kane_magus: (Default)

"In Angry Video Game Nerd episode 212, The Nerd crosses another game off his bucket list with the Super Nintendo RPG classic, Final Fantasy III... or Final Fantasy VI as its known outside the States!"



Beware: Lots of major spoilers for the storyline of a 29 year old Super Nintendo game in this video, if that's the sort of thing you'd prefer to avoid.

Also, this a video in which the AVGN/James Rolfe is actually not particularly angry at all (outside of a small, somewhat forced, kind of unnecessary skit toward the end involving power outages [though it was nice seeing Mike Matei as Santa, I guess]).

Regarding his story about his childhood experience with FF6 that he tells at the start of the video, I had a similar experience with EarthBound. Though, in my case, I was more fortunate in that it happened when I was in my early 30s, rather than when I was a kid (or, rather, when I was 16, as EB was originally released in 1995 in the US), and after at least a couple dozen full playthroughs, rather than during my first one. It still sucked pretty bad, though, even then.
kane_magus: (Default)
I reinstalled Vampire Survivors for the first time in a while to try out the new DLC thing, which I bought the other day for something like 36% off, thanks to the bundle trick.[1]

And my save was completely wiped and gone. I was able to restore a backup via the options, but it still looks like everything from before I got the other two DLCs is still gone. Bits and pieces from the DLCs are still weirdly showing up, though.

Honestly, since I don't actually trust that backup save at all, I am tempted to do one of two things, right now. Either (1) delete my save entirely and start over completely fresh, or (2) just say fuck it, uninstall Vampire Survivors altogether, and never touch it again, ever. I might just end up doing a bit of (1) before getting tired of it and moving on to doing (2) anyway.

Interestingly, the way to clear your saves is a bit arcane (in-game, at least, since you could just manually delete them in OS). Google told me that you have to go into the options and click on the "Account" icon seven times, which brings up an otherwise hidden "Delete Save" option. A bit weird, that. And then, if makes you confirm at least three times before you can actually delete the save.

[1] - The bundle "trick" is that when you buy a game/DLC in a series for which you've already bought all or most of the rest of it, and there is a Steam bundle for that game/DLC/series, the "bundle discount" is almost always bigger than the individual game/DLC discount. In this particular case, when I bought the Among Us DLC thing for VS, the DLC by itself was something like 30% off or whatever, but the bundle (which, for me, contained only the Among Us DLC, since I already had everything else) was 36% (or whatever it actually was, but I'm pretty sure it was 36%[2]) off.

[2] - On checking my purchase history, I got it for $1.59 (not counting tax), and the DLC is $2.49 USD normally, with no discount, so yeah, it was 36% off with the "bundle" discount.
kane_magus: (Default)
Just finished the original Subnautica for the second time (would've been third time, if bullshit hadn't happened on my second attempted playthrough).

So, I decided to go ahead and jump into Below Zero right after, since I had that installed already. Tried to launch it a couple times and nothing happened. Well, as it turns out, at some point, they apparently "updated" the game to require that AVX bullshit. It even does the same shit, where you try to launch it and absolutely nothing seems to happen. No warning message or anything this time, either.

If that were the end of the story, I'd be super fucking pissed off right now, and this post would probably be far longer, more ranty, and much more profanity-laden. However, Unknown Worlds Entertainment had the good sense to make a "legacy build" available, via the Beta stuff in Steam, and it seems to work fine, at least so far. It actually opens the game, at the very least.

I'll just say this, games that require this AVX crap are games I won't be playing, until and unless I finally bother to upgrade my currently 13-ish year old CPU (and motherboard and RAM and whatever else would be required to be upgraded in that case). This and Death Stranding are the only games I've encountered so far that require this shit, but I fear it's only going to become more pervasive as time goes forward. *weary sigh* I have not yet encountered a game for which I'd be willing to go to the trouble and expense of upgrading my computer (or, essentially, buying the parts to make an almost entirely new computer), though. Subnautica: Below Zero certainly isn't that game, that's for damn sure. Oh well, at least in this particular case, I can still play the older version (which I'm pretty sure is probably still newer than the version I played through before).
kane_magus: (Default)
Because of fucking course it was.

