My sleep schedule has been totally fubar'd this past week.
I was sick on Wednesday so went to bed around 10:30pm. I woke up at around 9:30am, long enough to send off an email to my game dev team letting them know I wouldn't be there, then went back to bed until around 12:30pm or so.
I went to my evening classes on Thursday and didn't get home until around 10:00pm, and went to bed almost immediately after I got home as I was still feeling pretty poorly. I didn't wake up until around 1:00pm.
On Friday, I stayed up until around 4:30am playing Rule of Rose, and didn't actually go to bed until around 6:30am. I was in bed until around 3:30pm.
Yet, on Saturday, I went to bed at around 12:30am even though I'd only been up for around nine hours or so. Even so, I'm pretty sure I was awake at least until 2:00am or so, though not sure how much beyond that. I woke up at around 12:30pm.
And now, here it is almost 3:30am and I'm still idling in front of the computer rather than going to bed. I don't have to be at school until 11:00am, so I can still get a fair-to-middlin' 6 to 6.5 hours of sleep in if I go to bed, like, now, assuming I actually fell asleep as soon as I went to bed, which is doubtful.
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In other news, I got the soundtrack for Rule of Rose yesterday from Galbadia Hotel. This certainly isn't the kind of music that I normally listen to, even as far as video game music goes, which is quite varied... but I think I'd have to place it near the top of my favorites list. At least for now, and perhaps even for all-time, along side others such as Shivers 2: Harvest of Souls (still at the top, by a slim margin) and Silent Hill (the whole damn series).
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Also, something I found on Destructoid today: I, Mario. The quickest way (but perhaps not entirely the most accurate way) to describe this would be "American McGee's Super Mario Brothers". Except, you know, it has nothing to do with American McGee. Basically, they're taking Super Mario Brothers and kind of remaking it in a more realistic light. As such, it will be much darker and more disturbing and creepier than the original series (thus the comparison to "Alice"). I'm of two minds about this. I really, really dig the concept of this. On the other hand, I was looking at their forums for the game concepts, and they seem to be placing far too much emphasis on so-called "realism" and a need for rational, scientific explanations for everything. For instance, this is a game that will have talking mushrooms and flying turtles (like the original Mario games, of course), but they're having an argument over a shrinking ray and how it's not "realistic" and too "cartoony" for their game, some of them citing esoteric concepts like atomic decomposition or molecular compression for why the shrink ray would be totally unrealistic. Seriously, WTF?
They're still only in the earliest of planning stages though, as far as I can tell, so it's nothing at all to get excited over really. Especially given that it's incredibly likely that Nintendo will eventually FOX them in the ass so hard that they'll be picking crap out of their teeth for months afterward. I wonder why people bother with projects like this, honestly, as cool or interesting as they may well be. Aside from rare instances like various King's Quest games, these kind of fan-made games almost invariably get shut down by the original copyright holders.
At any rate, it apparently started as a discussion on the OCRemix forums, so if nothing else at least the music should be good, even if the rest of the project ends up not going anywhere or getting killed by Nintendo.
I was sick on Wednesday so went to bed around 10:30pm. I woke up at around 9:30am, long enough to send off an email to my game dev team letting them know I wouldn't be there, then went back to bed until around 12:30pm or so.
I went to my evening classes on Thursday and didn't get home until around 10:00pm, and went to bed almost immediately after I got home as I was still feeling pretty poorly. I didn't wake up until around 1:00pm.
On Friday, I stayed up until around 4:30am playing Rule of Rose, and didn't actually go to bed until around 6:30am. I was in bed until around 3:30pm.
Yet, on Saturday, I went to bed at around 12:30am even though I'd only been up for around nine hours or so. Even so, I'm pretty sure I was awake at least until 2:00am or so, though not sure how much beyond that. I woke up at around 12:30pm.
And now, here it is almost 3:30am and I'm still idling in front of the computer rather than going to bed. I don't have to be at school until 11:00am, so I can still get a fair-to-middlin' 6 to 6.5 hours of sleep in if I go to bed, like, now, assuming I actually fell asleep as soon as I went to bed, which is doubtful.
-----
In other news, I got the soundtrack for Rule of Rose yesterday from Galbadia Hotel. This certainly isn't the kind of music that I normally listen to, even as far as video game music goes, which is quite varied... but I think I'd have to place it near the top of my favorites list. At least for now, and perhaps even for all-time, along side others such as Shivers 2: Harvest of Souls (still at the top, by a slim margin) and Silent Hill (the whole damn series).
-----
Also, something I found on Destructoid today: I, Mario. The quickest way (but perhaps not entirely the most accurate way) to describe this would be "American McGee's Super Mario Brothers". Except, you know, it has nothing to do with American McGee. Basically, they're taking Super Mario Brothers and kind of remaking it in a more realistic light. As such, it will be much darker and more disturbing and creepier than the original series (thus the comparison to "Alice"). I'm of two minds about this. I really, really dig the concept of this. On the other hand, I was looking at their forums for the game concepts, and they seem to be placing far too much emphasis on so-called "realism" and a need for rational, scientific explanations for everything. For instance, this is a game that will have talking mushrooms and flying turtles (like the original Mario games, of course), but they're having an argument over a shrinking ray and how it's not "realistic" and too "cartoony" for their game, some of them citing esoteric concepts like atomic decomposition or molecular compression for why the shrink ray would be totally unrealistic. Seriously, WTF?
They're still only in the earliest of planning stages though, as far as I can tell, so it's nothing at all to get excited over really. Especially given that it's incredibly likely that Nintendo will eventually FOX them in the ass so hard that they'll be picking crap out of their teeth for months afterward. I wonder why people bother with projects like this, honestly, as cool or interesting as they may well be. Aside from rare instances like various King's Quest games, these kind of fan-made games almost invariably get shut down by the original copyright holders.
At any rate, it apparently started as a discussion on the OCRemix forums, so if nothing else at least the music should be good, even if the rest of the project ends up not going anywhere or getting killed by Nintendo.