kane_magus: (Default)

All right, so, Yoku's Island Express (which is currently on an 80%-off sale on Steam, for $3.99 USD, until June 27) can probably be best described as "Metroidvania pinball." Steam says I played it for 10.7 hours, and the game save considers itself to be 100% complete (even though I didn't get all of the Steam achievements for the game, and since some of them are dumb busywork stuff like "toot the noisemaker 1000 times" or whatever, I probably won't bother).

You're playing as Yoku, a dung beetle, who arrives on an island at the start of the game to begin his (or maybe her, as I don't recall the game ever really specifying if Yoku is male or female) job as the new postmaster. Ostensibly, your job is to deliver mail and such, which you do over the course of the game, but ultimately your job is to save the island from destruction, as becomes clear pretty early on.

So yeah, it's Metroidvania in that you're traversing a big open world area (with a few different "biomes" like "the desert area" and "the snowy area" and "the watery area" and such), finding new gear that lets you get to places you couldn't otherwise get too, and all that stuff. The Metroidvania part of the game is great.

And it's pinball in that you're very frequently encountering areas that are... well... basically just big pinball machines. The pinball part is... okay, I guess. It can be rather frustrating at times, especially those times when you know what you need to do to progress, but it's just a matter of getting Yoku and his/her little ball to cooperate. That said, even I managed to 100% the game (according to the save file, not Steam's achievement acquisition), and I'm not even really into pinball all that much. For the most part, I liked it well enough that I didn't ever rage-quit (though I did "this is exhausting, I'm done for now"-quit a few times). Basically, if you hate pinball, maybe avoid this game, but if you like pinball or, at least, are indifferent to it, then I would recommend this game.

Also... this might be one of those "better played with a controller, rather than keyboard" kind of games. Though, again, I managed to 100% it using keyboard, so... *shrug* (For what it's worth, it's also on consoles, like the Switch, PS4, etc.)

One hint/tip: when in doubt, try to find an explosive slug (it'll make sense eventually) and use it to launch yourself to a place that otherwise may look utterly inaccessible. The source of explosive slugs sometimes may be much farther away from the goal than other times, though. And it may take (more than) a few tries to properly line up the slug-side of your little ball to get the launch angle correct.
kane_magus: (Default)
(Consider this to be "part two" of the series of video game related posts I mentioned a few days ago.)

Spiritfarer. Available on Steam and GOG.com, as well as on Switch, PS4, and X-bone.

This is sort of a weird mix of platformer, adventure, city builder, and farming sim. You play as Stella (and her cat, Daffodil, if you do the local co-op thing, which I don't have the means to do) who becomes the new "Spiritfarer" at the start of the game. A psychopomp, in other words.

Soon after the game starts, you acquire a large boat, which is where you'll probably spend most of your time in the game. As you travel from island to island, you'll eventually meet several spirits who will join you on your ship (after you do a quest or two or ten for some of them). While on the ship, they'll give you additional specific tasks that they want you to do, such as building them a certain building, or giving them a certain meal, or bringing them a certain item, either one that you create yourself or one that you find somewhere in the world. You can build a bunch of different buildings and such on the ship, and after you build the right ones, you'll gain access to the ability to cook food, farm crops, raise livestock, smelt ore, weave fabric, and so on and so forth. There are also several different mini-games that you'll come across while traveling the world that will gain you unique items, such as literally catching lightning in a bottle as one example. And you'll need a lot of that stuff and all the other stuff you make or find in order to upgrade your boat, as there are some areas you can't get to until you have certain upgrades. Unfortunately, in particular the ones that let you reach new areas, some of these upgrades require "spirit flowers," which you only get after you take a spirit to the "Everdoor," which means it's not possible to have all the spirits on the boat at the same time. Also, throughout the course of the game, you will get Metroidvania-like personal upgrades, like double-jumping and gliding and such, which will allow you to get to areas of the platforming-stage-ish islands that you can visit that you otherwise would be unable to reach.

