kane_magus: (kanethumb1)
All of the Duke Nukem games are apparently being removed from GOG.com, at least temporarily (depending on how shitty Gearbox decides to be about it, I guess). And because of that, all of the games are on sale right now, prior to being removed. I suppose I'll pick them up, since I remember having a fair bit of fun with them back in the old days, especially now that they're less than $3, instead of almost $24 (a price at which I never would have bought them, at least not nowadays). Of course, this isn't the first time, and probably won't be the last time, that games have been removed from GOG.com. (Not that GOG.com is the only site to ever remove games. At least GOG.com [sometimes, but not always] gives advance warning before doing so, unlike some other sites. *cough*Steam*cough*)

Digital downloads, ladies and gentlemen. The Future™. *spits derisively to the side*

In addition to that, if you don't already have Dragonsphere (a fair-to-middling point-and-click adventure game, though one that I never finished because I got annoyed with one of the puzzles) and still want to get it for free, you only have until December 31, 2015 to do so, because after that, they're apparently going to start charging money for it, for whatever reason.
kane_magus: (kanethumb1)


The difference between this and the other video is night and day. When the game's controls actually are shit (as is indeed most definitely the case with Mortal Kombat Mythologies: Sub-Zero), and it's not merely the result of user error that the game "sucks" so much, then yeah, go right ahead and bash the hell out of them. This game absolutely deserves to be dragged through the mud.

Also, they did try to make this into its own separate sub-series, what with Special Forces and Shaolin Monks, both of which similarly weren't all that good.
kane_magus: (kanethumb1)


Okay, I'll agree that the second game they played did indeed graphically look like shit, even for the time it was released, but still, as for the gameplay itself, this was just yet another one of their "It's not our fault that we have no fucking clue how to play this game and obviously didn't look at the instructions to figure out the controls, it's the game's fault because it was poorly designed" fiascos, much like the Indiana Jones video. It's getting rather tiresome to see them screw up so much in these videos. I mean, I don't mind watching people play games when they clearly have no idea what they're doing (I still enjoy watching Super Best Friends Play after all), but I like it far less when there's so much whining and blaming the game instead of their own incompetence, as was the case here.
kane_magus: (kanethumb1)

Looks like my guess that Kojima was most likely just burning vacation time before abandoning the sinking shit that is Konami was indeed pretty much the case, more or less.

Requiescat in pace, Konami. At this point, you won't be missed at all, at least not by me. It's a damn shame to lose Castlevania and Silent Hill and all, but... yeah, Konami is pretty much done now. Oh, I mean, yeah, sure, they'll probably still make money with all that mobile phone shit and the pachinko crap they're doing now, because apparently the Japanese eat that kind of shit right up, but as far as I personally am concerned, Konami has just been a corpse for a while now. Sad.

Silent Hill has practically been dead ever since Team Silent was disbanded. I like a couple of the later SH games kind of sort of okay, I guess. Homecoming and Downpour were not entirely shit (unlike Origins, which was entirely shit, at least to me, and is the only SH game I've played that I never bothered to actually finish), and Shattered Memories was actually pretty decent, I thought, but other than that, Silent Hill was pretty much over for me after SH3. The Room isn't quite as bad as people make it out to be, either (and, again, the same can be said for Homecoming and Downpour, too), but none of those really had the feel of Silent Hill to me. And as for Castlevania, though I liked the first Lords of Shadow well enough (but haven't touched the sequels yet), it similarly didn't feel like a CV game at all to me, and as such, Castlevania has been essentially dead since Koji Igarashi left the company. Hopefully Hideo Kojima can now get back to making original cool shit again, too, similar to IGA and Bloodstained, now that he (Kojima) is finally out from under the yoke of Konami in general and Metal Gear in particular. (For what it's worth, I haven't touched a Metal Gear game myself since MGS4, over five years ago, just to note.)

(EDIT)



Hrm. :/ Not quite sure what to make of that. I still have little interest in buying a PS4 at this point, but... well, we'll see what the nebulous future may hold, I guess.

(/EDIT)
kane_magus: (kanethumb1)
...or, at least, the stupidity of some people who create game projects on Kickstarter. More like the stupidities of video game development in general, I suppose.

So, I got an update not too long ago on one of the games (which I will not name here) that I backed on Kickstarter a couple of years ago, a game whose "estimated delivery" was, unrealistically, the first months of last year.

The update was, among other things, an announcement that they'd just finished the first draft of the game design document. They were acting as if this was a good thing, something to be praised (and praise was indeed what they were getting in the comments under the update from people who obviously know zilch about game development).

