I didn't even know there was a "Winamp 2" as I'm just using version 5.666 of Winamp... 1, I guess? ^^; Was Winamp 2 a separate thing, or was that just referring to version 2.0 of regular Winamp or something? There's also a version 5.8 now, but it had some minor issues (don't actually recall what, now, though), so I went back to 5.666, i.e. the last stable release, afaik.
Just before starting this reply, I tried ripping the nsf file for the first Teenage Mutant Ninja Turtles NES game, and it worked well enough, I guess. I was afraid it would try to rip them all into one large mp3 file, since the nsf file kind of plays as one file, but it actually managed to separate each track into separate mp3s, which is nice. However, the mp3s play at like double pitch and tempo, for some odd reason. I was able to load one of the files into Audacity and apply a -55% speed change on it to return it to normal (just straight -50% wasn't quite enough, strangely), but that's more work than I care to do on that sort of thing for the time being. I have an metric shit-ton of nsf files, though, so if you have any particular requests, I can look into it. Don't know if I have the music for every NES game every released, but it's probably close.
After that, I tried to rip the music for the Game Boy Teenage Mutant Ninja Turtles: Fall of the Foot Clan game, and it did the same thing, except that the pitch and tempo were off by a lesser amount, i.e. adjusting it by -9.0% was enough to fix it. That's annoying, but not insurmountable, I guess. Would've been a lot better if it just ripped them the way they actually sound when you play them normally, obviously, but whatever. Also, every single track, for both nsf and gbs files, are all exactly 5:05 long originally, even for one-second long sound effects. However, that could be a way to make sure that the speed adjusted ones are exactly correct (or as close to that as I can get them), if the resulting track ends up as 5:05 again. That's a silver lining, I guess. (And then, with Audacity, I can just end them after a loop or two, and add a fade at the end, or else leave it so that they can play as a loop or whatever.)
Anyway...
TMNT 2 is the one based on the arcade game, right? That and the first game are the only ones I recall ever playing, at least on NES. I know there's at least one more NES TMNT game, but I've never played it. (I've played through Turtles in Time on SNES, and also played Tournament Fighters for a tiny bit, and I also owned the first two TMNT games on Game Boy back in the day.) I've technically beaten the first NES game using an emulator in more recent years, but never did on the original hardware, back when I used to go to my sister's house to play it. Turns out, though, that I had made it pretty much to the room right before Shredder when I was playing it as a kid. Those stupid flying rock soldiers or whatever they were always killed me before I could ever get to Shredder though (hint, as I found when playing it again years later on emulator: duck and hit downward as Donatello as they fly overhead, because unlike the other three Turtles, Donatello's ducking hit also hits upward a bit, and it will hit the rock soldier guys).
For TMNT 2, I played the shit out of that as a kid. Basically, for normal mook enemies like Foot Soldiers or whatever, the A+B special attack kills most of them in one hit. Honestly, after I'd played the game for a while and got pretty good at it, I don't think I ever used the normal attacks at all, unless it was by accident. For bosses (and, really, for pretty much anything that takes more than one hit to kill), the jump kick is king, as you can jump kick them and then immediately jump away, even using the jump kick again as a sort of speed boost in getting away. For some of the slower bosses, like Krang, you can almost-but-not-quite juggle them with repeated jump kicks, though they may still get the occasional hit on you as you jump away. For Shredder... I guess the strategy would be to try to stay the fuck behind him, especially when he rushes to the edge of the screen, because that's when he's about to unleash the one-hit-kill anti-mutagen gun.
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Date: 2021-11-01 05:10 pm (UTC)From:Just before starting this reply, I tried ripping the nsf file for the first Teenage Mutant Ninja Turtles NES game, and it worked well enough, I guess. I was afraid it would try to rip them all into one large mp3 file, since the nsf file kind of plays as one file, but it actually managed to separate each track into separate mp3s, which is nice. However, the mp3s play at like double pitch and tempo, for some odd reason. I was able to load one of the files into Audacity and apply a -55% speed change on it to return it to normal (just straight -50% wasn't quite enough, strangely), but that's more work than I care to do on that sort of thing for the time being. I have an metric shit-ton of nsf files, though, so if you have any particular requests, I can look into it. Don't know if I have the music for every NES game every released, but it's probably close.
After that, I tried to rip the music for the Game Boy Teenage Mutant Ninja Turtles: Fall of the Foot Clan game, and it did the same thing, except that the pitch and tempo were off by a lesser amount, i.e. adjusting it by -9.0% was enough to fix it. That's annoying, but not insurmountable, I guess. Would've been a lot better if it just ripped them the way they actually sound when you play them normally, obviously, but whatever. Also, every single track, for both nsf and gbs files, are all exactly 5:05 long originally, even for one-second long sound effects. However, that could be a way to make sure that the speed adjusted ones are exactly correct (or as close to that as I can get them), if the resulting track ends up as 5:05 again. That's a silver lining, I guess. (And then, with Audacity, I can just end them after a loop or two, and add a fade at the end, or else leave it so that they can play as a loop or whatever.)
Anyway...
TMNT 2 is the one based on the arcade game, right? That and the first game are the only ones I recall ever playing, at least on NES. I know there's at least one more NES TMNT game, but I've never played it. (I've played through Turtles in Time on SNES, and also played Tournament Fighters for a tiny bit, and I also owned the first two TMNT games on Game Boy back in the day.) I've technically beaten the first NES game using an emulator in more recent years, but never did on the original hardware, back when I used to go to my sister's house to play it. Turns out, though, that I had made it pretty much to the room right before Shredder when I was playing it as a kid. Those stupid flying rock soldiers or whatever they were always killed me before I could ever get to Shredder though (hint, as I found when playing it again years later on emulator: duck and hit downward as Donatello as they fly overhead, because unlike the other three Turtles, Donatello's ducking hit also hits upward a bit, and it will hit the rock soldier guys).
For TMNT 2, I played the shit out of that as a kid. Basically, for normal mook enemies like Foot Soldiers or whatever, the A+B special attack kills most of them in one hit. Honestly, after I'd played the game for a while and got pretty good at it, I don't think I ever used the normal attacks at all, unless it was by accident. For bosses (and, really, for pretty much anything that takes more than one hit to kill), the jump kick is king, as you can jump kick them and then immediately jump away, even using the jump kick again as a sort of speed boost in getting away. For some of the slower bosses, like Krang, you can almost-but-not-quite juggle them with repeated jump kicks, though they may still get the occasional hit on you as you jump away. For Shredder... I guess the strategy would be to try to stay the fuck behind him, especially when he rushes to the edge of the screen, because that's when he's about to unleash the one-hit-kill anti-mutagen gun.