(Follow-up to this.)
This post will probably be a wee bit more spoiler-ish, but I'll still try to keep it as vague as I can.
So, I've played through it again, with the commentary turned on. As per usual with Wadjet Eye Games, the commentary was (and the bloopers were) highly entertaining and informative.
This time, I played as a female police officer. (The first time through, I played as a male actor.) That leaves the bartender origin for any future third playthrough. Also, this time, I went solely with Mandana and Vicki as my companions, leaving Logan and Eli to warm the subway seats (aside from the rare couple of times that the game forces them into your party).
On the one hand, the game is not hugely different on a replay, at least as far as overall plot and setting and scenes and such. On the other hand, the puzzles and such were definitely solved in different ways when using Mandana and Vicki, compared to Eli and Logan. For one thing, it was sad to have to ignore all the ghosts, since Logan wasn't around to talk to them. Also, no fire-reading with Eli this time. Mandana was mostly useful either to open some locked doors (or kill things) with her sword and to bypass a few dialogue barriers through using her as a half-human lie detector. And Vicki was cool to bring along because she personally knew all of the current and former police officer characters you encounter (in addition to me playing as a cop this time), and I'm pretty sure you encounter at least one cop/former cop in every mission, sometimes several. Also, she has a gun, which comes in handy on occasion. And, of course, the semi-random character banter was way different with a half-jinn and a former cop (again, in addition to the PC also being a former cop in this case) in the party from what it was with a fire mage and a spirit medium in the party. It'll be interesting to see, someday, eventually, what all the other party combinations talk about. And for whatever origin you pick, the game does a pretty good job of sprinkling that pretty thoroughly through the story, so that's pretty cool, too.
Oh, and in this playthrough, if a thing could be killed, I definitely killed it, whereas in my first game, I spared all the things that could be spared. (But even so, there are still some sort of half-and-half secondary solutions that I haven't done yet either, which I'll probably do on the bartender playthrough, whenever I do that someday.) That certainly made the endgame section play out quite differently. For instance, in my first playthrough, all my companions made it to the final screen, but in this second one, none of them did.
So yeah, once again, I highly recommend Unavowed. (Even if you haven't ever played any of the Blackwell games. But especially if you've played all of the Blackwell games.)
This post will probably be a wee bit more spoiler-ish, but I'll still try to keep it as vague as I can.
So, I've played through it again, with the commentary turned on. As per usual with Wadjet Eye Games, the commentary was (and the bloopers were) highly entertaining and informative.
This time, I played as a female police officer. (The first time through, I played as a male actor.) That leaves the bartender origin for any future third playthrough. Also, this time, I went solely with Mandana and Vicki as my companions, leaving Logan and Eli to warm the subway seats (aside from the rare couple of times that the game forces them into your party).
On the one hand, the game is not hugely different on a replay, at least as far as overall plot and setting and scenes and such. On the other hand, the puzzles and such were definitely solved in different ways when using Mandana and Vicki, compared to Eli and Logan. For one thing, it was sad to have to ignore all the ghosts, since Logan wasn't around to talk to them. Also, no fire-reading with Eli this time. Mandana was mostly useful either to open some locked doors (or kill things) with her sword and to bypass a few dialogue barriers through using her as a half-human lie detector. And Vicki was cool to bring along because she personally knew all of the current and former police officer characters you encounter (in addition to me playing as a cop this time), and I'm pretty sure you encounter at least one cop/former cop in every mission, sometimes several. Also, she has a gun, which comes in handy on occasion. And, of course, the semi-random character banter was way different with a half-jinn and a former cop (again, in addition to the PC also being a former cop in this case) in the party from what it was with a fire mage and a spirit medium in the party. It'll be interesting to see, someday, eventually, what all the other party combinations talk about. And for whatever origin you pick, the game does a pretty good job of sprinkling that pretty thoroughly through the story, so that's pretty cool, too.
Oh, and in this playthrough, if a thing could be killed, I definitely killed it, whereas in my first game, I spared all the things that could be spared. (But even so, there are still some sort of half-and-half secondary solutions that I haven't done yet either, which I'll probably do on the bartender playthrough, whenever I do that someday.) That certainly made the endgame section play out quite differently. For instance, in my first playthrough, all my companions made it to the final screen, but in this second one, none of them did.
So yeah, once again, I highly recommend Unavowed. (Even if you haven't ever played any of the Blackwell games. But especially if you've played all of the Blackwell games.)