Date: 2009-03-04 07:56 am (UTC)From: [identity profile] kane-magus.livejournal.com
Yeah, Koudelka doesn't have any whimsical stuff like that in it. It takes itself fairly (very, compared to SH1 and, from what I hear from you guys, even more in the later games) seriously, which is why I liked it. YMMV, of course.

To give you an idea of what you'd be getting into if you decide to get it, I'll describe it a little bit more in depth than I have until previously.

As I said before (http://kane-magus.livejournal.com/238318.html), it's somewhat similar to Parasite Eve, in that it's one-half survival horror and one-half RPG. The setting and atmosphere and mood and plot is totally Resident Evil/Silent Hill style survival horror. The battles are turn-based RPG, with a bit of strategy elements thrown in. I won't say much about the story, so as not to spoil, so mainly I'll just describe the combat and mechanics of the gameplay, since that seems to be the main stickler for most people.

The combat is like this. When you enter (random) battles, you find yourself on a field of tiles. On each character's turn, you can perform an action (attack, cast magic, use items, etc.) and move, in either order. The enemies are on the other side of the map, and to attack them with melee, you have to move up next to them. Magic and ranged weapons can be used from anywhere, but attack magic is more effective if you are closer to the target. Oh, and you can't shoot something with a gun if there is teammate directly between you and the target enemy. You cannot go past the front most enemy in order to attack enemies that are farther back (unless you use magic or ranged). Likewise, enemies can't get past your front most character to get to ones further back, so you'd want to keep the magic-users behind the front lines.

Weapon and magic skills gain XP every time you use them (even outside of battle, if you use the heal spell), and can level up at any time, even in the middle of battle. They can gain up to level 3. For weapon classes, each level means you gain an extra attack per turn with that weapon type (up to three). Magic gets stronger, but requires more MP per cast. In addition to this, you also gain normal XP after each battles, and when you level up you gain 4 points to allocate to attributes of your choice (STR, INT, DEX, etc.) Full descriptions of the attributes can be found in game when you level up so I won't go into that here.

(Continued in next comment, for length.)
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