*eye roll + weary sigh + smdh*

I knew as soon as I first heard about this thing a few days ago that the creators of it done fucked up, precisely because I was hearing about it.


Fan-game creators never, ever seem to want to learn this lesson, though.

(For what it's worth, it's still "available," if you know where to look. Like, say, simply Google searching.)
kane_magus: (Default)
This.

If I'm playing a game for the first time (or, hell, any time, really), the last thing I want to have to do is solve calculus equations just to determine if I should be putting that extra point into INT or WIS or whatever.

More than that, I despise playing games that have "optimal builds," such that you had better hope you picked the one, exactly correct, "viable" class and distributed your skills in exactly the right way at the very beginning of the game, without knowing a single goddamn thing else about the game going into it, or else you "did it wrong" and are going to have a bad time. Basically, I don't like being forced to lock into something at the start of a game, only to find out a few hours in that I made "bad" or "wrong" choices that screwed up my playthrough. Lots of people don't have the time or interest in replaying a game forty-seven times to determine what's the best character to pick based on trial and error, especially if the game is three hundred hours long or whatever. That said, I also don't enjoy feeling like I'm forced to look up character build guides prior to playing a game, either. It's like, if only one or two specific classes or playstyles are actually worth using, why even bother offering the others in the first place? Or, rather, why didn't they balance all the other choices in order to make those fun to play as well (or able to be played at all, in too many cases)? I would mock the "modern video game industry" yet again, here, except that this has been a problem from the very start, ever since character creation was first introduced into video games.

And yeah, I mostly like systems such as in The Elder Scrolls games where you don't really pick anything at the start, other than usually your appearance and race, which might have a mild effect on starting stats and abilities, but for the most part, you're creating your characters as you go. The way they did it in Dragon's Dogma, where the class you picked in the first town could be switched once you got to the bigger city and you could switch out skills and abilities almost whenever you wanted, was nice, too.

Honestly, if you must pick a character and stats at the start, I liked the way some of the older games did it, where instead of (or, preferably, in addition to) just assigning points to stat numbers, you had the option of picking responses to little "what if" scenarios at the start in order to determine your class and stats, like "You come upon an old man asking for help. What do you do? A) Ignore him B) Rob him C) Help him D) Kill him" type of things. Granted, those aren't the best if the responses don't necessarily make sense or don't correspond to the skills you think they should or whatever. That said, in most games that had more abstract character creation like that, if they did also still give the option to more directly pick stuff, rather than solely going by the answers to those questions, I usually opted to directly pick stuff, or at least to tweak whatever results I got from the questionnaire thing.
kane_magus: (Default)
Seriously, though...

Like, after making that post, I went back and skimmed through the other posts in my no man's sky tag, and I really am sort of wanting to reinstall the game and start fresh, once more... >_>;

We'll see if I actually do that, though. ¬_¬

(EDIT) Then I did a Google search for "2023 no man's sky ocean depth" and saw that they are still basically puddles. Though... now I kind of want to play Subnautica (and/or the sequel) again instead. (/EDIT)
kane_magus: (Default)
(EDIT) Mord's post my comment. (/EDIT)

Full headline, yet again, because Dreamwidth's subject field length is still too small and/or PC Gamer's headlines are still too long: "Hello Games' grand follow-up to No Man's Sky, Light No Fire, is an open world the size of the actual Earth"

Riiiiiiiight. I'll be honest, I didn't even really read that article much past the headline. I'm not going to believe a single word that is said about this game until well after the game is released and other players have gotten the chance to be the guinea pigs who see for themselves what it's really like. Then, 4 or 5 or more years after its release, when the game is actually in a state that even halfway approaches all the absurd, unrealistic promises that Peter MolyneauxSean Murray will undoubtedly make about it before release, I might consider buying it at that point, if I see it on what I consider to be a good enough sale.

