In related news, early voting started today in Rockingham County, North Carolina, so I will probably be going in the next day or three to do so.
Oct. 17th, 2018
In related news, early voting started today in Rockingham County, North Carolina, so I will probably be going in the next day or three to do so.
Yeah... this was basic shit that they were teaching us during freshman year at DigiPen, over a decade ago. I'd assume that they're still teaching this now. Crunch is bullshit. Crunch is counterproductive. Crunch doesn't work. And yet, it's still a fairly common thing in the video game industry (and elsewhere, but mostly the video game industry, it seems). And I think that is simply asinine.
The only time I've worked crunch was for a period of maybe a week or two, tops, early in my time at TT123 while on Google Earth, like the first or second year. (EDIT) It was the second year. (/EDIT) We'd be there until like 3:00am or some shit, some days, then back in at 10:00am or so the next day. Shortly after that, I think, was when Google implemented a "no crunch" policy, so that was that.
Well, unless you count regular course load + game projects at DigiPen. That was pretty much four years of crunch time, it seemed, especially in the last month or so of each semester. ¬_¬ DigiPen didn't encourage it and, in fact, actively discouraged it, from what I remember. And yet, it just always seemed to turn out that way. DigiPen would close the computer labs at, like, midnight or whenever, which was their way of saying "Stop," but then we'd just go to someone's house and work for at least another hour or two sometimes. >_>; And yeah, this is a big part of the reason why I vehemently agree with the opinion that crunch time is horrendous horseshit which doesn't work. (I mean, it probably wasn't nearly as bad as I'm remembering it being now, 10-14 years later, but still... I do recall walking a couple of miles from DigiPen back to my condo at 1:00am at least once, which was... pretty interesting... I guess?)