As for me, I was like... What. They'd only just finished the first fucking draft of the GDD and they were already at least two years into development? The goddamn GDD, or at least the first goddamn draft of it, should have been finished before they ever even launched the Kickstarter campaign, not two-plus years after it was completed. This is almost as fucking stupid as that guy who claimed that his game was still in pre-alpha a mere month before it was released on Steam. I'm sorry, but the desiccated husk of the DigiPen student inside me that I used to be simply weeps in despair and rage at that. The no-longer-even-remotely-interested-in-professionally-making-video-games guy that I am now just kind of scoffs and makes note that shit like this is partially why I give little to no shits about the modern game industry anymore, AAA or indie or otherwise, either as a consumer or as a creator.
kane_magus: (kanethumb1)
Seriously, modern video game industry? Seriously? ಠ_ಠ

I think Angry Joe (or, rather, the Sovereign) says it best:
I'm just glad I was already mostly apathetic about the FF7 remake in the first place, even before this news.

(Also, I should go back and rewatch Hercules and Xena again one of these days.)
kane_magus: (kanethumb1)
"Telltale Games, Warner Bros. and DC Entertainment Announce Game Series based on Batman™ for 2016"

I'm so there.

Once the series is complete and fully released, of course, same as always.
kane_magus: (kanethumb1)
The only real problem with this comic is that instead of being depicted as a monk, the dev would, in too many cases, be more accurately depicted as a second, bigger scorpion (which is itself riding on the shoulder of what we shall call a "typical video game consumer," depicted in this scenario by Lennie Small, or perhaps Hodor).

Here is the associated blog.

(EDIT) Oh, and this is apparently what prompted the Penny Arcade comic/blog. Kotaku whining about being "blacklisted" sounds like so much bullshit to me. (And I'm not saying it's bullshit because I think it didn't happen, because I don't doubt for a minute that it happened, or that I think it's a bad thing, because I don't, at all. I just think it's bullshit that Kotaku has the gall and overly enlarged sense of self-entitlement to whine about it, that's all.) What, because Bethesda or Ubisoft isn't giving them early access shit or whatever other special "perks" Kotaku has become conditioned to accepting anymore? Because Kotaku forwards leaked info for unfinished games in the same manner that computer-illiterate grandmothers forward asinine chain emails? Because Kotaku is, on the whole, a festering shitpile?[1] Yeah, color me shocked that they'd get blacklisted. There are things that Bethesda and, especially, Ubisoft have done that I don't agree with or think are even remotely above board, but in this particular case, if they did indeed "blacklist" Kotaku, then I don't really blame them. Hell, if anything, I applaud them for it. What the hell is stopping Kotaku from doing what most reviewers of products have had to do for decades before now (i.e. go out and fucking buy the games on their own dime after they've been released and then write the review or whatever at that point)?

Fuck Kotaku. The fact that they're feeling butthurt because they're not getting special treatment from a couple of companies anymore is all the reason I need to never bother reading anything they ever write in the future. (Not that I read most of their shit now or for years before now, anyway, outside of extremely rare occasions like this, when I'm linked to them by someone else, which was indirectly by Penny Arcade this time, I guess.)

Hell, I wish all game companies would "blacklist" all games media outlets in this manner. Then, maybe, said games media outlets would actually do their fucking jobs as so-called "journalists" rather than depending almost exclusively on handouts. With that said, though, fuck the game publishers/devs as well, because they're doing their own brand of dirty, underhanded shit when it comes to the review process, themselves.

And, of course, the comments under that Kotaku whine are full of ass-licking sycophants, petting up poor widdle Kotaku and telling them what a good job they're doing. It's sickening.

(EDIT 2) On the other hand, the fact that I'm apparently, ostensibly on the same side of this particular issue as goddamn Breitbart, of all things, makes me throw up in my mouth a little bit. Because Breitbart is orders of magnitude worse than Kotaku will ever be, generally speaking. (/EDIT 2)

[1] - Type "Kotaku is" into Google, and the first four suggested search terms are "bad," "biased," "garbage," and "trash." Google didn't pull those completely out of the ether. I don't disagree with those suggestions. They're pretty accurate, based on my own observations. (/EDIT)
kane_magus: (kanethumb1)
[livejournal.com profile] owsf2000's post, my comment. The drill, you know it.

(Yeah, it's gotten to the point where this sort of thing now warrants its own tag.)
kane_magus: (kanethumb1)
[livejournal.com profile] owsf2000's post, my comments (with one more for good measure).
kane_magus: (kanethumb1)
I recently played through Telltale's Game of Thrones series, now that the entire thing is available. I enjoyed 99.9% of it. But that doesn't mean I didn't have some issues, even so.

(Warning: mild-to-moderate spoilers for episodes 3 and 4 of the Game of Thrones Telltale series are below.)

Embedded tweets behind cut )

And that last tweet contains a link back to this LJ, which brings everything full circle.

I ranted a bit more in the comments of one of the SBFP LP videos as well, for what it's worth (but it's even more spoilery than the above tweets are, so be warned).

Mostly irrelevant bullshit behind cut )
kane_magus: (kanethumb1)
[livejournal.com profile] owsf2000's post. My comments.

You know the drill by now, I guess. *apathetic shrug*
kane_magus: (kanethumb1)
That's great.

