"Video Games Europe, an industry lobby group, is now lobbying against the Stop Killing Games movement. I think we're stirring up the hive."
I (usually) watch these things, but I don't usually post them here, but this time, I just wanted to make a comment in response to something he showed in the video. He's talking, here, about all the "complexities" of making an online-only game that simply are not needed anymore once the game has reached the end of its life and has been (in an ideal world) simply released into the wild, rather than removed and destroyed forever, and there's a big list of "Examples of microservices NOT NEEDED for an end-of-life copy of a game." I'm just going to transcribe that list here. (pre-post EDIT) And boy did that take far longer than I was anticipating going into it, whew. (/pre-post EDIT)
( Massive bullet point list behind cut (seriously, you don't really need to look at this shit if you don't want to) )
That's probably not even close to everything on the full list. That's just what was scrolled on the screen in this video. (Also, my only real concern was making sure I didn't fuck up the formatting/nesting/look of the list [which I did a couple times and had to fix during the creation of this post], so if there were any typos made during the process of transcribing the actual list items that weren't in the list as shown in the Youtube video, then that is my fault, and I'll fix it if I notice it, but I don't really give much of a fuck anymore, either way.)
My comment is simply this: I don't need any of that shit at all, ever in any video game I play (or if that shit is in games I play or have played in the past [e.g. No Man's Sky, Minecraft, Star Trek Online, The Secret World, etc.], it doesn't directly affect me, because I ignore/don't use any of it as best as I am able, and if I must use/interact with such shit, I do so only extremely grudgingly). I don't care if the game is at "end-of-life" or if it's a newly bought game that only just released today (not that I buy games on release day anymore, of course). That is a big, huge, colossal part of why I don't play online-only games at all, to begin with. I simply don't play games that have that shit in them and avoid like the plague games that do have that shit in them (and I know about it). That is all. Simple as that.
So if, as Video Games Europe claims, "[the proposals put forward by Stop Killing Games] would curtail developer choice by making these video games prohibitively expensive to create" by, presumably, not having all that stupid, worthless horseshit in them (or by having to turn off/remove all that stupid, worthless horseshit when such a game reaches "end-of-life"), even if that was true, which it almost assuredly is not (as Ross himself states), then my only response is this: