kane_magus: (Default)
Here is a really interesting free RPGMaker game that I just finished playing. Steam says it took me 29.6 hours. For this first playthrough of it, at least, as I will almost assuredly play through it again at some point, because after you finish it, you are given a code which will (among other things) translate all the symbols used as language text by quite a few of the alien characters that you meet throughout the game (though, apparently, this text is "translatable" manually as well, as it seems to just be a substitution cypher, I didn't bother to try all that hard, and besides, it gives me another reason to play it again later). You're able to use this code on a machine at the end of the game, but there's a way to use it at the very start of the game, too. (There's no full on "new game plus" mode or anything.) And beyond that, I know for a fact there are some things that I didn't do on this playthrough, such as a whole other dungeon, for one thing. While I suppose I could just load the "just before the final boss" save that the game gives you, I think I'd rather hold off on all that and save it for a second playthrough.

The basic gist of the story is that Alicia Copeland is the aunt of a young girl named Dorothy Borders. Dottie lives in a town called Daybreak. Weird and unfortunate things begin to happen in Daybreak, and Alicia rushes there to find her niece. It goes on from there. I won't say anything more about the story, to avoid spoilers.

The game has a vague EarthBound-ish feel to it, what with it being set in modern times, your characters having psychic powers, the initial character (Alicia) using a baseball bat as a weapon, the game having a sort of "Moonside"-ish area at one point, and other such similarities. It's not really trying to be an explicit EarthBound clone or anything, and, indeed, it really isn't that... but I still got quite a few EarthBound vibes from it. Which, if you've read any of my posts about EarthBound, you should know is a high compliment from me.

Aside from that, there are tons of tiny references to tons of other games/books/movies/etc. that I caught scattered all throughout, and I'm sure there are tons more that I completely missed or didn't even notice due to not having encountered the thing being referenced. Mostly in the form of graffiti (of which there is a lot) and such.

This is a game where you'll want to use your special abilities in battle in just about every fight, unlike most other RPGs where you typically just use nothing but normal attacks for most fights and save your magic and such for bosses or whatever. Each character you find that joins your party has unique abilities, and the game gives every character passive or active (or both) abilities which allow them to fairly easily regain their "PSI" (which is what this game's version of "MP" or "mana" is called [not to be confused with "pounds per square inch"]), both in and out of battle. Hell, one of the characters gains an ability where every use of their basic regular attack refills their PSI a little bit, for example.

Speaking of battles, this game uses both random battles and "you see the enemy on the overworld before you fight them" type of battles (or, at least, you see a generic monster sprite roaming the overworld map, anyway). And even the random battles aren't completely "random," in that it has a red bar/meter that fills up as you walk around, and when that's full, it triggers a battle. The only other game I can think of off hand that does something like that is Ar tonelico, but I'm sure there are probably others that do something similar. After you're in an area for a while, the bar turns yellow and takes longer to fill up, which is nice. Most areas usually only use one or the other system, but a couple areas use both.

One hint: don't sell Margaret (the bat that Alicia starts the game with), as there's an "Honest Axe" scenario a good ways into the game that lets you upgrade it, if you still have it with you.

I would have embedded/linked to a Youtube playlist of the music, as I do for most other posts like this, since the music is good, but as far as I could see, no such playlist exists, and the one video I found that contains some of the battle themes in it also has visual spoilers in it, so I won't be linking to that one. That said, here is the entire soundtrack on khinsider.com, though it's all jumbled and in no real order, other than literally alphabetical based on file name. (This, for example, is the main title theme of the game, but it's track 55 on the KHInsider list.)

Just to mention it, again, this is another one of those "how and why does this game not cost any money to play?" games. Oh, and with this post, I've made a new tag. I might have missed one or two such posts, but I don't think I did, because I used the month's worth of paid account for Dreamwidth I bought a few weeks ago for the "search my own journal" ability and used that, so hopefully not.

I also just found out right before starting this post that the creator of this game has another free RPGMaker game on Steam, which I have not (yet) played.
kane_magus: (Default)
"'The whole thing was vibe-coded.'"

So... we're not quite to "create a game from one single prompt... and your AI will go and do that for you" levels of bullshittery yet, but still. The game in question here was more like "create a game from thousands of prompts... and the AI went and did that for them."

And, no, this wasn't some AAAAAAAA "premium" game made by some multi-billion dollar studio, it was apparently a single indie """""dev""""" making some shitty Vampire Survivors clone over the course of three months.