It's also a story-based game. Each spirit has their own tale, which you'll eventually learn as you get to know them. All of them are tied to Stella in some way or other, either by being a family member or someone she had worked with in the "real world." And, of course, the game being what it is, these stories are usually pretty sad in some way. The worst, or at least most hard-hitting for me, were the two that involved the spirit becoming stricken with dementia over the course of their stay on the boat (one was way worse than the other, and it reminded me too much of my own mother, as she was in the end). But all of them are pretty sad at the end, when you have to take each spirit to the Everdoor.

Honestly, for me, it was all about the day to day chores, like watering the crops or shearing the sheep or picking the fruit or milking the cow or cooking food for the passengers or whatever. There was just something relaxing about loading into the game and doing all of that stuff. Even after you upgrade your boat so that it doesn't move so slowly, you'll still usually have plenty of time to do stuff on the boat between moving from one place to the next, and that's even if you use the fast travel walrus, which I rarely did. And then, even when you arrive, nothing is forcing you to immediately leave the boat.

Mild spoilers after this point.



Mild spoilers behind cut )



So yeah, I'd recommend Spiritfarer. I will say this, too: this is the only game, so far, for which I've separately and after the fact bought the digital artbook. (Any other game for which I may have gotten such a thing, I did so only because the version of the game I bought simply came with it already included, and I most likely would not have bought it separately otherwise.)
kane_magus: (Default)
Just finished Ara Fell: Enhanced Edition. It's pretty cool. Shades of old-school SNES RPG (intentional, of course). The story is fairly typical, i.e. you're playing as a normal person who gets wrapped up into a huge "save the world" plot, but it's still pretty good. (It's technically not a "you're the chosen one" plot, as basically anyone could have stumbled onto the MacGuffin that got the plot rolling, but... yeah, it's pretty much an "only you can save the world now" plot. In any case, as with most stories, it's the little things, the details, that make it unique, even if it's not super-original overall. And... I've long been a believer of the notion that originality isn't exactly the be-all end-all of storytelling, anyway, so I'm not sure why I'm harping on this point in the first place, really.)

I thought at first it was just going to be yet another of the roughly forty billion or so RPG Maker games you can find on Steam lately (not that it necessarily would have been a bad thing if it had been), but it's got more than that going for it. Helps that the Enhanced Edition was remade in Unity with new stuff that wasn't in the original. The original RPG Maker 2003 version is included as well, at least on PC, but I haven't played that version and probably won't.
kane_magus: (Default)
Just finished Lair of the Clockwork God. It's a sort of sequel to Ben There, Dan That and Time Gentlemen, Please!, though you don't really need to have played either of those two for this, as the story of Lair of the Clockwork God (which is full of British humor and heavy satire of modern video gaming and other current events) is stand-alone. The first two are still pretty cool though, so I'd recommend them, too.

So, instead of being a pure point-and-click style adventure game like the first two games, this one is a weird little hybrid platformer and adventure game. Dan has apparently moved on from his adventure game roots and is now a platform character, i.e. running, jumping, and, eventually, shooting. Ben, however, steadfastly refuses to get involved with all of that running and jumping claptrap and sticks to the old-school adventure game ethos of looking at everything, talking to everybody, stealing everything that isn't nailed down (and sometimes even if it is nailed down), and combining those things into other things and using them on everything else. Given that both of these guys exist in the same world, it makes for some fairly unique gameplay. Or, rather, two different styles of otherwise bog standard gameplay mixed and mashed together in a unique way. It's pretty cool. Some of the platforming is actually pretty tough, though I never bothered to try lowering the difficulty setting, and as such, I can say that the game isn't too awfully hard.

Oh, and there's a prequel game to this (and the other two, I suppose), in the form of a visual novel, called Devil's Kiss (which you get free if you buy Lair of the Clockwork God), that tells the tale of the first meeting of Dan and Ben and their first adventure together. At one point in Lair of the Clockwork God, a password is needed which can only be obtained by playing Devil's Kiss. Or, you know, by looking up the solution online, which I ended up having to do, despite having played through Devil's Kiss three times prior to starting Clockwork God, as I had no real desire to reinstall it and replay it a fourth time just for a password, even if it would've only taken maybe half an hour at most. The password was, in retrospect, stupidly simple (thatsthejoke.jpg). Basically, if you play Devil's Kiss, pay attention to Dan's dog's name, Dan's locker number, and Dan's mother's maiden name. In fact, honestly, I'd say it might be better to play Clockwork God up to the point where you need the password, then play Devil's Kiss, then go back to Clockwork God.