That's what I ended up doing with No Man's Sky, after all. I don't regret having bought it in 2020 (four years after its 2016 release), at around half-price. I've played through NMS probably around 2.5 times now so far, including 2 or 3 aborted attempts I've made both before and after the couple of times I actually completed it, and they've added even more to it since the last time I played it. That said, I'm pretty sure NMS, to this day, still hasn't yet managed to fulfill all of the promises/lies made about it before it was released, though.

If this new game eventually ends up being of around equal quality as current day NMS, then fine. I'll probably get it, eventually. But like I said above, the proof is in the pudding. I'm not going to trust any of Peter MolyneauxSean Murray's pre-release hot air as far as I could pick up and throw an open world the size of the actual Earth. I would say once burned twice shy, but thanks to my usual policy on buying games in the modern era, I wasn't actually burned on NMS myself. That same policy applies to this new game, too, of course.

Or, who knows, maybe I'll be proven wrong, Peter MolyneauxSean Murray will have learned his lesson from NMS, and this new game will actually live up to any hype made about it before it is released, when it is released. It's just that I'll pretty much be completely ignoring this game until then, either way, that's all.
kane_magus: (Default)
Right, so talking about Bloodstained in the previous post reminded me that I hadn't written a post about the Castlevania Advance Collection, which I bought back in September, but only started playing through a couple weeks ago. I've since completed Circle of the Moon, Harmony of Dissonance, and Aria of Sorrow. (All of these are games that I previously played through, many years ago, on original hardware that I no longer own.) I have not yet completed Dracula X in this collection, mostly since it is just the subpar SNES version of Rondo of Blood, and for whatever reason it just doesn't appeal to me as much as the previous three did (mainly because it's a more traditional platformer and not a Metroidvania; also because Maria isn't a playable character in DX like she is in RoB).

Of the three I played, AoS is hands down the best of the bunch, of course. CotM is a close second, in my opinion, even though it came out before HoD.

Seriously, I'm just going to rant for a bit about Harmony of Dissonance now, partitioned off into it's own littlelarge area.



HoD rant behind cut for good measure, along with a big music nerd-out for the other games )



Okay. Now that all of that is over and done with. Yeah, Harmony of Dissonance was mostly dog's ass, but Circle of the Moon and Aria of Sorrow more than make up for it, and make the Advance Collection plenty worthwhile.

There are also some added features in the Steam version that aren't in the original games. Most notably is the rewind feature. Basically, you can hold shift and then press the left arrow key, and it will literally "rewind" the game (if you're playing on keyboard anyway, as I was, as I'm not sure how/if it works with a controller). Very useful for when you fuck up and don't want to have to reload from a previous save. I'll freely admit that I abused the hell out of that shit. CotM in particular is pretty damn hard, and even with that rewind thing, it could be frustrating at times. It was useful for the metal ball race in HoD, too, as that could have sucked a lot worse otherwise. Also, I had already beaten all three of these games "legit" on the GBA, back in ye olden dayes, so I didn't care much if I "cheated" in these recent playthroughs.

And there are also just straight up save states, like any emulator worth its salt has these days, so you can save at any point without having to find a save point. Also allows for exploits if one wanted to use it in such a way (but with the rewind feature already right there, there's no real need to bother with save states for such).

Another thing the Steam collection has is full lists of equipment, items, powers, and enemies, all right there, available at the start, with all entries fully unlocked. This is via the Advance Collection's overlay, which is an addition to the original games themselves. Also, some of the games originally didn't have a bestiary or anything like that at all, and for the ones that did, most of the entries were locked until you actually, for instance, killed at least one enemy, or got at least one of their drops, before you could view those entries in the in-game versions. I mean, it's not world-changing or anything like that, but it's still neat to have.

