kane_magus: (Default)
In addition to the ignominious Denuvo infestation, here is another huge reason not to buy Dragon's Dogma 2 right now. I'll be waiting for a "complete" version, with all the DLC included, Denuvo removed, and for that to hit a $12 sale ($12 being what I paid for the original game+all DLC). If that takes five to ten years, then so be it. (And, maybe, by then I will have a computer beefy enough to actually play it, too.)

Also, I normally hate "joke" reviews for games on Steam, but in this case, I will make an exception. I love that that is the current "most helpful" review.

Of course, none of that is going to matter, the game's going to sell like gangbusters, and video game consumers are going to once again prove that they're blithely willing to attach their lips to the sewer pipe and consume whatever the modern video game industry shits into their willing mouths.

Date: 2024-03-24 02:53 pm (UTC)From: [personal profile] owsf2000
owsf2000: (Default)
Optional consumable DLC isn't as innocent as some of them may want to think it is anyway. For that shit you end up having to come to the question of "Did they adjust the game design purely to make this 'optional' DLC even desirable?"

For instance, how rare are these things in-game. How much of these things do you need to use them effectively? For example, the packs of gems or whatever that you need to use to hire pawns from other people. Even if you can get those gems by just playing the game, what's the rate you earn them in the game? How many do you need to hire a pawn that's actually useful? If you find yourself looking at the DLC and saying "Wow that'll really speed up the process..." Then you can damned well believe the devs either lowered the drop rate of gems and/or increased the costs of pawns JUST to make you think that. Because the devs want you to buy those 'optional' DLCs. Or make you grind for hours and hours as punishment.

It's like the 'optional' DLC in other games that take all sorts of different forms. One game I played (Fairy Fencer iirc) has a level cap of 99. With that level you can technically complete the base game. You can NOT beat new game+ however, which makes you go through the entire game again, but with boss levels going up and up and up. Which is why they have 3 separate 'optional' DLCs that allow you to increase the level cap by 300 levels. So a maximum ultimate level of 999. I think there's a good end associated with that new game plus, but given I won't buy those level cap unlocks I can't say for sure. That was the impression I got from it though.

Then in other games you have bonus stat DLCs that are "totally optional" as well. But the entire game is a massive grind, particularly the first 99 levels which covers the base story of the game. (Talking about the Disgaea series here). You can either grind for hours going over the same maps over and over or you can buff up and not worry about it as much. Granted Disgaea always had grind to it since the start, but it definitely felt worse to me when the series hit the PS3 where microtransactions became possible.

That's really the easiest way to see how DLC truly affected games - take a look at the jrpg franchises that started on the PS2 or earlier, then compare the newer PS3-and-later games in the franchise to the original games.

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