Ah, it's been a while since I've seen Jim Sterling say something asinine. Oh how I don't miss it. I'd thought I'd seen the last of him when I stopped following Destructoid altogether a while back, but apparently that's not the case. How annoying. Thanks a lot for that, Penny Arcade Report.
I'll have to admit, I stopped reading this article at "pompous self-appointed custodians of culture" (pot, meet kettle), but I think I read enough to get the gist of it.
I've tried plenty of indie games that were, to put it mildly, pure crap. Maybe I'm just speaking for myself here, but I don't view the genre of "indie games" as some sort of pristine, monolithic, Platonic ideal that can do no wrong, ever. No, I judge indie games like I judge all other games: on a game-by-game basis. I will say, however, that one thing indie games do have going for them is that most of the time they don't have the extra baggage that most AAA games these days seem to have (draconian DRM, too expensive/too prevalent DLC, $60-plus price tags, etc.) which is part of the reason they are so appealing, generally speaking. That's something to keep in mind.
I'll have to admit, I stopped reading this article at "pompous self-appointed custodians of culture" (pot, meet kettle), but I think I read enough to get the gist of it.
I've tried plenty of indie games that were, to put it mildly, pure crap. Maybe I'm just speaking for myself here, but I don't view the genre of "indie games" as some sort of pristine, monolithic, Platonic ideal that can do no wrong, ever. No, I judge indie games like I judge all other games: on a game-by-game basis. I will say, however, that one thing indie games do have going for them is that most of the time they don't have the extra baggage that most AAA games these days seem to have (draconian DRM, too expensive/too prevalent DLC, $60-plus price tags, etc.) which is part of the reason they are so appealing, generally speaking. That's something to keep in mind.
no subject
Date: 2012-04-26 01:03 pm (UTC)From:All the things you mentioned that AAA games are doing are negative things to me. That means starting at that 60 bucks, we start hacking away at what the game is valued at to me. If there's 30 bucks of DLC for the 60 dollar game, I doubt I'll pay more than 30 for it new. And that's even assuming I'll pick it up to begin with.
Draconian DRM (online validation or online connection required for non-online games) translates to me that the game is a rental. I don't spend 20 bucks on a rental let alone 60.
And the list goes on and on as I've ranted on about in the past countless times. Indie devs get no breaks on these points, but luckily for them they don't start off with a bad reputation to start with by being associated with a big name publisher that's done the above countless times in the past.
Case in point: Terraria. I know I'd love the game, but I'm not willing to sign up for Steam which for all practical purposes IS drm. As such I'm not spending money on it. I'll go play something else and I'm not going to miss it. (The same way I don't miss a LOT of AAA titles.)
If they sold it through GOG.com without any online verification/etc things, I'd probably buy it without waiting for it to go on sale. They don't do that, primarily because they fear piracy and all that. That's fine, but it's cost them at least 1 sale, and I doubt I'm the only one.
no subject
Date: 2012-04-26 03:18 pm (UTC)From:no subject
Date: 2012-04-26 07:54 pm (UTC)From: