kane_magus: (Default)

"Return the power to the workers and separate your boss from their teeth."



(As the video warns, mild spoilers for Night in the Woods, incredibly heavy spoilers for Tacoma.)

The video starts with a story about a man who almost froze to death in a transfer truck and then got fired by the company he worked for because he abandoned the trailer rather than freeze to death. A story which, though it was not mentioned in the above video, also involved a certain asshat who would later go on to be a current Supreme Court justice.

So... whereas the previous Night in the Woods video essay I posted mostly discussed Mae's mental issues, this one (by a different guy) uses NitW and Tacoma (along with mentions of Rockstar Games and Telltale Games and others) to talk about how and why Capitalism sucks turgid, encrusted, rancid asshole.

"Working on video games almost always comes with a catch, and most frequently, that catch is crunch."

Just going to say it again: crunch is dogshit. It is counterproductive. It is damaging, both to the product and, more importantly, to the people making the product. As I've also said before, this has been known for decades. Yet, it still happens, to this day. (I'll also say it again, the main thing I learned during my four years at DigiPen was that, ultimately, I really didn't want to be an employee in the video game industry.)

Regarding the Tacoma ending super-spoilers, yeah... like Ted Faro, fuck Sergio Venturi.

"My home, North Carolina..." Ha ha, hey, that's cool. *sentence and paragraph continues* Ah, yes, so depressing. As someone who also lives in The South™, let me just give a hearty "Fuck The South™." That's what North Carolina gets, when the entire state legislature of North Carolina is controlled by the GQP. (It still amazes me that we've had a Democrat governor for the past three terms, including the current one.)

Then back to comparing all that to Tacoma and NitW. Man... too bad Elon Musk doesn't possess enough teeth to share with every employee he's ever wronged in his putrid life. (Donald Trump, either, for that matter.)

Want another game that handily fits this theme? Mouthwashing. (If one doesn't care to buy and play that game directly, one could watch a full LP, found here, done by Woolie and Reggie.)
kane_magus: (Default)

This is ludicrous. Holy fucking version control, Batman. It's not that difficult. We used that shit on our student games at DigiPen (even if it sometimes failed), for crying out loud. Jesus Dicklicking Christ.

(Warning: there's a droning buzz in this video that makes it somewhat annoying to listen to, especially using headphones. However, weirdly, said droning buzz only seems to happen if you watch at 2x speed. Or, rather, any speed above normal, but the buzz gets higher pitched and more noticeable the higher you go. It's probably there even at normal speed, but I don't notice it unless I increase the speed. The previous couple of CSB videos do the same, but none of the ones before do it.)
kane_magus: (Default)

"Hi. What is the value of watching confounding word wizard Jordan Peterson debate 20 atheists? What can we learn from the intensely frustrating experience of watching one of these Jubilee 'Surrounded' videos? We actually have an answer."



Hmm, not sure if it's particularly timely for Some More News to put out yet another over-an-hour-long video about, specifically, Jordan Peterson, considering the overall trashfire state of the rest of the world right now. (Like, seriously, I probably would have never even heard of this assclown if it weren't for SMN.)

On the other hand, spending roughly 35 minutes and 36 seconds[1] watching Cody Johnston dunk on Jordan Peterson could be a "nice" "vacation" from all the other news in the world. So, I guess that's what I'll do. On to the video! Oh, wait, first let's drop that "middle-finger-worthy" tag down there, just to get it out of the way. This video is about Jordan Peterson, after all.



Whole lot of text behind cut )



So yeah, in the end, this video was indeed rather timely, after all.

[1] - Not counting the four or five times that that it took to create this post. (Actual time of hitting the "Post to" button: exactly 2:00pm EST.)
kane_magus: (Default)

Yeah, as Woolie said, they've definitely discussed this before. And as I've also mentioned elsewhere, my response is the same: DigiPen. It was certainly not great, at least in an olfactory sense.

Also, related, I've been in houses that have utterly reeked of cat piss/shit. When I first enter a house like that, it's like a wall of stench that almost physically prevents me from even making it past the door. And yet, after I've been in there for maybe ten to twenty minutes or so, I don't even notice the smell that much anymore, which is normal, but also worrying and alarming. It makes me never want to enter those houses again in the future if I can at all avoid it, that's for sure.

