kane_magus: (Default)
Real headline, which wouldn't fit in the Dreamwidth subject field because of course it wouldn't: "EA and a studio reportedly invested $125 million making a new singleplayer IP with zero microtransactions, no grind, a shorter running time, and guess what: 'No one bought it'"

I simply decided to replace that headline with a slightly shorter, more accurate alternative.

Also, this here article is the first time I've ever heard of this game, so it looks like all that money EA spent on advertising this crap was well spent. *eye roll* And as one of the comments mentions, Immortals of Aveum is one of the most generic, banal titles for a video game that I've heard in a while. To me, it just conjures images of garbage-tier MOBA games like Defense of the Ancients or League of Legends or whatever. *shrug*

Of course, the biggest reason this game didn't sell well is almost assuredly due to the very simple fact that it was a game that was published by Electronic Arts. You know, a publisher that has been notoriously anti-singleplayer for over a decade now. Why should anyone trust them to publish a singleplayer game that is actually worth a damn? You reap what you sow, EA.
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kane_magus

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