One of the simultaneously useful and annoying new features are the new pop-ups on the side that appear whenever you attack an enemy in CotM or AoS, which show you specifically which enemies have card drops (in CotM) or souls (in AoS) and whether you have or haven't acquired them yet. Especially useful in CotM, since otherwise it was kind of a Guide Dang It situation on trying to find all of the DSS cards. Fortunately, though, you can turn the feature off entirely, if you don't want to use it (and it can and does take up a fair bit of screen real estate, especially when you're using a quick, multi-hit attack on a single beefy enemy, which doesn't look all that great). In HoD, it was used to show you which Dracula artifact or random piece of furniture you had or had not yet collected in each section of the castle(s), which was nice.

One complaint I have about the Steam version is that the keys apparently cannot be reconfigured. For keyboard, the arrows are the GBA D-pad, Z/X are A/B, A/S are Select/Start, and Q/W are L/R, and if you don't like that, then fuck you, I guess. Also, F1 brings up the overlay menu. And Esc brings up the "Do you want to quit?" menu, and you better be damn careful on that shit, because if you forget whether Z or X is A or B and you press the wrong one, you'll get dumped out to the desktop and lose all your progress. It happened to me a few times. (Oh, and this is also a reason why I'm less than enthused to keep trying to play Dracula X. For CotM, HoD, and AoS, jump was Z and whip was X. In DX, jump is X and whip is Z. It sucks.)

So, yeah, in conclusion (for real this time), even though Harmony of Dissonance certainly isn't the best thing since sliced bread, and Dracula X is sort of the odd man out of the bunch (i.e. it's not a Metroidvania like the other three and it also wasn't a Game Boy Advance game like the other three [it was a SNES game]), I would still definitely recommend this collection for Circle of the Moon and Aria of Sorrow, at the very least.

Despite how shitty Konami has been lately, for a huge variety of reasons, I'd probably still buy a Castlevania DS Collection (or whatever they ended up calling it) on Steam, if they ever made such a thing, and it had the same quality as this did (Harmony of Dissonance sucking not withstanding, as that's not the fault of this particular bundle). Konami not ever making such a thing would just be indicative of yet another way in which it is shitty in this modern era.

(Post started at 2:40pm. Post actually posted at 9:00pm, mostly due to being interrupted and distracted, by things both related and unrelated to the making of this post.)
kane_magus: (Default)

Vampire Survivors: Emergency Meeting is the upcoming 'Among Us' themed DLC, for Vampire Survivors by poncle! 🧛🚨

The Survivors join forces with totally trustworthy Crewmates to be the bullet hell... in space! 🚀

Coming 18th December 2023 to PC & Xbox 🧄
Nintendo Switch & mobile arriving later, sorry for the delay.

In collaboration with the wonderful 'Among Us' developers, Innersloth.
Trailer and Emergency Meeting soundtrack: Filippo Vicarelli
Animation and Key art: Studio Yotta




Okay... I have to admit that when I first saw this, my initial thought was that VS is really starting to scrape the bottom of the barrel for content now.

But then, I remembered that I was mostly okay with the all the Terraria stuff and the Bloodstained stuff[1] (and, hell, there's apparently a new thing in Bloodstained that I didn't even know about until the writing of this very post), so I guess this crossover thing in VS is in line with all of that.

(It's just that I don't give the first flying fuck about Among Us at all, and I am more than a little tired of how rife the Internet is with memes relating to "Amogus" or whatever, I guess. That's all. And VS doing a crossover with AU isn't going to change that opinion, either. If anything, it just reinforces it. ¬_¬)

In any case, I would have to reinstall Vampire Survivors if I want to try this new stuff, since a few weeks ago, I finally uninstalled it for the first time since buying it. And, you know, buy the new DLC when it comes out, since it apparently will cost $2.49 USD. I'm not in any great hurry, to be honest. The "Adventures" stuff sounds kind of interesting, though.

