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And absolutely nothing whatsoever of value was lost. If anything, in fact, I would say that value has been gained via Kotick finally being flushed away. Marginally speaking, of course. It's still Activision BlizzardMicro$oft, after all.

Can't wait to see what immensely dumbshit company snaps him up in the future, though, wrongly thinking that's a great idea (e.g. Unity idiotically bringing in EA's Riccitiello).
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When they started talking about the Grand Theft Auto VI hacker around 6 minutes in, that was probably about as serious as I've ever heard Pat and Woolie get (relatively speaking), for a span of 20 minutes or so. Pat was really putting that psychology major and sociology minor to good use there (I say, only maybe half facetiously).

And then they set that topic aside and resumed just shitting all over the modern video game industry in general, in that sort of "you gotta laugh and joke about this stuff because it would be incredibly depressing otherwise" way that they do. Seriously, the likelihood of me ever buying another so-called AAA video game becomes ever tinier with every passing year, especially if the industry really is thinking about doing that "sell half games for twice the price" horseshit (or even just the more likely "raise prices to $100 USD by 2027" bullshit) that Pat and Woolie are talking about here.
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"Several live service and online games had to close their doors this year."

Seriously, how many books, movies, TV shows, songs, paintings, etc., once they have been created and released, have you ever heard of having to "close their doors" or "shut down"? A TV show being canceled after only a season or whatever is the only thing that comes close, but even then, it's not like the season that was already released suddenly disappears forever, the way this fucking "live service video game" shit does. It's goddamn asinine.

Normal, real-ass video games simply don't need to "shut down," once they're released. Even if you may have to resort to playing them "any way you can," as SNES Drunk would say, you can still fucking play them. You won't even be able to do that much with these online only pieces of shit, though. Maybe, just maybe, they can stop with this "live service" shit and get back to making normal, real-ass video games. Yeah, right, fat chance of that. Thank goodness for the sensible few (though fewer with every passing year) who do still make normal, real-ass video games.

Honestly, though, in the case of these particular games mentioned in the article... nothing of value was lost, simply by virtue of them being "games as a service" to start with. Nothing of value as far as I am concerned, anyway, as I never touched and never would have touched them with a ten-foot pole at all, explicitly because of their very nature as "live service" shit. That doesn't mean I'm not still going to rant about the fact that such things exist in the first place, because they're all going to "close their doors" sooner or later. Every last fucking one of them.
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"I’m trying to think of a holiday metaphor. Maybe Krampus? Is this like Krampus?"

Just remember, this will be the Switch in a few years, as well. And then the Switch 2 or whatever a few years after that. And then... so on and so forth. Any and every video game console that requires being online will be like this sooner or later.

(Also, cue Nintendo C&Ding Pretendo into oblivion in 5... 4... 3...)
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No shit.
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Just finished the original Subnautica for the second time (would've been third time, if bullshit hadn't happened on my second attempted playthrough).

So, I decided to go ahead and jump into Below Zero right after, since I had that installed already. Tried to launch it a couple times and nothing happened. Well, as it turns out, at some point, they apparently "updated" the game to require that AVX bullshit. It even does the same shit, where you try to launch it and absolutely nothing seems to happen. No warning message or anything this time, either.

If that were the end of the story, I'd be super fucking pissed off right now, and this post would probably be far longer, more ranty, and much more profanity-laden. However, Unknown Worlds Entertainment had the good sense to make a "legacy build" available, via the Beta stuff in Steam, and it seems to work fine, at least so far. It actually opens the game, at the very least.

I'll just say this, games that require this AVX crap are games I won't be playing, until and unless I finally bother to upgrade my currently 13-ish year old CPU (and motherboard and RAM and whatever else would be required to be upgraded in that case). This and Death Stranding are the only games I've encountered so far that require this shit, but I fear it's only going to become more pervasive as time goes forward. *weary sigh* I have not yet encountered a game for which I'd be willing to go to the trouble and expense of upgrading my computer (or, essentially, buying the parts to make an almost entirely new computer), though. Subnautica: Below Zero certainly isn't that game, that's for damn sure. Oh well, at least in this particular case, I can still play the older version (which I'm pretty sure is probably still newer than the version I played through before).
kane_magus: (Default)
Hmm...

Hasbro itself will continue plodding along, of course. That was the whole point of doing this. But this bullshit has already greatly hurt D&D/WotC, possibly in an irreparable manner that not even the zombified corpse that WotC has become can withstand.

In other words, this could be the beginning of the end for WotC, as I predicted back in January. It's happening even sooner than I expected, if so, and for different reasons, but still.

In any case, capitalism sucks. It has never not sucked. Corporate empty suits playing CYA at the expense of the people who actually create the shit they make their ill-gotten money off of has been utter dogshit for time immemorial.
kane_magus: (Default)

Yep, this is roughly around chapter 93 or so in the Reasons I Will Never Get Into Youtubing or Streaming book.
kane_magus: (Default)



Also related:


Link to comic.

