course of a week or three. My final time was 30-ish hours, and my characters' levels were in the high 50s or so by the end.

Lots of text and a Youtube embed behind cut )
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All right, so, Yoku's Island Express (which is currently on an 80%-off sale on Steam, for $3.99 USD, until June 27) can probably be best described as "Metroidvania pinball." Steam says I played it for 10.7 hours, and the game save considers itself to be 100% complete (even though I didn't get all of the Steam achievements for the game, and since some of them are dumb busywork stuff like "toot the noisemaker 1000 times" or whatever, I probably won't bother).

You're playing as Yoku, a dung beetle, who arrives on an island at the start of the game to begin his (or maybe her, as I don't recall the game ever really specifying if Yoku is male or female) job as the new postmaster. Ostensibly, your job is to deliver mail and such, which you do over the course of the game, but ultimately your job is to save the island from destruction, as becomes clear pretty early on.

So yeah, it's Metroidvania in that you're traversing a big open world area (with a few different "biomes" like "the desert area" and "the snowy area" and "the watery area" and such), finding new gear that lets you get to places you couldn't otherwise get too, and all that stuff. The Metroidvania part of the game is great.

And it's pinball in that you're very frequently encountering areas that are... well... basically just big pinball machines. The pinball part is... okay, I guess. It can be rather frustrating at times, especially those times when you know what you need to do to progress, but it's just a matter of getting Yoku and his/her little ball to cooperate. That said, even I managed to 100% the game (according to the save file, not Steam's achievement acquisition), and I'm not even really into pinball all that much. For the most part, I liked it well enough that I didn't ever rage-quit (though I did "this is exhausting, I'm done for now"-quit a few times). Basically, if you hate pinball, maybe avoid this game, but if you like pinball or, at least, are indifferent to it, then I would recommend this game.

Also... this might be one of those "better played with a controller, rather than keyboard" kind of games. Though, again, I managed to 100% it using keyboard, so... *shrug* (For what it's worth, it's also on consoles, like the Switch, PS4, etc.)

One hint/tip: when in doubt, try to find an explosive slug (it'll make sense eventually) and use it to launch yourself to a place that otherwise may look utterly inaccessible. The source of explosive slugs sometimes may be much farther away from the goal than other times, though. And it may take (more than) a few tries to properly line up the slug-side of your little ball to get the launch angle correct.

Hades

May. 30th, 2024 02:07 am
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I know I'm almost five years behind the curve on this one, but I have to say that Hades is pretty cool (even if it is a rogue-like). Bought it back at the start of May for a bit over $9 USD, though I only just installed it maybe a week ago. Steam says I've played it a little over 8 hours so far. Haven't managed to finish a run yet, but I did just get to Elysium (the third area) for the first time today. I also have all weapons unlocked (as far as I know, anyway), though I've only just started messing with the Titan's blood upgrade stuff. Haven't even met all the characters yet, as the Codex thing still shows ??? for several of them. It's pretty good for just firing up and doing a run or two or three then stopping for the day. Maybe I'll even buy the sequel, too, in five years or so (after it exits early access, anyway).
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"AngryJoe, OtherJoe & Alex give their impressions a bit late on the Kingdom Come: Deliverance 2 Reveal Event & Recent Trailer! Warhorse aims to bring a living breathing medieval world and we are here for it! Our impressions!"



I didn't finish the first game in my first attempted playthrough, but I did play quite a ways into it.[1] It was quite janky but still pretty cool. As I was watching Angry Joe's reaction here and as he was listing off all of the features of the second game, almost as if they were new to the second game, I was just like "um, but all of that stuff was in the first game, too." KC:D2 basically seems like it will be "KC:D1, but more and bigger," and I'm totally fine with that. Maybe a little less jank would be nice, but even if there's the same amount of jank as in the first one, I'd be sort of okay with that.