[1] - Well, not so much the Blasphemous one, since the crossover was only one way, as there still has been no Blasphemous content added to Bloodstained as far as I am aware (as of now, at least).
kane_magus: (Default)

Just to show that I don't hate Pat forever for his ass-backwards comments about Jade Empire, I have to say that I agree with Pat in this case. I never liked the "hit a wall bumper and the game suddenly starts playing itself for a bit" sections of the Sonic games, mainly because I just knew that there was almost invariably going to be a spike wall at the end of those bits that I was expected to suddenly react to, after watching Sonic loop around on his own for several seconds, and I almost never reacted properly to those things, at least not without playing the stage several times. I much prefer slow-paced exploration games. Or, if there is some kind of speed component, I'd rather it be fully under my own control. I just don't like "gotta go fast, at all times, just for the sake of being fast, or else you're 'doing it wrong'" type of games all that much.

Also, the way Woolie is describing this Pizza Tower game is kind of like an anti-endorsement as far as I am concerned, because, again agreeing with Pat here, I never much cared for the Ren & Stimpy style of gross-out animation, either. Sort of like how I never cared for Garbage Pail Kids crap. (Though, to be fair, based on what little I've seen of the Pizza Tower game, I didn't really see anything that was too particularly gross. Not that they would probably show that in screenshots or trailers on Steam, mind you. I did see in the comments under the video that there is apparently a literal "shit level.")

On a bit of a tangent... my best friend in high school once gave me a Ren & Stimpy Game Boy game, for my birthday or Christmas or some kind of event day like that, I forget which, and... while it did avoid most of the gross-out shit the cartoon was known for... it still kind of sucked, to be totally honest. Sure, I finally managed to play all the way through it, as I did with all the Game Boy games I had back then, but... it wasn't the best. It wasn't the worst, either, but it wasn't the best.
kane_magus: (Default)
(EDIT) Or anywhere else, for that matter, since I'm not buying a console just for Dragon's Dogma 2. Not that being on a console would stop it from potentially being infested with Denuvo, anyway. (/EDIT)

Incorporates 3rd-party DRM: Denuvo Anti-tamper
5 different PC within a day machine activation limit


Fuck off, forever, Capcom. Or, at least, remove this shitty taint from your game, and then, maybe, I'll consider buying it at some point several years from now, if I ever see it on sale for 75% off or something.
kane_magus: (Default)

Wait... how and why and when and where did goddamned Embracer Group get the Star Wars: Knights of the Old Republic IP (such that they are apparently the ones in the position to shitcan a remake)? I thought the KotOR games belonged to Electronic Arts, via BioWare (which was already bad enough)...?

Also, and more importantly: fuck you, Pat. ಠ_ಠ Fuck you with a rabid honey badger. Pat is full of some putrid, runny, biohazard-level, Montezuma's revenge dogshit saying that Jade Empire "sucked" and was "terrible" and "god awful." I mean, sure, opinions and all that shit, but in this particular case, Pat's still just straight up objectively wrong. I was almost going to not even post this video at all, just because of that absurd asininity spewing out of Pat's piehole. ¬_¬ Anyway, Jade Empire is probably the last truly great BioWare game that wasn't befouled by EA's trademark enshittification.
kane_magus: (Default)
The promised Story Mode, i.e. the only thing I cared even a little bit about ever getting for this fucking game (which I backed on KickstarterIndiegogo years ago), has been scrapped.



The Future of TFH

As we look forward to the release of Nidra and Baihe, let's talk about what comes next.
After the Season 1 Pass is complete, we will be ceasing active development on TFH. We will still be able to release small patches to address game-breaking bugs, but no new content will be produced. Unfortunately, that includes Story Mode.

Story Mode has always been an ambitious feature and one we truly desired to implement. We know how much our fans have been looking forward to Story Mode chapters, and we hope you understand how much we looked forward to working on and releasing them.




