kane_magus: (Default)
kane_magus ([personal profile] kane_magus) wrote2023-07-14 01:00 pm

Does every fucking game nowadays really need to be some variant of "rogue"-something?

I know I've ranted about this before, but...

Seriously, it feels like half or more of the games that show up in my Steam Discovery queue these days are something of the "rogue" variety, and I'm well past the point of getting sick and tired of it. I loaded up a list of all the tags on Steam, and there are no less than six different variants of "rogue"-something tags: "Roguelike," "Roguelite," "Action Roguelike," "Roguelike Deckbuilder," "Traditional Roguelike," and "Roguevania."

There really, truly does not need to be that many variants of "rogue"-shit. It is ridiculous. It is fucking asinine. Please stop, video game industry. Just stop.
owsf2000: (Default)

[personal profile] owsf2000 2023-07-14 06:44 pm (UTC)(link)
While I don't mind the occasional rogue type (essentially meaning, I believe, randomly generated levels and one life where you lose most/everything when you die, but can get crazy powerful each run) I am starting to lose interest in them.

To me it feels like many devs are just using that to avoid giving much thought into actual level design and game progression in an attempt to increase replayability of the game.

In my opinion Adventure got the mix just right by offering a training mode, a proper static adventure mode, and a rogue-type mode to keep the game fresh.

Nowadays everyone just gets lazy and does Mode 3.
scissorsevered: (Default)

[personal profile] scissorsevered 2023-07-14 08:56 pm (UTC)(link)
to this day I still have no idea what a "rogue/"roguelike" even is in regard to video game genres.
goldpseudo: (Default)

[personal profile] goldpseudo 2023-07-15 10:43 am (UTC)(link)
But if they don't use the Rogue* tags, however would you know that the game sometimes might have a random element in it maybe? That's super important to know when buying a new game.