As for me, I'm simply looking forward to playing the GotY/Ultimate version with allmost of the bugs fixed and all of the inevitable DLC bundled in, whenever that gets released in a few years. *shrug*
kane_magus: (kanethumb1)
If you ever wanted to try the X series but didn't want to have to use Steam to do it, well now you can get it on GOG.com. And on top of that, it's even on sale for 75% off at the moment, which means that the entire series (minus X Rebirth, but that's no big loss[1]) is available on GOG.com right now for a little over $10 (or else it's 50% off each game individually, if you didn't get the entire series at once).

Just to note, I am still playing X3: Albion Prelude (with currently 988 hours into that game alone, according to Steam, not even including all the hours I'd previously put into the earlier games), to this very day in fact (meaning I literally just quit playing it only a few minutes ago, then opened Feedly to see this deal), so yeah, I can definitely recommend it, as I already have many times in the past.

[1] - With that said, however, I've been hearing that X Rebirth itself has been polished up into an actually halfway decent state nowadays as well, so whenever the next big 4.0 update comes along, I may give Rebirth another try. And, apparently, there's a whole new game coming at some point as well. Hopefully, this new game will be the true X4 that Rebirth definitely was not.
kane_magus: (kanethumb1)
[livejournal.com profile] owsf2000's post. My comment.

Same. Old. Shit.

Going by the metaphor of "spiraling down the toilet" or whatever, the video game industry is already far past that and is well on its way to the sewage treatment plant by this point in time. The sewage treatment plant, in this metaphor, is (hopefully) another gigantic industry crash, like the one I've been waiting and hoping for, for a long while now. Such a game industry crash would be a regular Roman fucking holiday for me.

(EDIT)

That's the tweet that is now pinned to my Twitter profile, and likely will remain so for the far-reaching, nebulous future.

(/EDIT)
kane_magus: (kanethumb1)
Here is an example of Konami from back when they didn't suck so much ass. What happened to that Konami? Why can't we have that Konami back?



Seriously... I miss that so much. Yeah, all of those old Konami (and Ultra) games do still exist, sure, but at this point we'll likely never see their like again (or modern games of similar quality). At least not from Konami itself.

Asphyxia

Nov. 3rd, 2015 05:27 pm
kane_magus: (kanethumb1)
According to the Steam page, the game is described as "Samantha and Lillian are best friends. At least, they were, until everything fell apart. Now, Samantha has a day to repair their relationship – but is it already too late?" And that is, indeed, the main gist of the game. It's a visual novel in which you play as a girl who is trying to repair her fractured relationship with another girl who used to be her best friend.

However, as you play the game, you may start to notice things, mainly the names of the characters. Coleridge. Wordsworth. Southey. De Quincey. Byron. Shelley. And so on. So... yeah. In this game, you are actually playing through a (very) loose reenactment of the lives of gender-flipped English Romantic poets from the 18th and 19th centuries, except set in modern times.

When you finish the game once, it explicitly tells you this in the "Extras" section. "I hope you don't feel too cheated to learn that this is an 'edutainment' game disguised as a girls' love story~ ❤" Also, there are biographies for each of the poets/authors upon which the main characters in the game are based, and if you didn't already know the histories of these people, then you can read it there, from which you learn that there is pretty much no true happy ending for any of these characters from the game itself, if you assume that their subsequent lives mirror those of the real people on which they are based.

So, as for the game itself... it's a visual novel, like many others that exist on Steam (though some of the games that are tagged as "visual novel" on Steam aren't actually true visual novels, at least not in my opinion). However, I found this one somewhat more interesting due to the art style, which is more like Victorian dolls than the typical anime/manga style that you see in most other VNs. The music is pretty good as well. There are four endings in all, only two of which could even remotely be considered "good" endings (and, as I said above, even those are overshadowed by the actual history of the real life people on which the characters are based). Some mature subject matter, drinking, drug use, and that sort of thing, is discussed (but not depicted) so be warned, if you're not into that sort of thing. Though there are a few lighter moments here and there, the overall tone of the game is pretty dark and moody, which is fairly appropriate, I think.

All in all, it was a pretty decent use of the six hours or so it took me to get all of the endings. I'd recommend it.

Oh, and as mentioned here, there is another, free game made by the creator of Asphyxia, which features the two main characters from Asphyxia, if you wanted to take a look at that as well. I haven't (yet) played it myself, though.
kane_magus: (kanethumb1)


They talk about some of the games in particular, but also toward the end, they give a brief overview of how Konami has just completely shit the bed as far as the Silent Hill franchise is concerned. (It's similar to how Konami has completely shit the bed with Castlevania and Metal Gear and all of their other once great franchises as well.)
kane_magus: (kanethumb1)
[livejournal.com profile] owsf2000's post. My comment. (At this rate, maybe my journal here should just redirect entirely to Mord's, given how little I bother to use it on my own lately outside of linking back to his posts...)

In short, this is a perfect textbook example of everything that is fucking wrong with the modern video game industry, in a nutshell.
kane_magus: (kanethumb1)
[livejournal.com profile] owsf2000's post and my comment.

I'm done. I'm just so fucking done with the modern video game industry. I'm out. Gone.

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