Oh well, yet another bullet point to add to my growing list of reasons for why I am beyond done with crowd-funded, unfinished horseshit.

Also, I just went to the Modus Games (EDIT) apparently renamed to "Maximum Entertainment" now? (/EDIT) publisher page on Steam and set it to be Ignored, and the few other games of theirs that I had Wishlisted have now been removed from there.
kane_magus: (Default)

"Angry Video Game Nerd episode 32 on YouTube for the first time and with only minor censorship! In this classic episode from AVGN Season 2, The Nerd reviews a bunch of Atari Pork games including Custer's Revenge, Philly Flasher, and Bachelor Party!"



Youtube was offended. Is this censorship even helping?

Anyway, the original version can be found here. Also, for reference, this.
kane_magus: (Default)

I think a live-action Legend of Zelda movie has, at least, the potential to be way worse than the live-action Super Mario Bros. movie ever was, simply because they probably are going to be trying so very hard to make it be "authentic," which was something they obviously didn't even attempt to do with the live-action SMB movie. The live-action SMB movie certainly wasn't Super Mario Bros. in any "real" sense, but it was still an... interesting movie on its own merits, even if not actually all that good. Even though I liked the live-action SMB movie well enough, I still don't think it's a good movie. However, a very "by-the-numbers" attempt at a live action The Legend of Zelda movie, to me, just seems like it could be the blandest, most milquetoast thing possible. But then, if they don't do that and try to make it actually unique and distinct from the games in some way, we'll just get the same complaints about it that were made about the live-action SMB movie, that it wasn't enough like the games.

But, really, what even is "authentic" when it comes to Zelda? I mean, compare, say, Wind Waker Link to Breath of the Wild/Tears of the Kingdom Link to any other Link you care to name. Hell, throw in Super Mario Bros. Super Show Link or CDi Link, too, if you want. No two Links are the same[1], and that goes for Zelda and Ganon(dorf), too. Hyrule itself as a whole isn't even consistent from game to game (and that's assuming the game in question even takes place in Hyrule at all, since several of them don't). It isn't like the Mario games, where Mario/Luigi/Peach/Bowser/Yoshi/whoever are pretty much the exact same characters in every game.

And yeah, nobody that they cast as Link is ever going to be "acceptable" to the vast majority of fans, even if they end up doing a relatively passable okay-ish job (like what Chris Pratt did as Mario in TSMBM). It's like that whole "the elves aren't pretty enough" complaint I once heard about the Lord of the Rings movies. Basically, the point was that no matter how pretty Liv Tyler or Orlando Bloom were, they were never, as mere humans, going to be "elf-pretty," and I can understand that.

[1] - Well, aside from the ones in direct sequels to previous games, like Majora's Mask or Phantom Hourglass or TotK.
kane_magus: (Default)
This argument is so fucking tiresome. If a game is developed by an independent (you know, where the term "indie" comes from in the first place) group that has no ties to giant corporations, then the game is an indie game. If it is not that, then it is not an indie game. Period. End of story. I don't care about "vibes" or "feels like" or any of that pointless shit.

If Dave the Diver (or any other game) had been developed and published by Electronic Arts or Microsoft or Sony or Nintendo or whoever, then we wouldn't be having this discussion, I don't care how much so-called "indie quality" the game may have. Just because apparently nobody has ever heard of "Nexon, an enormous game publisher" before doesn't mean they're not "an enormous game publisher," i.e. they ain't indie. Saying that a game "has indie quality," even though it's not actually an indie game, is like saying that a game "has Beta quality," even though the game is actually not at the point of being in Beta, and it's just as fucking useless, meaningless, and asinine a statement to make. And there are plenty of actual indie games out there which are not just "2D pixel art" or whatever the fuck, as well, so what the hell does "indie quality" even mean?

