"Are We Too Generous to Indie Games?"
Apr. 25th, 2012 09:56 amAh, it's been a while since I've seen Jim Sterling say something asinine. Oh how I don't miss it. I'd thought I'd seen the last of him when I stopped following Destructoid altogether a while back, but apparently that's not the case. How annoying. Thanks a lot for that, Penny Arcade Report.
I'll have to admit, I stopped reading this article at "pompous self-appointed custodians of culture" (pot, meet kettle), but I think I read enough to get the gist of it.
I've tried plenty of indie games that were, to put it mildly, pure crap. Maybe I'm just speaking for myself here, but I don't view the genre of "indie games" as some sort of pristine, monolithic, Platonic ideal that can do no wrong, ever. No, I judge indie games like I judge all other games: on a game-by-game basis. I will say, however, that one thing indie games do have going for them is that most of the time they don't have the extra baggage that most AAA games these days seem to have (draconian DRM, too expensive/too prevalent DLC, $60-plus price tags, etc.) which is part of the reason they are so appealing, generally speaking. That's something to keep in mind.
I'll have to admit, I stopped reading this article at "pompous self-appointed custodians of culture" (pot, meet kettle), but I think I read enough to get the gist of it.
I've tried plenty of indie games that were, to put it mildly, pure crap. Maybe I'm just speaking for myself here, but I don't view the genre of "indie games" as some sort of pristine, monolithic, Platonic ideal that can do no wrong, ever. No, I judge indie games like I judge all other games: on a game-by-game basis. I will say, however, that one thing indie games do have going for them is that most of the time they don't have the extra baggage that most AAA games these days seem to have (draconian DRM, too expensive/too prevalent DLC, $60-plus price tags, etc.) which is part of the reason they are so appealing, generally speaking. That's something to keep in mind.