Subnautica

Jan. 6th, 2021 05:02 pm
kane_magus: (Default)
I just finished my playthrough of Subnautica. (Also on PS4, Switch, and X-bone.) It's pretty cool.

Basic gist, the starship you were on crashes on an alien world that is almost entirely ocean and you have only what's on your lifepod and what you can find on the planet itself in order to survive and, ultimately, escape. Lots of exploring, lots of crafting, some base-building, vehicles. There's a story line, which is mostly (but not entirely) through PDA logs you find, radio messages you receive, and scans you do of things as you play.

And, of course, almost the entire thing is underwater. I don't know what it is about video games that take place mostly underwater, but I just really like them. Any game that lets you do stuff in underwater environments, even if it's not necessarily the main focus of the game, is cool, in my book (e.g. Aquaria, Ecco, Minecraft, and such).

Now I'm just waiting for the sequel to come out of Early Access (and, of course, to hit a sale similar to the one I got for the original). (EDIT 2) And if you care, here's my post about the sequel, as well. (/EDIT 2)

Oh, and here's a Cuddlefish (with my base in the background), eggs for which you can find and hatch:

(EDIT) Image embed removed and replaced with a link, because Google Photos always shits the (em)bed. (/EDIT)
kane_magus: (Default)

"CD Projekt Red has apologized for the Cyberpunk 2077 launch issues on PS4 and Xbox One."



This doesn't surprise me at all. The modern video game industry gonna modern video game, after all. CD Projekt (Red or otherwise) is not, and has never been, the messiah of the modern video game industry that far too many gullible dupes try to make it out to be. To steal from one of the comments under the above video, maybe they should rename themselves to "Seedy Projekt."

Ian is totally right. It's deception. It's absolute bullshit. And Pat's "crossing the Rubicon" point about no longer being able to rely on consoles to provide a consistent experience is a good one, too (if a bit behind the curve, because that's been the case for a while now, if not necessarily to such a huge degree as this).
kane_magus: (Default)
The game. (On Steam and GOG. Also consoles.)

Not going to say a whole lot, because of spoilers.

It's a really short game. Steam says I spent 2.6 hours on it (though I have a few achievements I could get, if I want to bother, which might add another 30-60 minutes to that, maybe [EDIT] 3.1 hours total, after getting the last four achievements I'd missed [/EDIT]). It's a "walking simulator." Mostly. There are... I don't want to call them "mini-games," because it kind of feels like it cheapens them to call them that... There are... "gameplay interludes" interspersed through the main "gameplay" of just walking around and looking at stuff.

The story (including, especially, the gameplay interludes) is kind of fucked up. Not really in a "horror"-ish way, but sort of? More surreal than horror, I guess. Fucked up in a good way.

I figured out what was probably the main "plot twist" almost immediately, though, simply by looking down at my character after starting the game. I won't say it here, in case it isn't as obvious as I thought it was, but... yeah, anyway. It didn't detract from the game at all to already know what the "big twist" was, and they pretty much all but come out and tell you about halfway in, anyway... and it's not really all that big of a "twist," to begin with.

In any case, I'd recommend it. It's pretty cool, at least if you like story-focused "walking simulator" games that you can finish in just two or three hours.

There is also a a game that might be a sort of sequel/prequel to What Remains of Edith Finch, too, or some people theorize that it could be, but I haven't played that one yet, myself, so I don't know for sure.
kane_magus: (Default)
Just completed my second playthrough of Timespinner (on Steam and GOG and consoles), which came pretty much immediately after the first playthrough.

It is a Metroidvania game, which takes place in a sort of fantasy/science fiction hybrid setting (though mostly fantasy-ish, I'd say). You play as Lunais, a girl who has been trained to be a Time Messenger, someone whose job is to go back in time to warn their clan of nomads of impending danger (when said danger would have been otherwise fatal to the clan). At the start of the game, the clan is attacked by the emperor of Lachiem, a star spanning empire, and Lunais is accidentally transported to their homeworld, when the operation of the titular Timespinner is interfered with. Eventually, she gains the ability to travel back and forth between two different time periods at will, on her quest to avenge her clan... or prevent them from ever being in danger in the first place. And as the story goes on, she finds out that things are more complicated than she thought at first.

