New Unity pricing model
Sep. 13th, 2023 12:24 pmNote to self: never use Unity for anything at all ever.
Glad now that I never got into it in the past, though I'd been toying with the idea of trying for years.
(EDIT) Of course, this assumes that I would've ever made a game that made any money at all, Unity or otherwise, so... probably actually irrelevant to me. However, on the vanishingly small off-chance that if I ever do make a game and actually try to sell it at some point, it sure as shit won't be on Unity now. (/EDIT)
(EDIT 2) Also, if I'm understanding this right (which is not a sure thing, given how piss poor the communication from Unity is) and devs are going to be charged per any install now, no matter what, then what's to stop dedicated trolls from simply setting up a script on a throw-away shitbox to just forever constantly uninstall and reinstall a game that they've deemed unworthy (like, say, Subnautica: Below Zero, which was made with Unity) just to drive up the costs for the developers of said game? Like, if I uninstalled and reinstalled Below Zero five times, that would cost Unknown Worlds Entertainment an extra dollar (or however much) that they otherwise wouldn't have to pay. Imagine trolls setting up something that will take some game they don't like and just uninstall and reinstall it hundreds of times a day, every day, forever, fromnow onthe point this asinine pricing model goes into effect. And you know they will. (/EDIT 2)
(EDIT 3) Oh, it looks like Unity may have already backpedaled on the whole "charging for repeated installs no matter what" bullshit? Well, if that's true, it's a slight improvement as it would negate everything in "EDIT 2" up there, but their new pricing is still bullshit, regardless. And the fact that they even thought that was a good idea in the first place makes me no longer trust that they won't try to do something equally bullshit or worse in the future, thus I'm sticking with my "never use Unity for anything at all ever" stance. (/EDIT 3)
Glad now that I never got into it in the past, though I'd been toying with the idea of trying for years.
(EDIT) Of course, this assumes that I would've ever made a game that made any money at all, Unity or otherwise, so... probably actually irrelevant to me. However, on the vanishingly small off-chance that if I ever do make a game and actually try to sell it at some point, it sure as shit won't be on Unity now. (/EDIT)
(EDIT 2) Also, if I'm understanding this right (which is not a sure thing, given how piss poor the communication from Unity is) and devs are going to be charged per any install now, no matter what, then what's to stop dedicated trolls from simply setting up a script on a throw-away shitbox to just forever constantly uninstall and reinstall a game that they've deemed unworthy (like, say, Subnautica: Below Zero, which was made with Unity) just to drive up the costs for the developers of said game? Like, if I uninstalled and reinstalled Below Zero five times, that would cost Unknown Worlds Entertainment an extra dollar (or however much) that they otherwise wouldn't have to pay. Imagine trolls setting up something that will take some game they don't like and just uninstall and reinstall it hundreds of times a day, every day, forever, from
(EDIT 3) Oh, it looks like Unity may have already backpedaled on the whole "charging for repeated installs no matter what" bullshit? Well, if that's true, it's a slight improvement as it would negate everything in "EDIT 2" up there, but their new pricing is still bullshit, regardless. And the fact that they even thought that was a good idea in the first place makes me no longer trust that they won't try to do something equally bullshit or worse in the future, thus I'm sticking with my "never use Unity for anything at all ever" stance. (/EDIT 3)