Blog.



Not once, in the nine years since it became a thing, have I watched The Game Awards. My interest in ever watching The Game Awards has only lessened year after year, and that's taking into account that said interest pretty much started at zero.

And I've never much cared for Geoff Keighley, either, even outside of the specific context of The Game Awards.
kane_magus: (Default)
Because of fucking course it was.

*eye roll + weary sigh + smdh*

I knew as soon as I first heard about this thing a few days ago that the creators of it done fucked up, precisely because I was hearing about it.


Fan-game creators never, ever seem to want to learn this lesson, though.

(For what it's worth, it's still "available," if you know where to look. Like, say, simply Google searching.)
kane_magus: (Default)
This.

If I'm playing a game for the first time (or, hell, any time, really), the last thing I want to have to do is solve calculus equations just to determine if I should be putting that extra point into INT or WIS or whatever.

More than that, I despise playing games that have "optimal builds," such that you had better hope you picked the one, exactly correct, "viable" class and distributed your skills in exactly the right way at the very beginning of the game, without knowing a single goddamn thing else about the game going into it, or else you "did it wrong" and are going to have a bad time. Basically, I don't like being forced to lock into something at the start of a game, only to find out a few hours in that I made "bad" or "wrong" choices that screwed up my playthrough. Lots of people don't have the time or interest in replaying a game forty-seven times to determine what's the best character to pick based on trial and error, especially if the game is three hundred hours long or whatever. That said, I also don't enjoy feeling like I'm forced to look up character build guides prior to playing a game, either. It's like, if only one or two specific classes or playstyles are actually worth using, why even bother offering the others in the first place? Or, rather, why didn't they balance all the other choices in order to make those fun to play as well (or able to be played at all, in too many cases)? I would mock the "modern video game industry" yet again, here, except that this has been a problem from the very start, ever since character creation was first introduced into video games.

And yeah, I mostly like systems such as in The Elder Scrolls games where you don't really pick anything at the start, other than usually your appearance and race, which might have a mild effect on starting stats and abilities, but for the most part, you're creating your characters as you go. The way they did it in Dragon's Dogma, where the class you picked in the first town could be switched once you got to the bigger city and you could switch out skills and abilities almost whenever you wanted, was nice, too.

Honestly, if you must pick a character and stats at the start, I liked the way some of the older games did it, where instead of (or, preferably, in addition to) just assigning points to stat numbers, you had the option of picking responses to little "what if" scenarios at the start in order to determine your class and stats, like "You come upon an old man asking for help. What do you do? A) Ignore him B) Rob him C) Help him D) Kill him" type of things. Granted, those aren't the best if the responses don't necessarily make sense or don't correspond to the skills you think they should or whatever. That said, in most games that had more abstract character creation like that, if they did also still give the option to more directly pick stuff, rather than solely going by the answers to those questions, I usually opted to directly pick stuff, or at least to tweak whatever results I got from the questionnaire thing.
kane_magus: (Default)
(EDIT) Mord's post my comment. (/EDIT)

Full headline, yet again, because Dreamwidth's subject field length is still too small and/or PC Gamer's headlines are still too long: "Hello Games' grand follow-up to No Man's Sky, Light No Fire, is an open world the size of the actual Earth"

Riiiiiiiight. I'll be honest, I didn't even really read that article much past the headline. I'm not going to believe a single word that is said about this game until well after the game is released and other players have gotten the chance to be the guinea pigs who see for themselves what it's really like. Then, 4 or 5 or more years after its release, when the game is actually in a state that even halfway approaches all the absurd, unrealistic promises that Peter MolyneauxSean Murray will undoubtedly make about it before release, I might consider buying it at that point, if I see it on what I consider to be a good enough sale.

That's what I ended up doing with No Man's Sky, after all. I don't regret having bought it in 2020 (four years after its 2016 release), at around half-price. I've played through NMS probably around 2.5 times now so far, including 2 or 3 aborted attempts I've made both before and after the couple of times I actually completed it, and they've added even more to it since the last time I played it. That said, I'm pretty sure NMS, to this day, still hasn't yet managed to fulfill all of the promises/lies made about it before it was released, though.

If this new game eventually ends up being of around equal quality as current day NMS, then fine. I'll probably get it, eventually. But like I said above, the proof is in the pudding. I'm not going to trust any of Peter MolyneauxSean Murray's pre-release hot air as far as I could pick up and throw an open world the size of the actual Earth. I would say once burned twice shy, but thanks to my usual policy on buying games in the modern era, I wasn't actually burned on NMS myself. That same policy applies to this new game, too, of course.

Or, who knows, maybe I'll be proven wrong, Peter MolyneauxSean Murray will have learned his lesson from NMS, and this new game will actually live up to any hype made about it before it is released, when it is released. It's just that I'll pretty much be completely ignoring this game until then, either way, that's all.
kane_magus: (Default)

Vampire Survivors: Emergency Meeting is the upcoming 'Among Us' themed DLC, for Vampire Survivors by poncle! 🧛🚨

The Survivors join forces with totally trustworthy Crewmates to be the bullet hell... in space! 🚀

Coming 18th December 2023 to PC & Xbox 🧄
Nintendo Switch & mobile arriving later, sorry for the delay.