So yeah, it's a pretty awesome game, I have to say. SNES style graphics, modern music appropriate to the setting, and the gameplay is pretty tight. I'd say that it is easily as good as Bloodstained or any of the IGAvania games (though you're not going to be getting souls/glyphs/shards/whatever from every single enemy in this game like you do in the later of those). I didn't run into any bugs, either, which is nice, for a change. As I said, I just completed a second playthrough, on Nightmare difficulty, in which enemies just hit way harder is all, and aren't really that much more difficult to kill, other than that, but then I was at like level 85 or some such by the end of the normal playthrough anyway, mainly because I went through the optional, randomized dungeon that opens up at the very end of the game several times before actually finishing the normal playthrough. (I'm not touching the "Nightmare, locked at level 1" option, though.) Also got all the Steam achievements, if anyone cares about that sort of thing, though I'd have never gotten at least one of them if I hadn't simply looked up how to get it.

There are four endings total, three of which you can get on the first, pre-new game plus playthrough, but to get the last requires another playthrough on new game-plus, since you have to make a choice at some point between one of two options. I saved the option that I felt would change the timeline the most for the new game plus playthrough, and I think that was a good decision.

In any case, I will be very interested in any potential sequel to this game (or perhaps another, separate, but similar game made by the same people).

Also, the game is very LGBTQ+ friendly, which, of course, obviously, has a bunch of homophobic/transphobic fucktards in the Steam forums and elsewhere whining about "SJW agenda" and such bullshit. Basically, according to them, "gaem has too much ghey therefore bad gaem." You know, like how it usually is with those dipshits.

Obligatory TVTropes link, though I'd recommend not looking at that until after playing the game itself.
kane_magus: (Default)
Huh... I had no idea that they were even working on a sequel to Bloodstained: Curse of the Moon (i.e. the prequel game to Bloodstained: Ritual of the Night... which I guess this new game is as well), but... there it is. How about that. That said, I never finished the first Curse of the Moon, so... *shrug* I'll still most likely get this one someday, even so.
kane_magus: (Default)
So after... that other post, I decided to buy and play through Night in the Woods.

It's pretty cool. The main content is in the storyline and dialogue, so you'll want to try to find all the hotspots where a conversation or a description can occur, as you explore the town. Some are in harder to reach places than others and require a bit of platforming. Also, as long as a conversation/description hotspot icon continues to be visible, that means there will be new dialogue to see. Once you've exhausted it all, the hotspot icon will go away (at least until a later day, anyway, though not necessarily every day). And more of the town will open up as the game progresses (sometimes seemingly for no apparent reason, i.e. for the first few days, Mae will refuse to go any farther west past the Click Clack Diner, and then, on like the fourth or fifth day, she just will, with no comment [at least that I saw, anyway]).

Basically, my main hint/tip for the game is to do everything else that you can possibly do during any given day prior to deciding to hang out with Bea or Gregg (or, at a couple points, Angus), because none of the other stuff ends the day, whereas choosing to hang out with one of the gang will end up with you back at home, ready to go to bed (or occasionally watching TV with dad first, if you choose to do that). Also, once the "investigation" stuff kicks in (see below), you will only be allowed to do two of the three possible events (woodland park, historical society, and graveyard), so decide who you want to go on an investigation with, as one of the three friends will not be possible to do on that playthrough. Sadly, I missed the one with Bea, because I was trying to save it for last, and then immediately after finishing the thing with Gregg (after having previously done the thing with Angus), it went straight into endgame, so I didn't get to do the one with Bea, despite having done everything else with Bea up to that point. If I'd known it was going to do that, I'd have done the event with Bea instead of Angus or Gregg (probably instead of Angus, since it would kind of make more sense to do the Angus thing when on a Gregg playthrough, probably, not that it really mattered either way).