Body odor is the same way. Especially your own. If you ever find yourself sniffing and noticing that you're a little ripe and in need of a bath, rest assured that everyone else has probably already been smelling you for quite a while before that.
kane_magus: (Default)
"If working overtime on AAA games with giant budgets is the only way to succeed, 'then maybe the industry deserves to die,' says RPG veteran David Gaider: 'There is another way to be'"

"Summerfall Studios co-founder David Gaider speaks in favor of industry unionization and his studio's four day work week."

I'll just say it again. One of the first things they tried to teach us at DigiPen when I started there almost 20 years ago was that crunch is counterproductive.[1][2] In any case, I fully agree with the sentiment that the industry deserves to die.

[1] - And yet, despite that, we still ended up at people's apartments working on game projects until two or three in the morning at the ends of semesters, after the school had literally shut down the on-campus computer labs at midnight specifically to try to prevent such things from happening. That was because we all invariably budgeted our time poorly and left shit until almost too late where we basically had to crunch or else not get our games done by the end of the semester. Or else maybe it was because we had like five or six other classes every semester, each with their own homework and big projects to have to work on, some of which would get sacrificed in favor of group work on the game projects, and thus, those would have to be "crunched" later. Either way, crunch is bad, kids.

[2] - The main thing I learned from four years at DigiPen was that I actually didn't want to work in the game industry as much as I thought I did going in.[3] Too bad I didn't have that realization before all the student loan debt, though. ¬_¬

[3] - And everything I've seen out of the modern video game industry between then and now has only reinforced my belief that working in the modern video game industry would be utter shit, at least at the "big AAA companies" anyway.[4]

[4] - Hey, look, another footnote to a footnote.
kane_magus: (Default)

Man, it's pretty interesting how these Canadian guys seem to know a lot more about American shit food culture than I do. For instance, I am unfamiliar with Arby's horsey sauce, and I've been in a Waffle House maybe once in my entire life (and it's very possible I am confusing that with IHOP). And even though I live in "the South," my first time hearing about the existence of Bucky's (no, excuse me, Google tells me it's actually Buc-ee's) is via watching this podcast clip, probably because the closest Bucky'sBuc-ee's to me is almost 200 miles and an entire state and a half away from here. While I have heard of Sheetz, I don't usually go there even for gasoline, let alone for food.

Seriously, hearing about this shit is bringing back memories of going to DigiPen and having a 7-11 (which we started calling the "0x7B," later shortened to just "the B," because we were gargantuan nerds) literally across the parking lot (and past a chain-link fence) from the school. I ate way too much shit food from there during those four years.
kane_magus: (Default)



Yep, that's a thing. It may as well be a Price is Right segment at this point. (Which would be an appropriate place for it.)

On a semi-related tangent, that isn't the first time there's been an actual fire at a Nintendo facility. I recall one day at DigiPen when we all had to evacuate the building and stand out in the parking lot for a while, because a fire had broken out in the NST facility which was on the ground floor of the same building (this, of course, was before DigiPen moved to an entirely different building in 2008-2009 or whenever it was [I graduated in 2008 and never attended at the new building]). Several firetrucks arrived, and, if I recall correctly, the DigiPen staff eventually told us that we were free to just go home for the rest of the day.
kane_magus: (Default)
Saw a game in my Discovery Queue. Glanced over and saw "DigiPen Institute of Technology" as the publisher. How about that. I mean, I guess it makes sense, in retrospect, but still.
kane_magus: (Default)

This has to be one of the most asinine topics of conversation that I've seen in quite a while, and I listened to the whole thing.

Look, I attended DigiPen for four years. If people could have been disqualified from things back then due to terrible BO, a not-small percentage of the student population of that place would have been asked to leave, that's for goddamn sure.
kane_magus: (Default)
Embedded Tweets behind cut )



The article link, again, for easier reference. The above also references 報復性熬夜 and my personal, not-really-serious theory of sleep (and, yeah, I remembered where and when I first heard it, between the time of that post and now).

In related news, I slept like shit last night. In other words, same ol' same ol', nothing new under the sun.

