"We, the game creators, were increasingly expected to listen to the sales team"
My opinion on this is that Tomohiro Nishikado is 100% correct. (I would go one step further and say that the fact that they even had a "sales team" at all was the first red flag. "Sales teams" are a huge part of why the modern video game industry is so godawful now.)
My opinion on this is that Tomohiro Nishikado is 100% correct. (I would go one step further and say that the fact that they even had a "sales team" at all was the first red flag. "Sales teams" are a huge part of why the modern video game industry is so godawful now.)
Yes ...
Date: 2025-05-15 09:34 pm (UTC)From:I on the other hand use these methods of inspiration:
* mining fanfic to see what people love so much they will make it themselves is necessary.
* lived experiences from a colorful life.
* prompt calls where my fans can ask for what they want and get it.
* handbuilding things out of loose parts.
* looking for gaps in extant offerings.
* new trait? Trait-having hero!
Re: Yes ...
Date: 2025-05-16 05:54 pm (UTC)From: