2022-06-14

kane_magus: (Default)
2022-06-14 01:20 am

Vampire Survivors

(Just to note, this here is not one of the series of posts that I am still planning to complete at some point. This one is all its own thing that just kind of snuck itself in here.)

Two Youtube embeds behind cut )



So, speaking of those clicker/idler games...

I bought and started playing Vampire Survivors right around five days ago. It is an Early Access game (yeah, yeah, I know, I said I was done with those, but I made an exception here, for this), and it costs $2.99 USD. Vampire Survivors, on first glance, kind of does look like a clicker/idler game. Pat even calls it a clicker/idler game in the above videos.

Vampire Survivors, however, is not a clicker/idler game. Or, at least, I don't see it as one.

When I first started playing it, it seemed pretty lame (even for a clicker/idler game). Your first dude has the whip. All you can do is move him around. He attacks with his whip, horizontally, in the direction you're facing, automatically, once every couple seconds or so. You don't actually have any real control over when he (or any of the other characters) launches an attack. I was like "What the fuck is this shit?" But I kept playing it.

Lots of text behind cut )

And so on and so forth, yadda yadda yadda, blah blah blah. I left out a whole shit-ton of other stuff that happened, of course.

Steam says I've played Vampire Survivors for 21.9 hours so far, as of the writing of this post.

As of the current build, via looking at the wiki for the game, I know I still have at least one more character and associated weapon to unlock that I haven't done yet, and I know there's some crazy passive item you can unlock if you somehow manage to have all six of your chosen weapons become evolved in the course of a single run, which I also haven't done yet. However, who knows what other new shit will be added to the game the next time it is updated? Yeah, this game is fucking crack. But, unlike most clicker/idler games, this one requires way more attention and strategy. You're not just clicking the mouse randomly, and (if you want to fucking stay alive for more than a minute or so) you're not just moving around at random, either. Pat says he is able to just park a character and walk away and come back later to find them still alive or whatever, but I have not quite reached that point yet. I'm pretty sure I could fairly easily make a build that could achieve that, but I haven't done it yet, and I'm not really sure it would interest me to do so. Because, honestly, if I ever reached the point where the game started playing itself, that's probably when I'd lose interest in it.