Had a weird dream in which I was laying in bed trying to sleep (imagine that), the door to my room was locked (IRL, the door doesn't even have a lock on it), and my brother (who doesn't live here, but was visiting, in the dream) was trying different keys on it, attempting to unlock it for whatever reason, apparently because he and my sister thought that I'd been in bed long enough. Needless to say, the dream sucked ass.
kane_magus: (Default)



I don't care about the rules of legal tags or whatever, but I will never not find it really weird that I went to DigiPen with the girl who would one day become AEW referee Aubrey Edwards (she was in the year just behind me). It would be even more weird if I actually watched AEW at all, ever, but I don't, so it isn't.

I basically don't watch anything wrestling related anymore, aside from listening to some of the podcast snippets on the Official Jim Cornette Youtube channel, because current day professional wrestling"sports entertainment" is utterly asinine[1], whether it's WWE or AEW or Impact or whatever. I haven't even watched Botchamania since, like, 421 or so, which is around when the Botchamania website apparently died, even though new ones are still apparently being made. Should get back into that someday, maybe. *shrug*

[1] - And that's really saying something, when you consider the fact that there have been a lot of silly, stupid, disgusting, and/or offensive things in professional wrestling over the past several decades.
kane_magus: (Default)



4:14 - DigiPen used to be in that building, as it was for the entirety of the time I attended there. NST was on the first floor, and DigiPen was on the second floor. In fact, I'm pretty sure it was the next year after I graduated that it formally moved to its (at the time) new location (although the art students were already using that new building a year or so prior), which I never had a chance to visit, myself.

Also, there is the 7-11 that we used to call the "0x7B" (very quickly shortened to just "The B") because we were huge nerds. You can actually see the reflection of it in the window on that first Google Maps link up there.
kane_magus: (Default)
Same deal as before. Lots of Star Trek Q-related dreams this time, for whatever reason. Also, lots more dreams in which I was female. *shrug*

Behind cut for obvious reasons. )
kane_magus: (Default)

Yeah... this was basic shit that they were teaching us during freshman year at DigiPen, over a decade ago. I'd assume that they're still teaching this now. Crunch is bullshit. Crunch is counterproductive. Crunch doesn't work. And yet, it's still a fairly common thing in the video game industry (and elsewhere, but mostly the video game industry, it seems). And I think that is simply asinine.

The only time I've worked crunch was for a period of maybe a week or two, tops, early in my time at TT123 while on Google Earth, like the first or second year. (EDIT) It was the second year. (/EDIT) We'd be there until like 3:00am or some shit, some days, then back in at 10:00am or so the next day. Shortly after that, I think, was when Google implemented a "no crunch" policy, so that was that.

Well, unless you count regular course load + game projects at DigiPen. That was pretty much four years of crunch time, it seemed, especially in the last month or so of each semester. ¬_¬ DigiPen didn't encourage it and, in fact, actively discouraged it, from what I remember. And yet, it just always seemed to turn out that way. DigiPen would close the computer labs at, like, midnight or whenever, which was their way of saying "Stop," but then we'd just go to someone's house and work for at least another hour or two sometimes. >_>; And yeah, this is a big part of the reason why I vehemently agree with the opinion that crunch time is horrendous horseshit which doesn't work. (I mean, it probably wasn't nearly as bad as I'm remembering it being now, 10-14 years later, but still... I do recall walking a couple of miles from DigiPen back to my condo at 1:00am at least once, which was... pretty interesting... I guess?)
kane_magus: (The_Sims_Medieval)
Here's a little known fact about this game: It was ported to NES with the help of one of my former teachers at DigiPen. Sadly, Mr. Erhardt passed away a couple of years ago. He was a cool guy. He always took it in stride that he had a hand in one of the worst games on the NES.
kane_magus: (kanethumb1)
Not sure how bad it is as far as traveling goes, though. The roads and sidewalks are white, but the roads do look driven upon. I'm going to wait an hour or two before going to work to see what the other guys are going to do, as I don't want to walk the 1.25 miles or so (through back roads and/or road construction areas, no less) and then find out I'm the only one there. For reference, DigiPen won't be opening until 10:30am, and that's what I've used as my gauge for what to do in situations like this in the past.