In collaboration with the wonderful 'Among Us' developers, Innersloth.
Trailer and Emergency Meeting soundtrack: Filippo Vicarelli
Animation and Key art: Studio Yotta




Okay... I have to admit that when I first saw this, my initial thought was that VS is really starting to scrape the bottom of the barrel for content now.

But then, I remembered that I was mostly okay with the all the Terraria stuff and the Bloodstained stuff[1] (and, hell, there's apparently a new thing in Bloodstained that I didn't even know about until the writing of this very post), so I guess this crossover thing in VS is in line with all of that.

(It's just that I don't give the first flying fuck about Among Us at all, and I am more than a little tired of how rife the Internet is with memes relating to "Amogus" or whatever, I guess. That's all. And VS doing a crossover with AU isn't going to change that opinion, either. If anything, it just reinforces it. ¬_¬)

In any case, I would have to reinstall Vampire Survivors if I want to try this new stuff, since a few weeks ago, I finally uninstalled it for the first time since buying it. And, you know, buy the new DLC when it comes out, since it apparently will cost $2.49 USD. I'm not in any great hurry, to be honest. The "Adventures" stuff sounds kind of interesting, though.

[1] - Well, not so much the Blasphemous one, since the crossover was only one way, as there still has been no Blasphemous content added to Bloodstained as far as I am aware (as of now, at least).
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"Hi. In today's episode, we look at how people make money on the internet, how vulnerable tech platforms affect people's livelihoods, and why 'being your own boss' often means your boss is just Jeff Bezos."
kane_magus: (Default)
Hey cool Capcom is making an Apollo Justice bundle with the two 3DS games and it's infested with Denuvo.



Really, though, whenever Capcom decides to stop foolishly leaving money on the table and gets around to removing the malware infection in a year or three, I'll still probably get this, eventually, if I see it on a good enough sale. But until and unless the contamination is cleaned up, the game may as well not exist, as far as I'm concerned. (See also: Street Fighter 6, and Dragon's Dogma 2, since the previous two sentences can be applied to those games, too, without changing a word.)
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Yeah, I've already said everything I feel the need to say (for now) about the "What is 'Indie' Anyway?" topic. Also, on that other topic that came up. And I'm fairly sure I've written something about all the dumbasses who have been crashing the stages at gaming things, but I wasn't able to find it during the pittance of time I allotted to myself for finding it, so meh.
kane_magus: (Default)
Full subject line: "Every time a new shooter launches, I start a countdown until it becomes a clown show of brands and hideous skins"

It's not just shooters, of course. Between crossover skins like TMNT and butt-fugly shit like this in Street Fighter and then Mortal Kombat with all the non-MK DLC characters and the farting and other such inane crap, it's infecting fighting games, too (and those are just the two games that I even remotely know/care about).

Meanwhile, over in open world exploration game land, they have shit like this. I mean, in that last case, at least he still kind of looks like Spider-Man, and not like SpongeBob or something, but still.

Most (not all, but most) of this shit is just a subclass of fatuous DLC/microtransactions, of course.
kane_magus: (Default)
(EDIT) Or anywhere else, for that matter, since I'm not buying a console just for Dragon's Dogma 2. Not that being on a console would stop it from potentially being infested with Denuvo, anyway. (/EDIT)

Incorporates 3rd-party DRM: Denuvo Anti-tamper
5 different PC within a day machine activation limit


Fuck off, forever, Capcom. Or, at least, remove this shitty taint from your game, and then, maybe, I'll consider buying it at some point several years from now, if I ever see it on sale for 75% off or something.
kane_magus: (Default)

Even in a video that is 90% about the fuck ups of the modern movie industry, they still manage to get a few shots in on the fuck ups of the modern video game industry, too. I approve.

Also... Uwe Boll got mentioned. That's a name I haven't heard in a good long while (thankfully).
kane_magus: (Default)

Wait... how and why and when and where did goddamned Embracer Group get the Star Wars: Knights of the Old Republic IP (such that they are apparently the ones in the position to shitcan a remake)? I thought the KotOR games belonged to Electronic Arts, via BioWare (which was already bad enough)...?

Also, and more importantly: fuck you, Pat. ಠ_ಠ Fuck you with a rabid honey badger. Pat is full of some putrid, runny, biohazard-level, Montezuma's revenge dogshit saying that Jade Empire "sucked" and was "terrible" and "god awful." I mean, sure, opinions and all that shit, but in this particular case, Pat's still just straight up objectively wrong. I was almost going to not even post this video at all, just because of that absurd asininity spewing out of Pat's piehole. ¬_¬ Anyway, Jade Empire is probably the last truly great BioWare game that wasn't befouled by EA's trademark enshittification.

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