One thing I kind of hope for (but which likely won't be the case) is the ability to transfer a save from the first game into the second game, in order to keep whatever stats and skills and abilities you had built up in the first game. This is the kind of game where Bag of Spilling really wouldn't make much sense at all, considering it's a direct sequel and direct continuation of the story from the first game. That said, some of the footage in the above video shows Henry as a prisoner or something, getting beaten and tortured, so... maybe that's what they'll use to "explain" why Henry has lost all his skills and equipment from the first game and must reacquire all of it over the course of the second game. *eye roll*

And, please, just, please, modern video game industry bullshit, please, I'm begging you, stay the fuck away from this game.

Oh, and in the second half of the video (which starts around the 9:30 mark, after the part where Joe thanks us for watching the Angry Joe Show), just in case it isn't blatantly obvious, those two guys in the church are the voice actors/character models for Henry (the player character in the first game) and Hans (the kind-of-an-asshole who Henry eventually makes friends with), so that's pretty cool.

[1] - It was sort of like Red Dead Redemption 2, where I never progressed past chapter 2 of the main story, despite putting almost 100 hours into it, or like The Elder Scrolls IV: Oblivion, where I did pretty much every single non-main story sidequest possible, but never actually finished the main story itself. And, like RDR2 and TES4:O, KC:D can (and, for me, did) involve picking lots and lots and lots of herbs and flowers.
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Just finished a playthrough of Overlord II, which came on the heels of a playthrough of Overlord: Raising Hell. (Not to be confused with those other two video games called Overlord or any of the other stuff.)







Wall o' text behind cut )

Deepwell

Apr. 4th, 2024 01:37 am
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This is a game that I just finished, after a little over five hours, according to Steam. It's a completely free game, which is frankly kind of shocking to me. Also... it feels like one of those "the less you know about the game before playing it, the better" kind of games, sort of like Doki Doki Literature Club.

Basically, if you care to give it a try, just load it up, walk around, talk to all the quirky characters, do the things. It kind of has Undertale-ish vibes, sort of. It's pretty cool.

I'll say two things about it.

1) I know for a fact that I haven't seen everything there is to see in the game.

2) Because, slightly more spoilery, I'll just say that I found two items that could be used as weapons (or, at least, as implements of death, anyway), one of which is required to be picked up. The other is not required to be picked up (though I did pick it up). However, I did not use either of these items in any way, except for the one spot in the game where you're required to use one of them as a tool, rather than as a weapon, in order to progress (at the explicitly stated "point of no return"). The options to use them as weapons definitely appear, though, after you've acquired them. As such, and especially considering what took place prior to me picking up the second, not-required item, I'm not sure that I actually even want to try to go back and play it again to see everything... >_>

(EDIT) Oh, and as a mild warning, it also does a little bit of UI fuckery, like OneShot, but not even remotely to the degree that OneShot does. (It's a bit similar to OneShot in other ways, as well, in the same vein as Undertale.) (/EDIT)

(EDIT 2) Oh, too, here is an incredibly spoiler-filled thread about the game on the GameMaker Community forum. I would very highly recommend playing the game itself first, though. (/EDIT 2)
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Full headline, because of reasons: "Remedy comms director says upcoming live-service Control spin-off is 'for fans we don't have yet' as he muses on 'how challenging the co-op multiplayer space is'"

"A dime a dozen."

Here's the thing. Control[1] is a pretty cool game. It's kind of like a third-person perspective, action-adventure, light Metroidvania-ish game that is basically the current best possible SCP Foundation game that exists which isn't actually directly based on the SCP Foundation (though it is absolutely heavily inspired by the SCP Foundation) and is way better than most of the games that are actually directly based on the SCP Foundation. It also is connected in some ways to the Alan Wake games (which kind of makes sense, since they're both made by Remedy).

And I would expect that any Control 2 that happens to get made someday probably will be similarly pretty cool... assuming, of course, that it manages to avoid all the usual modern video game industry horseshit. Which, given trends (such as the one discussed in the above-linked PC Gamer article, in fact), is probably highly unlikely. And if that does turn out to be the case, then any hypothetical Control 2 that may come to exist in the future can already go ahead and piss off, too. (Though, to be fair, even the original Control game wasn't completely free of modern video game industry dogshit. It's doing plenty well enough now, though, for what it's worth.)

With all that said (and speaking of modern video game industry horseshit), this "live-service Control spin-off" game that PC Gamer is talking about here is something that I have less-than-zero interest in and which can quite heartily fuck off and die, as far as I am concerned. The entire "multiplayer live service arena" genre can eat shit and choke on it forever.

[1] - Which, coincidentally, is on sale for 75% off on both Steam and GOG, making it $9.99 USD, as of the time of this post. (It is, I guess, also available on modern consoles, though I'm not sure if it's on a similar sale on those right now, since I don't much follow news about specific console games anymore. *shrug*)
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I went into this game not having played any of the original Wonder Boy games, so this post will be solely about the game in the subject line, with no comparisons to any of those others.

So, Monster Boy and the Cursed Kingdom. It's a Metroidvania along the lines of the Shantae games (though the Wonder Boy series long predates Shantae, just to be clear). More like the earlier Shantae games, where the world was more of an interconnected whole, instead of the later Shantae games where there were level select screens. So, Monster Boy is more of a Metroidvania in that sense, I guess.

It starts off pretty simple, considering that you start with your basic human form, which you don't keep for very long, with it being replaced by the pig form. And you'll be stuck with the pig form and only the pig form for a while, so the early game areas are designed with that in mind. Later areas are similarly designed when you get more forms. I.e. they get increasingly more difficult and frustrating because you'll be tasked with switching forms (and, sometimes, equipment) on the fly to progress. On the other hand, conversely, when you get later forms that weren't available the first time through an area, it makes it a lot easier and faster to go back through an area again later for any collectibles you were unable to get at first.

And speaking of collectibles, there are many. Music sheets for a dude in the main town. Life upgrades that increase your health meter. Magic truffles for the pig to eat to gain magic. Several different equipment sets that can be bought or found, each of which consist of a weapon, shield, armor, bracelet, and boots (the most powerful set of which requires finding five separate pieces, per item, to be reforged). Various different upgrade gems to unlock new abilities on each of those pieces of equipment (and when everything is unlocked for a given set, that set also provides an additional complete set bonus). So, yeah, if you want everything, it'll take a while and a lot of exploring (or looking shit up in online guides to figure out where they are and how to get them, as I did for a few of them toward the end). Oh and the orbs you get that allow for shape-changing. And also the three extra macguffins you need to find in order to access the final area (well, second to final area, anyway). Fortunately, you'll find "Rainbow Drop" items that will, eventually, help you find these things more easily, though the Rainbow Drops themselves can't actually be used for that purpose until you find a specific shop way later in the game.

I'll freely admit that I rage quit a fair few times on the way through, though I always came back later and tried again, sometimes passing in a single attempt whatever thing that had stymied me before. I would say it's worth a playthrough, if you have a fairly high tolerance for difficult, precise platforming, especially in the later areas. That's not normally my cup of tea, especially these days, but in this case I endured, because everything else about the game was good enough to make up for it, on the whole. Most of the bosses are tricky puzzles, too, rather than just something you stand next to and hit with a sword repeatedly until it's dead. This could be one of those "better played with a controller" kind of games, but I made it through just fine with the keyboard (and, in one specific area, the mouse), even so.

Oh, and as always, I have to mention that the music is pretty good, too. And there's the anime intro, that's pretty cool, too, I guess. (There's another anime thing when you beat the last boss, as well, but I won't link to that here, because spoilers.)

It's currently $29.99 USD on Steam, but I got it on a 75% off sale for just $8.00 back in September of last year, though I only got around to actually playing it just in the past couple weeks or so.

