kane_magus: (Default)



Yeah, I don't particularly mind morality systems in games, but the ones where I feel like I have to play the game a certain way, either to unlock content or to not be a weak, ineffective character, or because it doesn't make sense to play a different way, or some such bullshit like that, those are the ones I don't like so much.

My first encounter with a game that had a morality system was, probably, Knights of the Old Republic. In that one, playing Light Side felt like the "right" choice (and was the one I did first), but playing Dark Side felt like the "fun" choice. Most other games, though, including other BioWare games, the evil path just feels too scummy, at least for me.

Like, I tried the Genocide/No Mercy/whatever route in Undertale, and I even made it to Sans, but after he kicked my ass a couple times, I honestly felt like, okay, this is fine, the hero Sans has successfully stopped the irredeemable villain, and I'm going to stop here, because honestly, the genocide route in Undertale just isn't fun to play, and it made me feel too scuzzy, even as I was doing it. And from what I've seen, the Genocide/Weird/Snowgrave/whatever route in Deltarune is even worse, in that sense, at least what I've seen of it in the Chapter 1 & 2 demo via Youtube videos, anyway. It'll probably just get even worse in the full game.

And yeah, this is another instance of me missing those guys.
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kane_magus

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