Apparently that guy has a meltdown every other day. If anything he sucks at PR and should get off the internet in the interest of his company. He really doesn't know how to respond to people.
I also agree with the whole ripping out content issue. These days (And for many years now already) it's hard to defend the position of "Oh they just didn't have time to put the game in proper, that's why it's sold separately." excuse. It's painfully obvious that the only reason they "ran out of time" is because the deliberately didn't allocate time to it in the first place. And they have plenty of excuses to go when that doesn't work as well. Like for example when games are localized that were out in Japan, dlc and all, for up to years already before being localized. "Oh well Japanese players had to pay for the DLC, so it wouldn't be fair to to THEM to give it to YOU for free." Amazing how there's always an excuse.
Personally, I -do- split the definition of DLC and micro-transaction somewhat although I hate both. I consider any consumable one-time use DLC to be a "micro-transaction". Lootboxes fall into that, as does paying for virtual money for use in the game, even if the items that fall from the lootbox or are bought with the virtual currency are "permanent". I reserve DLC to being when you're paying an upfront cost for a specific permanent perk. So buying a costume could actually fall under either definition depending on how you're expected to purchase it.
I repeat though, I still utterly hate both. The types of "good" DLC are so vanishingly small and overwhelmingly distorted that it's hard consider any DLC as "good" anymore.
I might just go over to my blog and rant on that...
Anyway back to CEO Baby, yeah he totally fucked up the response he should have given. As Ian said, he should have just clarified himself, apologized for being unclear, and moved the fuck on.
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Date: 2019-05-11 08:47 pm (UTC)From:I also agree with the whole ripping out content issue. These days (And for many years now already) it's hard to defend the position of "Oh they just didn't have time to put the game in proper, that's why it's sold separately." excuse. It's painfully obvious that the only reason they "ran out of time" is because the deliberately didn't allocate time to it in the first place. And they have plenty of excuses to go when that doesn't work as well. Like for example when games are localized that were out in Japan, dlc and all, for up to years already before being localized. "Oh well Japanese players had to pay for the DLC, so it wouldn't be fair to to THEM to give it to YOU for free." Amazing how there's always an excuse.
Personally, I -do- split the definition of DLC and micro-transaction somewhat although I hate both. I consider any consumable one-time use DLC to be a "micro-transaction". Lootboxes fall into that, as does paying for virtual money for use in the game, even if the items that fall from the lootbox or are bought with the virtual currency are "permanent". I reserve DLC to being when you're paying an upfront cost for a specific permanent perk. So buying a costume could actually fall under either definition depending on how you're expected to purchase it.
I repeat though, I still utterly hate both. The types of "good" DLC are so vanishingly small and overwhelmingly distorted that it's hard consider any DLC as "good" anymore.
I might just go over to my blog and rant on that...
Anyway back to CEO Baby, yeah he totally fucked up the response he should have given. As Ian said, he should have just clarified himself, apologized for being unclear, and moved the fuck on.