I might even look into the Wonder Boy games on Steam as well. Apparently, I do already have a couple of them for the legal SEGA emulator on Steam.
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I apparently never wrote a post about this game when I played through it the first time a few years ago. Well, first of all, to even call it a "game" is a bit of a misnomer. It's not a game. It is a "kinetic novel." There is no interactivity other than clicking to make the story progress. There are a rare few "choices" that you occasionally get to "make" but they're instantly shown to not matter at all, and the story continues on, regardless, your irrelevant, ignored choices having no effect at all. Even Homestuck had more game elements to it than this does, and it was "just" a web comic, for the most part. Just to get that out of the way.

And speaking of Homestuck, yes, this gamestory was made by Andrew Hussie, the same guy who made Homestuck. Having just finished another read/play/watch/whatever-through of Homestuck a week or so ago, but before going into the Homestuck Epilogues and maybe a reread of what there is so far of Homestuck², I decided to take a bit of a break and go through Psycholonials again, which I finished just last night. Here's the thing about Psycholonials: it has nothing whatsoever to do with Homestuck at all, aside from a few references (i.e. Zhen/Z, the main character, was a fan of Homestuck [which is entirely fictional in this gamestory] when she was younger, and she obliquely mentions it roughly three or four times total, I think, in the entire story, a couple times in the first chapter and once in the second chapter, and maybe once during the post-gamestory epilogue bit [which I didn't catch at all my first time through], and that's pretty much it), so you don't have to worry about knowing a single damn thing about Homestuck or any of the rest of MSPA to be able to playread Psycholonials. However, it is very much Homestuck-like, though, in that it was made by Andrew Hussie, and, as such, it shares a lot of DNA with Homestuck. And it is somewhat difficult to talk about it without mentioning Homestuck at least a little bit. The art style is the same as Homestuck. The humor and just general storytelling beats are similar to that of Homestuck. Clowns (and, to a lesser extent, horses) play a big role in Psycholonials, similar to Homestuck. And it's told mostly in a combination of second person prose and script/chatlog style dialogue, similar to Homestuck.

However, Psycholonials is a lot more grounded in reality (relatively speaking) than Homestuck was. It takes place in the real world[1], specifically starting in April of 2020. In the setting of the gamestory, as in the real world at the time, the COVID-19 pandemic was just getting started. Trump was still *ugh*shiver* President (though, thankfully, he's only mentioned by name once, I think, as after that he is [and Joe Biden is] just referred to as one of the "senile rapists running for President"). There might be a sci-fi/supernatural element at play in Psycholonials, but it's not a definite thing, unlike in Homestuck, where it was definitely a thing.

Anyway, I'll stop talking about Homestuck now.

The story of Psycholonials, as mentioned above, follows a young woman named Zhen, though she goes by just Z, and her best friend Abby. Both of them are Instagram (*ugh*) "influencers" (*ugh*) and self-described "e-girls," though Abby is far more successful than Z is (i.e. Abby has three million followers, whereas for Z, just hitting 1000 is a huge milestone, at least at first). They are both "terminally online," and in any given scene of the gamestory, there is about a fifty-fifty chance that they will be seen staring at their phones as they will be seen not doing that. They both cultivate a following of "loyal simps," and pretty much the only thing they care about, at least in the beginning, is increasing their respective "brands." Also, Z had a huge meltdown/mental break a year prior to the start of the story (the specifics of which are never really given, though the reasons for it are slowly revealed over the course of the gamestory) and was "cancelled" and has been trying to recover from that ever since, though she has online enemies who would prefer that she remains "cancelled."

Fair warning, I'm going to spoil the first chapter (roughly the first hour or so) pretty explicitly at this point and, by extension, in a more general manner, the rest of the story. Zhen is, to put it bluntly, a villain protagonist. She is not a good or nice or well-adjusted person, and she would be the first to admit that. Neither is Abby, really. At the end of chapter one, Z decides to drunk drive to Abby's house, crashes her car, is accosted by a cop, wrestles the gun away from him after he takes a shot at her for no good reason, and then murders him by shooting him multiple times, and then she drives his police car off a dock into the ocean to hide the evidence (despite the fact that she just went off and left the cop's dead body right there next to her own crashed car). This is only the start of Z's criminal activities, in which Abby soon becomes a most willing accomplice. The rest of the story is essentially just the spectacle of how ridiculous and out of control everything gets as a result of Z's initial encounter with the cop, combined with the craziness of all the online stuff.