And talking about Larian/Baldur's Gate 3: "It's an independent developer, give or take some Tencent investment." (emphasis mine) So... what you're saying there, Mr. PC Gamer Article Writer, is that Larian is not an independent developer at all. Also, the fact that Larian is using the Dungeons and fucking Dragons license for their game would also disqualify them for the "indie" moniker. If you're licensing some massive property when making your game, be it D&D or LotR or Warhammer or Star Wars or whatever, you're not fucking indie. This also disqualifies CD Projekt Red and their Witcher and Cyberpunk games for the same reasons, since otherwise they'd technically be indie (unless they, too, have "some investment" by some gargantuan conglomerate like Tencent that I don't know about, in which case, no, actually, they wouldn't be indie at all, not even "technically").

Honestly, I think games should be judged on their actual merits or lack thereof. "Indie" is not (or, at least, shouldn't be) a video game genre. Whether an "indie game" is either complete shit or utterly orgasmic is mostly irrelevant to its status as an "indie game." As I've said many times in the past, I've played many indie games that would put AAA-developed-by-committee games to shame. But I've played some really crappy indie games, too. And, of course, I've played plenty of ginormous budget AAAAAAAA games that sucked greasy scrotum as well. How "big" or "small" a game may be (i.e. how big or small the amount of money was used to make it) has almost no bearing on how "good" or "bad" said game may be (or whether it's "indie" or not, for that matter).

With all that said, I couldn't give less of a shitting fuck if Dave the Diver was nominated for the "indie" category of some dumbfuck game awards show I don't care about in the slightest.
kane_magus: (Default)
I actually stopped and watched the credits play this time (they're tied to your character while you still move around and such) after killing the Moon Lord, rather than mostly ignore them the way I did in my Classic world.

Another thing I did that made things more interesting was to switch the soundtrack from the normal one to the Terraria Otherworld soundtrack (i.e. the soundtrack from the new game that was, unfortunately, canceled years ago). The only annoying things about this is that you can't do it until the Party Girl moves in (and only after you've unlocked it by visiting a Drunk world at least once, which I did long ago) and that you have to visit the Party Girl every time you restart the game, since it goes back to the normal soundtrack by default on a fresh load.

Not counting some of the achievements, like completely purifying the world or doing all the Angler quests or drinking water while drowning or whatever, the only things I haven't done is beat the Empress of Light on the Master World, beat the Empress of Light fully in daytime (where she does one hit kills) on any world, and seriously try one of the unique world seeds, particularly the "Get fixed boi" world, which combines several of the others into one (and which kind of sounds like a real painchallenge even for anyone that has beaten a "normal" Master mode world).

I think, finally, that I'm kind of Terrara'd out for now, though. If/when I ever do play it again, I'll most likely use this same character (or, if I'm feeling particularly masochistic, start a new character) and try a "Get fixed boi" world.
kane_magus: (Default)
Just let the franchise that you killed remain dead, Konami. Stop trying to milk the corpse.

(EDIT) I could probably replace "Silent Hill Ascension" in the subject line with "<insert whatever latest Metal Gear shit here>" or "<insert whatever latest Castlevania shit here>" without changing any other words at all, and it would be equally relevant. (/EDIT)
kane_magus: (Default)
This is a freeware visual novel, point-and-click kind of a thing about three kids spending the night in a haunted house. Despite the premise, there's very little, if any, horror involved. There is a ghost, but it's entirely harmless. It's mostly about the relationships between the three kids (especially the two who are voiced). I don't know if there are multiple endings, like say if you try to side more with one or the other of the kids, but I mostly just played peacemaker between the other two (through if I'd been forced to pick, I much preferred Avery to Milo). It's also very short (Steam says I played it for 50 minutes). I found 8 of the 10 page/painting things before that even became a story element, and the last two were just given to me by the other characters. I don't think I'll be playing back through it again to see if there are multiple endings, because I was satisfied with the ending I got.

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