Weird and Unfortunate Things are Happening
Jan. 4th, 2026 09:08 pmHere is a really interesting free RPGMaker game that I just finished playing. Steam says it took me 29.6 hours. For this first playthrough of it, at least, as I will almost assuredly play through it again at some point, because after you finish it, you are given a code which will (among other things) translate all the symbols used as language text by quite a few of the alien characters that you meet throughout the game (though, apparently, this text is "translatable" manually as well, as it seems to just be a substitution cypher, I didn't bother to try all that hard, and besides, it gives me another reason to play it again later). You're able to use this code on a machine at the end of the game, but there's a way to use it at the very start of the game, too. (There's no full on "new game plus" mode or anything.) And beyond that, I know for a fact there are some things that I didn't do on this playthrough, such as a whole other dungeon, for one thing. While I suppose I could just load the "just before the final boss" save that the game gives you, I think I'd rather hold off on all that and save it for a second playthrough.
The basic gist of the story is that Alicia Copeland is the aunt of a young girl named Dorothy Borders. Dottie lives in a town called Daybreak. Weird and unfortunate things begin to happen in Daybreak, and Alicia rushes there to find her niece. It goes on from there. I won't say anything more about the story, to avoid spoilers.
The game has a vague EarthBound-ish feel to it, what with it being set in modern times, your characters having psychic powers, the initial character (Alicia) using a baseball bat as a weapon, the game having a sort of "Moonside"-ish area at one point, and other such similarities. It's not really trying to be an explicit EarthBound clone or anything, and, indeed, it really isn't that... but I still got quite a few EarthBound vibes from it. Which, if you've read any of my posts about EarthBound, you should know is a high compliment from me.
Aside from that, there are tons of tiny references to tons of other games/books/movies/etc. that I caught scattered all throughout, and I'm sure there are tons more that I completely missed or didn't even notice due to not having encountered the thing being referenced. Mostly in the form of graffiti (of which there is a lot) and such.
This is a game where you'll want to use your special abilities in battle in just about every fight, unlike most other RPGs where you typically just use nothing but normal attacks for most fights and save your magic and such for bosses or whatever. Each character you find that joins your party has unique abilities, and the game gives every character passive or active (or both) abilities which allow them to fairly easily regain their "PSI" (which is what this game's version of "MP" or "mana" is called [not to be confused with "pounds per square inch"]), both in and out of battle. Hell, one of the characters gains an ability where every use of their basic regular attack refills their PSI a little bit, for example.
Speaking of battles, this game uses both random battles and "you see the enemy on the overworld before you fight them" type of battles (or, at least, you see a generic monster sprite roaming the overworld map, anyway). And even the random battles aren't completely "random," in that it has a red bar/meter that fills up as you walk around, and when that's full, it triggers a battle. The only other game I can think of off hand that does something like that is Ar tonelico, but I'm sure there are probably others that do something similar. After you're in an area for a while, the bar turns yellow and takes longer to fill up, which is nice. Most areas usually only use one or the other system, but a couple areas use both.
One hint: don't sell Margaret (the bat that Alicia starts the game with), as there's an "Honest Axe" scenario a good ways into the game that lets you upgrade it, if you still have it with you.
I would have embedded/linked to a Youtube playlist of the music, as I do for most other posts like this, since the music is good, but as far as I could see, no such playlist exists, and the one video I found that contains some of the battle themes in it also has visual spoilers in it, so I won't be linking to that one. That said, here is the entire soundtrack on khinsider.com, though it's all jumbled and in no real order, other than literally alphabetical based on file name. (This, for example, is the main title theme of the game, but it's track 55 on the KHInsider list.)
Just to mention it, again, this is another one of those "how and why does this game not cost any money to play?" games. Oh, and with this post, I've made a new tag. I might have missed one or two such posts, but I don't think I did, because I used the month's worth of paid account for Dreamwidth I bought a few weeks ago for the "search my own journal" ability and used that, so hopefully not.
I also just found out right before starting this post that the creator of this game has another free RPGMaker game on Steam, which I have not (yet) played.
The basic gist of the story is that Alicia Copeland is the aunt of a young girl named Dorothy Borders. Dottie lives in a town called Daybreak. Weird and unfortunate things begin to happen in Daybreak, and Alicia rushes there to find her niece. It goes on from there. I won't say anything more about the story, to avoid spoilers.
The game has a vague EarthBound-ish feel to it, what with it being set in modern times, your characters having psychic powers, the initial character (Alicia) using a baseball bat as a weapon, the game having a sort of "Moonside"-ish area at one point, and other such similarities. It's not really trying to be an explicit EarthBound clone or anything, and, indeed, it really isn't that... but I still got quite a few EarthBound vibes from it. Which, if you've read any of my posts about EarthBound, you should know is a high compliment from me.
Aside from that, there are tons of tiny references to tons of other games/books/movies/etc. that I caught scattered all throughout, and I'm sure there are tons more that I completely missed or didn't even notice due to not having encountered the thing being referenced. Mostly in the form of graffiti (of which there is a lot) and such.
This is a game where you'll want to use your special abilities in battle in just about every fight, unlike most other RPGs where you typically just use nothing but normal attacks for most fights and save your magic and such for bosses or whatever. Each character you find that joins your party has unique abilities, and the game gives every character passive or active (or both) abilities which allow them to fairly easily regain their "PSI" (which is what this game's version of "MP" or "mana" is called [not to be confused with "pounds per square inch"]), both in and out of battle. Hell, one of the characters gains an ability where every use of their basic regular attack refills their PSI a little bit, for example.
Speaking of battles, this game uses both random battles and "you see the enemy on the overworld before you fight them" type of battles (or, at least, you see a generic monster sprite roaming the overworld map, anyway). And even the random battles aren't completely "random," in that it has a red bar/meter that fills up as you walk around, and when that's full, it triggers a battle. The only other game I can think of off hand that does something like that is Ar tonelico, but I'm sure there are probably others that do something similar. After you're in an area for a while, the bar turns yellow and takes longer to fill up, which is nice. Most areas usually only use one or the other system, but a couple areas use both.
One hint: don't sell Margaret (the bat that Alicia starts the game with), as there's an "Honest Axe" scenario a good ways into the game that lets you upgrade it, if you still have it with you.
I would have embedded/linked to a Youtube playlist of the music, as I do for most other posts like this, since the music is good, but as far as I could see, no such playlist exists, and the one video I found that contains some of the battle themes in it also has visual spoilers in it, so I won't be linking to that one. That said, here is the entire soundtrack on khinsider.com, though it's all jumbled and in no real order, other than literally alphabetical based on file name. (This, for example, is the main title theme of the game, but it's track 55 on the KHInsider list.)
Just to mention it, again, this is another one of those "how and why does this game not cost any money to play?" games. Oh, and with this post, I've made a new tag. I might have missed one or two such posts, but I don't think I did, because I used the month's worth of paid account for Dreamwidth I bought a few weeks ago for the "search my own journal" ability and used that, so hopefully not.
I also just found out right before starting this post that the creator of this game has another free RPGMaker game on Steam, which I have not (yet) played.