What Remains of Edith Finch
Dec. 4th, 2020 09:43 pmThe game. (On Steam and GOG. Also consoles.)
Not going to say a whole lot, because of spoilers.
It's a really short game. Steam says I spent 2.6 hours on it (though I have a few achievements I could get, if I want to bother, which might add another 30-60 minutes to that, maybe [EDIT] 3.1 hours total, after getting the last four achievements I'd missed [/EDIT]). It's a "walking simulator." Mostly. There are... I don't want to call them "mini-games," because it kind of feels like it cheapens them to call them that... There are... "gameplay interludes" interspersed through the main "gameplay" of just walking around and looking at stuff.
The story (including, especially, the gameplay interludes) is kind of fucked up. Not really in a "horror"-ish way, but sort of? More surreal than horror, I guess. Fucked up in a good way.
I figured out what was probably the main "plot twist" almost immediately, though, simply by looking down at my character after starting the game. I won't say it here, in case it isn't as obvious as I thought it was, but... yeah, anyway. It didn't detract from the game at all to already know what the "big twist" was, and they pretty much all but come out and tell you about halfway in, anyway... and it's not really all that big of a "twist," to begin with.
In any case, I'd recommend it. It's pretty cool, at least if you like story-focused "walking simulator" games that you can finish in just two or three hours.
There is also a a game that might be a sort of sequel/prequel to What Remains of Edith Finch, too, or some people theorize that it could be, but I haven't played that one yet, myself, so I don't know for sure.
Not going to say a whole lot, because of spoilers.
It's a really short game. Steam says I spent 2.6 hours on it (though I have a few achievements I could get, if I want to bother, which might add another 30-60 minutes to that, maybe [EDIT] 3.1 hours total, after getting the last four achievements I'd missed [/EDIT]). It's a "walking simulator." Mostly. There are... I don't want to call them "mini-games," because it kind of feels like it cheapens them to call them that... There are... "gameplay interludes" interspersed through the main "gameplay" of just walking around and looking at stuff.
The story (including, especially, the gameplay interludes) is kind of fucked up. Not really in a "horror"-ish way, but sort of? More surreal than horror, I guess. Fucked up in a good way.
I figured out what was probably the main "plot twist" almost immediately, though, simply by looking down at my character after starting the game. I won't say it here, in case it isn't as obvious as I thought it was, but... yeah, anyway. It didn't detract from the game at all to already know what the "big twist" was, and they pretty much all but come out and tell you about halfway in, anyway... and it's not really all that big of a "twist," to begin with.
In any case, I'd recommend it. It's pretty cool, at least if you like story-focused "walking simulator" games that you can finish in just two or three hours.
There is also a a game that might be a sort of sequel/prequel to What Remains of Edith Finch, too, or some people theorize that it could be, but I haven't played that one yet, myself, so I don't know for sure.