The Big Plot™ stuff (which I won't spoil) that came up at around the halfway-ish point (aside from the one Weird Thing™ that happens much earlier) felt a little tacked on and forced, though, given that most of the game before that point was just normal, slice-of-life stuff, for the most part. I would have been perfectly okay if the entire game had just been Mae hanging out with her friends, and I would have preferred any Big Plot™ to have been a bit more... realistic in nature. But... eh, it was still pretty cool, I guess.

As for Mae, the player character, most of the time I felt like I could really identify with her. At one point, even, I actually said, out loud, "Mae Borowski is literally my spirit animal." Which was kind of weird since I was in a room by myself with nobody else in the house, at the time. However, there were other times where I had to wince at Mae's shitty behavior, wondering why the game was outright preventing me from playing Mae as not an asshole. I really hated that the game forced me to make Mae keep drinking the beer at the forest party, for instance. Most of the asshole-ish behavior was during the interactions with Bea, like at the college party. (Whenever I had to choose between hanging out with Bea or with Gregg, I always chose Bea, at least in this first playthrough, not because I didn't like Gregg, but because I liked Bea more. I'll probably go back and do crimes with Gregg later, someday.) But, on the whole, Mae was pretty cool.

So, yeah, despite any nitpicks, I'd recommend Night in the Woods.

Indivisible

Oct. 8th, 2019 02:11 pm
kane_magus: (Default)
Indivisible is now available on Steam and GOG and PS4 and X-bone and Switch. (EDIT) Just to note, it was via Super Best Friends Play that I first heard of this game. (/EDIT)

Disclaimer: I backed this game on KickstarterIndiegogo, back in the Precambrian era when I still gave a shit about paying into crowd-sourced projects like this. I have installed it and will probably play it some later today, but I haven't touched it yet. That said, I may hold off for a bit, at least until they get the below issue worked out in a satisfactory manner.

Behind cut for length )
kane_magus: (Default)
I haven't beaten it yet, but I'm almost 75% (map completion) into it, so I think I have a fairly good handle on it. So I'm going to share some tips that will make the game easier/cooler/less frustrating. Some of these might be pretty obvious, but whatever.

Behind cut for length )
kane_magus: (Default)
So, it looks like Shenmue 1 and 2 are coming to Steam in "2018" at some point. Probably related to the release of Shenmue 3, which is apparently set for "2018" as well. I'll believe it when I see it, but still... interesting.
kane_magus: (Default)
Before I even watch this video, I am going to go ahead and answer the question. Yes, absolutely, monetization is affecting game design. It has been doing so for years now. I and [personal profile] owsf2000 and many others have been ranting about this asinine horseshit for years. It fucking sucks fucking ass fucking hole. It always has fucking sucked fucking ass fucking hole. It will never not fucking suck fucking ass fucking hole.

Now, to actually watch the video.



Youtube embed behind cut )



I absolutely agree with this video. My only minor issue with the video is that it seems like Ryan and Mike are hugely behind the curve if they're seemingly only just now starting to notice this issue and to have a problem with it, due to "oh noes not muh zeldas" or whatever. Ignoring that quibble, yeah, like I said, 100% agreement with them. The whole goddamn thing goddamn sucks goddamn ass goddamn hole.
kane_magus: (kanethumb1)
So... I've gotten Youtube notifications about reaction videos from at least Super Best Friends, Cinemassacre, and Angry Joe (EDIT) and Pat the NES Punk (/EDIT) so far, but I haven't watched it (or any of those) myself yet.

I dunno... I'll just embed the tweets I made about this yesterday or whenever, because I'm too apathetic to even honestly rehash it here.

Twitter embeds behind cut )

I'll transcribe what I wrote in my pencil-and-paper journal yesterday, as well.

"A bunch of people I follow on Twitter were talking about the Nintendo Switch yesterday. Apparently, Nintendo had some kind of presentation about it, and they were reacting to that. I don't know... I just can't bring myself to care about it too much. The new Legend of Zelda game looks interesting, I guess. I didn't (and probably won't) watch the presentation, though, so that's still all I know is coming out for the new console. Meh."