This shit right here, Tim Sweeney, is why we need Steam to keep putting the AI warning label on games, you fucking dipshit.

In any case, I've already gone to the game's Steam page and pressed the Ignore button on it. I would have done the same for any dev and/or publisher pages associated with the game as well, if such had existed.
kane_magus: (Default)

I'm just like this, but with EarthBound instead of Chrono Trigger. I am also like this with Chrono Trigger.

The only ones mentioned here that I hadn't at least heard of before are Black Sigil: Blade of the Exiled and I am Setsuna.

Balatro

Nov. 11th, 2025 12:00 pm
kane_magus: (Default)
Bought Balatro for about $12 including tax (with the "complete your collection" bundle with Vampire Survivors), because I'd heard good things about it, played it for 57 minutes according to Steam, then refunded.

It's just not for me.
kane_magus: (Default)

Yeah, everything about this and everything even remotely similar... it's just yet another bullshit-encrusted facet on the cubic zirconia that is the modern video game industry, and the sooner the entire thing crashes and burns, the better.
kane_magus: (Default)
Dungeons of Hinterberg is the first game in a while that I've added to my Steam favorites list.

First of all, there is a dog in the game. You eventually get to name the dog, from a list of a dozen or two choices. One of the choices was "Barclay." My first thought when I saw that was to think of Reginald Barclay from Star Trek: The Next Generation and Star Trek: Voyager, but then I was like... nah, they probably meant it more in a pun-like way. You know, "Barklay," or something. In any case, that was the name I picked for the dog. Then, when I finished the game and the credits played, one of the credits was for "Lieutenant Barclay - Studio Dog." So... I was right all along.

Now, for all the much less important stuff.

I mean, I already said there's a dog in the game that you get to name. What more do you need? )



Some mild spoilerish hints below.



Mild spoilerish hints start here. )



So, yes, I would definitely recommend Dungeons of Hinterberg.

The story claims that there is magic and other dungeons elsewhere in the game's world, too, so... maybe there'll be a sequel someday. Fingers crossed.
kane_magus: (Default)

Haven't heard the name Jack Thompson in a while. Fortunately, it was just Woolie making a reference, rather than anything actually to do with Jack Thompson. Last thing anyone needs is that dipshit roaring back into the limelight.

Anyway, yeah, as Woolie himself mentions[1], Collective Shout is more specifically like the Westboro Baptist Cult (Remember those shitheads? Another blast from the past, like bad ol' Jackhole.) than they are like the more generic, generalized "moral panic" dumbfucks of the days of yore (though said dumbfucks do indeed still exist to this day).

Also, in the last couple of minutes of the above video, Woolie and Pat indirectly describe pretty much the entire modus operandi of Trump supporters for the past entire decade, i.e. real reasons hidden behind """""plausible""""" reasons.

[1] - And I actually wrote the majority of that sentence there before getting far enough into the video to hear that explicit mention, because that was where my mind went to, as well. Simply added the "as Woolie himself mentions" bit after the fact, in a pre-post edit.
kane_magus: (Default)
I think this is complete bullshit.

And this is coming from someone who has ranted more than once about seeing hentai/porn games showing up on the Steam storefront and in my discovery queues and the like. Even if I don't care for or want to see that shit myself, I think Steam should be allowed to sell (or not sell) whatever it damn well pleases. If credit card companies are the ones trying to dictate to Steam what they can and cannot sell, though, then Steam should (or, at least, could) probably tell them to take a long walk off a short pier and create their own payment processing service. You know, if Valve really wanted to do that. They could very well do that, but they probably won't, though. It's much easier to just kowtow to the Moral Guardiansā„¢ and whiny pissbabies, I guess.

Well, that and if a bunch of people were suddenly faced with the horrid inconvenience of not being able to mindlessly plug their credit card number into Steam and use that to buy games, they just wouldn't buy games on Steam anymore, whether said people were buying hentai/porn games or not. And that is way more important to Steam than selling a few extra rape/incest/bestiality/whatever games.

In any case, this isn't the first time that the credit card oligopoly has imposed their whims onto others. It's never not bullshit.
kane_magus: (Default)
Over the past few days, I've replayed both Gone Home and Tacoma (both made by the same company). Twice, even, with the first times being without commentary and the second times being with commentary. For Tacoma, I've already written a post about it, back in 2019 (and I should point out that I rebought it on Steam just before starting this new playthrough, since it was on sale at the time, even though I already had the free copy of it downloaded), but for Gone Home, I apparently never wrote a post about it. So, this is that post.

I would say it would be better to go into Gone Home not knowing anything about it, but it's kind of an It Was His Sled situation at this point, so...



Behind cut + spoiler space, even so, and also a bit of drama that I only found out about in the process of writing this post )
kane_magus: (Default)
Look at the first posts in these two threads, and then look at their last posts. It's bullshit, and Valve (along with the entire rest of the Internet) needs to stop doing this bullshit.

But then, I've already made my opinion about "necroposting" known, and obviously it's never going to change because the Internet has become increasingly enshittified.
kane_magus: (Default)
Full headline, because the whole thing didn't fit up there: "Amazon thought it could compete with Steam because it was so much larger than Valve, but Prime Gaming's former VP admits that 'gamers already had the solution to their problems'"

"That's not to say the assessment that Valve punches above its weight is inaccurate. ... It's more the naive fascination Evans has with the idea that Steam is good that baffles me."

It's not even so much that Steam is good, really. There is an awful lot about Steam that I absolutely loathe.[1] Steam was simply lucky enough to be the first (well, no, but it was the first to actually get huge, anyway). It's just that, so far, to this day, everything that came after and tried to ride on Steam's coattails has been and is absolute rancid dogshit.

At least this Evans guy is, kind of, being self-reflective about Amazon's failure in particular, sort of (even if most of it is just "inspirational LinkedIn corporate speech"). Meanwhile, we still have fetid horseshit like Origin/EA App and UPlay (or whatever it's called now) and Epic Gluttonous Shitpile and so many other flavor-of-the-month, Johnny-come-lately digital storefronts still plodding along like they're each the hottest thing since sliced bread (and, well, since Steam), when they're actually worse-than-worthless, each and every one of them.

My own personal history with Steam is that I basically avoided it like the plague, up until the point where a game I wanted to buy was only available on Steam at the time I wanted to buy it. So, I finally bit the bullet and installed Steam. And now, today, I still occasionally might buy a PC game (and PC games are all I buy these days) if it isn't available on Steam (like, say, if it's some retro/nostalgic thing on GOG, or maybe some The Sims related thing on the EA Store, maybe), but much more often than that, I take the view that if it isn't on Steam, it may as well not exist at all (e.g. all the Epic Grotesque Scuzz "exclusives," most of which end up being properly released on the personal computer six months to a year later anyway).

[1] - All you have to do is look at my "steam" tag below to see what I'm talking about (well, the posts that are actually about Steam itself, anyway, and not just about games that happen to be on Steam or whatever).
kane_magus: (Default)
I just finished this game a bit ago. Steam says it took me 15.7 hours (over the course of maybe a week or so, real time, off and on) to complete it, i.e. see all the endings[1] and get all achievements (which all seem to come from just playing the game naturally and making the different choices to see all the endings, which is possible in a single playthrough, because I did it). It is a free game, and it's another one of those free games that has no business being a free game, in my opinion, kind of like Heroine's Quest, the original version of Doki Doki Literature Club, or some of the other free games I've mentioned in my "game recommendations" tag that I don't necessarily feel like hunting up now. And I've already paid the $10 USD to buy the "Shareware Donation" DLC, which does nothing but put a sticker on the title screen. I did it because I feel like the game was worth that much. I've also added the other games by the creators of this game to my Steam wishlist (though I have to say that I'm not currently willing to spend the $50+ USD required to buy them).

So... without spoiling much that isn't already spoiled on the store page of the game itself... The Shadow Over Cyberspace is basically a game that combines the Y2K scare (remember that shit?) with Lovecraftian cosmic horror. You start as a character (default name, which I went with instead of the usual "Kane Magus" I ordinarily use, is Randolph Carter) who almost immediately gets fucked up by cosmic horror shit. His (or her/their, if you change the default) goal is to find a way to undo this. To that end, he starts researching stuff and, soon, begins to make contact with The Old Ones.

And even taking all of that into account, things are not what they seem at first. Even for a story kind of based on Lovecraft stuff, it's a mind fuck, with several reveals and mild twists along the way.