However, despite all that, Z and Abby are still... ...likeable, kind of? You still kind of want to root for them to succeed? Maybe? It makes you feel like, in real life, maybe the world really would have become a better place if a clown-based political movement/religion/cult/whatever the fuck it was actually had risen up over a couple months starting in April 2020 and essentially resulted in the destruction of worldwide social order as we know it? Sort of? Not really, but... in a way, perhaps?

Also, apparently, at least some of this story is autobiographical for Hussie? Probably not the killed-a-cop-and-ended-up-destroying-the-United-States part, but at least maybe the being-online-really-fucked-me-up part.

It never happens in the gamestory itself, but I wouldn't mind seeing Z and Abby depicted in Hussnasty Mode. They're usually only ever shown in Hero Mode, at most.

Oh, and the music is pretty good.

I'm putting the "game recommendations" tag on this, but the entire preceding post is a huge caveat for that.

[1] - Well, technically, Homestuck took place in the real world, too, at least at the start, but it fairly quickly left the real world far, far behind, unlike Psycholonials.
kane_magus: (Default)
Two of them I'm going to talk about here.



The first is Ex Vitro, a free game on Steam that, I'm pretty sure, started its life as a literal Metroid fan game, but which was then converted into an original IP. The reason it is free, according to the dev, is because it is apparently too much like Metroid. Which, I mean, I guess, and I'm not going to complain about a free game, but if it hadn't been free, I would've paid (a reasonable sum of) money for it. If you like the old school 2D Metroid games, you'll probably like this. It took me about 5 hours to get 100% items and map completion (only had to look for help to get the final weapon, which also led to the 100% map/item completion). I only just finished this one for the first time today, a few minutes ago (as of starting this post).

Here's a small hint: if you're in a room and the mini-map is kind of pulsing orange, that means there is a hidden item in that room (above and beyond any other pickups that might be more obviously visible). These items are invariably hidden inside a wall that you'll usually have to crouch-walk to get to. Also, there will be a faint orange sparkle effect that should indicate where it is. (I'm not certain, but I think you might have to fire your weapon near the location to get this effect to appear?) In any case, on the map screen, it will let you know how many such hidden items are in each main area of the game.



The second is Lenna's Inception, which is a (not free [I got it for $4.99 USD about a month ago]) game in the style of the old school top-down Legend of Zelda games. I'm going to talk about this one a lot more than I did Ex Vitro above. I've beaten this game once already, but I am about halfway into a (much more difficult) second playthrough to try to get the best ending. There are multiple endings, which I will spoil the conditions for below, behind a cut and below some spoiler space.

But before that, I'll talk about the game in general. First of all, at the start, you can pick between 8-bit style graphics and music, which make it look and sound like an old NES game, and 32-bit style graphics and music, which make it look and sound like an old SNES game. Aside from that, it doesn't affect gameplay, but it's still a pretty cool feature.

Another thing about this game is that each time you play it, everything is randomized (unless, I assume, you use the same seed again, the seed being what you name the kingdom at the start). The entire overworld is random, the dungeons are random (both in placement on the overworld and in their interior layouts), and the items you get in each dungeon are randomly placed (e.g. in my first playthrough, I'm pretty sure I got the bombs in the first post-tutorial dungeon, but in my current one, I got the lighter instead). The NPCs you encounter on the overworld (and in some dungeons) are also random.

Big block of mild semi-spoiler random tips here (not going to bother with spoiler space here):

But I will at least put it behind a cut )

Now, for the full-on spoiler "best" ending stuff.



Spoilers behind cut and below a bit of spoiler space, just in case )



So, yeah, that's two games that I've played recently that are very similar to far more well-known games, but which I will still recommend anyway, because they're cool enough on their own merits, as well as being a couple of the better examples of Metroid-/Zelda-clone games out of a fairly large list of such games that I've played over the years.

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