Current temperature is 27-28°F, according to the three different weather widgets/apps on my computer.

It doesn't seem as bad as last time though, for what that's worth.

(EDIT)

But, unlike last time, this time I decided to just stay in. I went up to the mailbox a little while ago, and on the way back I slipped and fell and slid part of the way down the hill. Arm still hurts a bit where I landed on it weird. That was when I decided I didn't need to be walking in this mess and would just stay home today.

(/EDIT)
kane_magus: (kanethumb1)
The weather took a big snowy crap all over everything last night. I checked schoolreport.org and saw that DigiPen was closed, which is what I used in the past as an indicator as to whether it was wise to try to go out or not.

Still, I sent an email to the guys at work letting them know that I would be willing to try to walk the 1.2 miles or so there, even in the snow/ice, but only if I knew for sure that I wouldn't be the only one there. Will also try calling the office itself in a bit (as I don't have any of their cellphone numbers), but if I don't get a hold of anyone, I'm staying at home.

By the way, it is 15-17°F right now (according to my duo of weather apps on my PC). So much for "almost never gets below 40°F" that my real estate agent told me when I first moved out here. ¬_¬

(EDIT)

I ended up going on in anyway, because my supervisor answered my email saying he was here. As soon as I got there, my supervisor (the only other one on this project to show up) informed me that he would be leaving almost immediately to go help some friends of his whose house had apparently collapsed during the night.

So, while there are a couple of other people here today in other rooms, I am the only one of the three here that is working on my particular project. Sucks. Kind of wish I'd stayed home after all. Then again, if I stay home, I don't get paid.

(/EDIT)
kane_magus: (Default)
Speaking from experience, I don't see this as all that unsurprising at all. The stereotype is definitely not entirely inaccurate, in this case. Also not mentioned in the article: the stench, or the "freshman funk" as we called it at DigiPen. Sadly, I only wish I was joking there.

Of course, I'm just talking about the computer science curriculum at a largely computer science school (can't speak for the art side of things, because I have little experience there) rather than the industry in general. Also, DigiPen is probably not typical either, as it is a specialist school as opposed to the more general comp sci programs offered at "normal" schools. By contrast, for example, there were quite a few more girls in the computer science program at NC A&T and it was a decidedly less nerdy environment overall than DigiPen was. That said, I still personally preferred DigiPen more, simply because it was a way more focused curriculum.

(And I have to agree with that second comment, poorly written though it may be [EDIT and which has since been removed, along with all the other comments, apparently /EDIT]. Geeky girls are indeed hot.)
kane_magus: (The_Sims_Medieval)
After reading [livejournal.com profile] tokoz's post about the cool dream she had, it reminded me of something.

I wrote a short story about a year ago or so for a creative writing class I took at DigiPen. The subject of this particular story was the "false awakening" dreams that I have from time to time and which I loathe so very much. For a while, I'd kept meaning to post it here, because I was actually rather pleased with how it turned out (unlike the first one that I wrote for that class, which was utter shit). But then, I just completely forgot about it until now.

Well, for what it's worth, here it is finally. I've copy/pasted it directly from the doc into this edit window, but it looked like crap when I previewed it so I had to format it a bit, but it still looks a bit bad. The tabs were simply replaced with 5 non-breakable spaces, but the double spacing has been lost, sadly. Also, I had to go back and html-ize the italics and such, because those were lost in the copy/paste as well. I think I got them all. Meh.

It's a bit long for a LJ post too )

A few notes:
-- The game I mention is Planescape: Torment.
-- Yes, we read Kafka's The Metamorphosis prior to being given this assignment.
-- The line "At that moment I notice a mouse standing on its hind legs: a bald mouse." was required by the teacher to be worked into our stories somehow, whether it made sense or not. I think I stuck it in at a pretty good point in mine, if I do say so myself. It was a bit better in the printed version compared to this LJ version though, since it came directly after a page break.
-- No, I didn't actually have any of these dreams IRL (that I can recall, anyway).
kane_magus: (Default)
Today was my last day at DigiPen, aside from the graduation ceremony next Saturday.

-----

It's been snowing all freaking day today.

-----

Mortal Kombat vs DC Universe.

This will either be really really crappy or really really awesome. I hope it's the latter.

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