(Note: If you don't care about all the spoiler stuff clumsily hidden behind cuts below, just click the headline and open the post directly, and all of that will simply go away. Or... if you do care about spoilers and somehow found this post via other means than your reader page or my main page or whatever, then... sorry? Dreamwidth doesn't have a dedicated spoiler tag, as far as I know, and I didn't feel like kludging up a pseudo-spoiler thing, aside from using the cut tag.)

The only mildly spoiler-ish thing I will say about the story is this. Putting it behind a cut as a sort of makeshift spoiler tag )

(EDIT) Oh, and forgot to mention, while this game is set in 1999, it was released on January 10, 2025, and the game absolutely makes veiled references to current events and social issues from the past 25 years. Let's just say... the game's "politics" (as expressed by most of the characters in the game) pretty much align with my own, and leave it at that. If anyone reading this happens to be a RWNJ, I'd strongly advise you to avoid this game, as it will probably give you a case of buttrage. (And I'd also strongly advise you to go eat shit, but that's neither here nor there.) Just saying. ¬_¬ And spoiler ) (/EDIT)

Ultimately, the game is a Ren'Py visual novel, and it plays pretty much as you would expect, if you've played one of those before, with some added UI effects for clicking on things like doors, computers, refrigerators, TVs, the moon, etc. Everything that is clickable is regularly highlighted, so there's no pixel hunting. And the in-game conversations are just straight up visual novel gameplay. You get little notifications that tell you if a given option was liked or disliked or an act of defiance (the latter of which is not necessarily a bad thing, as it can still lead to a "liked" response). Some of the dialogue choices (indicated by sPoOkY tExT) will indicate that you are falling to either "Chaos" or "Order" and losing "Humanity" as a result. While I did pick a couple of these at the start, which got my "Chaos" rating up to 10% (90% Humanity), I mostly avoided them after that, and because I apparently did good self-care (i.e. regularly clicking on the fridge and bathroom and pile of magazines and doing a lot of the "game hacking" mini-game, which is literally just Minesweeper), I had 0% Chaos/0% Order/100% Humanity by the end. Supposedly, swerving one way or the other or trying to keep them all in balance could change how the game progresses, maybe, I don't know, but I was still able to get the spoiler ) achievement (probably thanks to a fair bit of save-scumming to redo any actively "disliked" or any not actively "liked" choices), even without any of that. And even with 100% Humanity, you can still spoiler )

So yeah, I definitely recommend this one, especially if you like Lovecraft-ish cosmic horror stuff. All you'll spend is the time to play it, unless you do like I did and buy the "donation" DLC thing.

[1] - Well, no, I guess technically I haven't seen all the endings, because I went with the spoiler ), though I did go back and also see the spoiler ). I haven't seen spoiler ) yet. The spoiler ) gives you at least a hint of what those would have been, anyway.
kane_magus: (Default)
This game is sort of like what you'd get if you took Vampire Survivors and made it a 2D side-scrolling arena (without the scrolling), in which you run back and forth, jumping around, throwing knives at monsters, and collecting bones (the game's currency), until you dieget knocked out. During the arena part, you get level ups that let you gain new (temporary) powers and abilities.[1] You start in a tiny hub town place, to which you return when you dieget knocked out. It has a shop (which only opens after you've lasted at least 2 minutes in the arena part) that sells permanent upgrades, and there are other doors that open after you last increasing amounts of time. I've only lasted 7 minutes so far, so the only other door I've opened so far is the one to the item mixing guy. I've only played it for 35 minutes as of this post, though, says Steam.

The game is free. If it had cost even just a dollar, I probably would have just clicked Next in my discovery queue, but I'd say now that it's probably worth at least a dollar. Maybe even almost the same money as Vampire Survivors.

My only issue with the game is the weird effect that is on the text font that makes it annoying to read. It's kind of like that Zalgo shit, but not really. More like just a weird repetition/echo effect or something. Still, in any case, I wish there was an option to make the text not do that.

[1] - I could see the game becoming super easy if you lucked out and got a bunch of the power ups in a row that increase base damage and increase healing per kill, though. On the other hand, you could get unlucky and get two "choices" of the same power up that doubles your damage but sets your health to 1 (i.e. near instant deathunconsciousness, unless you have godlike reflexes or something).
kane_magus: (Default)

No real comment on this one. The tags below are pretty much the gist of the topics this clip was about.

