*facepalm*
If your game (or genre) is one where "toxicity" is an actual thing, and you're feeling the need to hand out tangible rewards to players just for displaying basic human decency toward other players, then that says quite a lot about your game (or genre) and the people who play it.
If your game (or genre) is one where "toxicity" is an actual thing, and you're feeling the need to hand out tangible rewards to players just for displaying basic human decency toward other players, then that says quite a lot about your game (or genre) and the people who play it.