I seriously don't know. I haven't even cared enough to watch shit about the Nintendo Switch, yet. Maybe if I ever get around to doing so, maybe I'll change my tune on it. I'd like to care, but... meh. I really haven't cared about any of the new consoles all that much lately. The only one that's even kind of interested me is the PS4, what with Final Fantasy XV and The Last Guardian and the upcoming Persona 5 (which I know next to nothing about, except that it's Persona 5) and all, but even then... fuckin' meh. It's not that I'm out of gaming altogether, because I still buy a ton of (dirt cheap) shit on Steam and GOG and such, but for the foreseeable future, I guess I am out of console gaming altogether.
kane_magus: (kanethumb1)
Here, have another post that consists entirely of embeds of tweets. This time it's not Donald Trump related, so there is that, at least.

Embedded tweets behind cut )
kane_magus: (kanethumb1)


I had a lot more to say here, at first, but in the end I decided to just delete all of it.

As such, all I'll say about this game for the time being is that I feel like I'm the kind of guy who would rather enjoy this game. I like the idea of it, at least what little I've heard of it. I have not been following any of the hype for this game up until now, aside from just the vague awareness that it is apparently A Thing™. I have not and will not read the Steam reviews for this game, because they are Steam reviews, which are, by and large, pretty much useless. I will wait for more general reviews from guys, such as Pat and Ian here, whose opinions I actually give more than two shits about.

However, very simply put, I do not like the idea of it to the tune of a full $60. I'll probably get it someday, if/when it ever hits a 60%-to-75%-off or so sale. Regardless of any other considerations, irrespective of how good (or not) the game may be, that great big sixty US dollars price tag can just go and fuck right the hell off, though.
kane_magus: (kanethumb1)
...and is currently sitting at an aggregate 4.2 user rating on Metacritic (for the PS4 version)[1] and a 44% "Mixed" user rating on Steam.

Yeah. How about that.

/me idly goes back to not giving a shit about Street Fighter V.

(Adding the asinine anti-singleplayer trend tag here, since Street Fighter V is retardedly online-only, but this is another case where I wish that I had originally made the tag be "asinine anti-offline trend" instead, since that's more what it's actually about, but I have linked to it too much in other posts to change it now.)

[1] - And notice how I didn't even mention what the aggregate score from the professional critics was, because I haven't given a shit about those guys for a very long while now. (Not that user ratings are all that much more useful on that site either, mind you, but still, in this case, I think it's not entirely out of line.)
kane_magus: (kanethumb1)

Looks like my guess that Kojima was most likely just burning vacation time before abandoning the sinking shit that is Konami was indeed pretty much the case, more or less.

Requiescat in pace, Konami. At this point, you won't be missed at all, at least not by me. It's a damn shame to lose Castlevania and Silent Hill and all, but... yeah, Konami is pretty much done now. Oh, I mean, yeah, sure, they'll probably still make money with all that mobile phone shit and the pachinko crap they're doing now, because apparently the Japanese eat that kind of shit right up, but as far as I personally am concerned, Konami has just been a corpse for a while now. Sad.

Silent Hill has practically been dead ever since Team Silent was disbanded. I like a couple of the later SH games kind of sort of okay, I guess. Homecoming and Downpour were not entirely shit (unlike Origins, which was entirely shit, at least to me, and is the only SH game I've played that I never bothered to actually finish), and Shattered Memories was actually pretty decent, I thought, but other than that, Silent Hill was pretty much over for me after SH3. The Room isn't quite as bad as people make it out to be, either (and, again, the same can be said for Homecoming and Downpour, too), but none of those really had the feel of Silent Hill to me. And as for Castlevania, though I liked the first Lords of Shadow well enough (but haven't touched the sequels yet), it similarly didn't feel like a CV game at all to me, and as such, Castlevania has been essentially dead since Koji Igarashi left the company. Hopefully Hideo Kojima can now get back to making original cool shit again, too, similar to IGA and Bloodstained, now that he (Kojima) is finally out from under the yoke of Konami in general and Metal Gear in particular. (For what it's worth, I haven't touched a Metal Gear game myself since MGS4, over five years ago, just to note.)

(EDIT)



Hrm. :/ Not quite sure what to make of that. I still have little interest in buying a PS4 at this point, but... well, we'll see what the nebulous future may hold, I guess.

(/EDIT)

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