(Also, this is yet another "the 'diablo iii' and 'asinine anti-singleplayer trend' tags are serving as the de facto 'blizzard sucks' and 'asinine anti-offline trend' tags, respectively" post.)
kane_magus: (Default)
Full headline, because just look at that gargantuan monster: "Steam has changed its policy on DLC content and season passes, so now players are entitled to proper compensation if future plans fall through: 'Customers will be offered a refund for the value of unreleased DLC'"

As just one example, the article mentions Stellaris. The main reason I have never bought anything to do with Stellaris is because every time I see it go on sale for 75%/$9.99 USD or whatever, I'm inevitably reminded that that's just for the "base game," and the DLC will still be way too expensive, even at half off or more. Like, right now, with just the very basic 10% "bundle discount," the "Stellaris Ultimate Bundle" is fucking $290.49 USD. All the DLC separately (some of which isn't, amazingly, in the "ultimate bundle") is $359.74 USD. And that $359.74 doesn't even include the "normal" $39.99 price tag for the "base game." The DLC/season pass situation of Stellaris is completely asinine.

Anyway, good on Steam for doing this, I guess.
kane_magus: (Default)
Full headline because shit sucks: "Former Blizzard boss says 'the only thing bigger' than Sony buying FromSoftware would be if it bought Valve or Nintendo"

As decades of precedent has shown us, it would be utter dogshit for those companies and for fans of games made by those companies if Sony (or any other big company) bought any one of them. As for me, personally, I don't give that much of a shit about FromSoftware or even Nintendo anymore, but Sony/Microsoft/anyone else better keep their fetid fingers away from Valve. And that's not because I'm all that huge a fan of Valve's games (I mean, sure, Half-Life 2 was good two decades ago or whatever), but because I don't want them fucking up Steam (at least not any worse than Valve itself has already fucked it up, anyway).

One thing I care about the least, though, is a "former Blizzard boss" saying pretty much anything at all, at this point.
kane_magus: (Default)
Was looking at the Apollo Justice trilogy on Steam. Seems like they removed Denuvo, which is good... only to replace it with Enigma Protector, which is bad. They may as well have just kept in the fucking Denuvo, as far as I'm concerned. I'm guessing they'll probably do the same with the Edgeworth games collection when the Denuvo license expires on that, too. I'm just glad they haven't shoehorned that Enigma Protector shit into the original trilogy I already bought (yet, at least).

Well, I'll say this much, it certainly "protects" Crapcum from getting any more of my money, if nothing else.
kane_magus: (Default)
Full headline: "Another reminder that your digital library isn't forever: Oxenfree will be completely removed from Itch.io next month"

"The Netflix-owned studio has already delisted the game from the site."

By that, it means the game will be removed for everyone, including people who paid cash money for it already, not just that it won't be available for future purchase by anyone else (which is the "usual" meaning for "delisted"). Sure, you can download the game before it's removed entirely, but if you fail to do that for any reason, you are apparently shit outta luck.

More Glorious Digital Futureā„¢ bullshit, in other words. I wonder if itch.io will refund everyone who bought the game for the full purchase price. No mention of the word "refund" in the article at all, but that doesn't mean it won't become a thing in the near future, if enough fucked over customers raise a big enough shitstorm over it.

I would say remind me to never buy anything from itch.io, but it's not like I've ever done that in the past. I'm certainly not going to start doing that in the future, after this.

Also sounds like Night School Studio is just yet another developer that sold out to a yet another big company (Netflix, in this case) that inexorably turned said developer and said developer's IP into a steaming shitpile, because of course they did.

As for Oxenfree itself, while I do "own" it on Steam, the last time I tried to play it, I had dealbreaker problems with it.
kane_magus: (Default)
Welp, they finally did it. Haven't bought it yet and will, of course, be waiting for at least a moderate sale, as usual, but it's still about 99.999% certain that I will be getting this eventually.

(And I have since bought and played the whole thing, except for the Haunted Castle stuff. It's pretty great. No complaints about anything, this time.)
kane_magus: (Default)
Full headline, because it didn't all fit up there: "Valve stops laughing, starts ranking your Steam reviews with a new 'helpfulness' filter that makes memes, jokes, and beautiful ascii art less visible"

Thank fucking Cthulhu. It's about goddamn time. Better (five to ten years too) late than never, I guess.

Yeah, I have had a fair bit to say about shitty, asinine, worse-than-worthless Steam reviews over the years.

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