Yeah, Jim's comment isn't exactly what I meant LOL
I mean, Square Enix openly said that they wanted to create a strongly linear game so they could control the experience. You cannot all of a sudden hold it against them for creating a linear game. You may not agree with it, but you have to judge it accordingly.
Just like if you don't like the colour pink, and an artist uses the colour pink, you don't dimiss it. You judge it based on how he used the colour pink and weather he was successful or not.
I don't understand why reviewers (of anything) fail to understand this. That's why I've always like reading Roger Ebert's movie reviews. While I don't always agree with him, he often had the ability to judge what was on the screen for what it was, not what it wasn't.
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Date: 2010-03-25 09:24 pm (UTC)From:I mean, Square Enix openly said that they wanted to create a strongly linear game so they could control the experience. You cannot all of a sudden hold it against them for creating a linear game. You may not agree with it, but you have to judge it accordingly.
Just like if you don't like the colour pink, and an artist uses the colour pink, you don't dimiss it. You judge it based on how he used the colour pink and weather he was successful or not.
I don't understand why reviewers (of anything) fail to understand this. That's why I've always like reading Roger Ebert's movie reviews. While I don't always agree with him, he often had the ability to judge what was on the screen for what it was, not what it wasn't.