I mostly agree with that Logan guy in this article. There are very few games for which I am still willing to pay full price at launch these days. (EDIT) And, wow, holy shit did I get super-burned on X Rebirth, enough so that there is now no game that I'm willing to pay full price for on launch, no matter how good it might very well be. I can wait. As for Last Guardian, it's pretty clear now that that game either is coming out for the PS4 or isn't coming out at all, and if it's the former, then it may as well be the latter, as far as I'm concerned at this point in time. (/EDIT) If I could get all of my games the same way I got Fallout 3 GotY and Fallout: New Vegas Ultimate (i.e. as much as 2-3 years after release for a combined total of around $20, including all DLC), I would totally do so.
Based on what that Evan guy was saying, if you play multiplayer games, then yeah, sure, buy it at launch or whatever. As for me, I don't play multiplayer games at all, so when I play a new game, it's as new to me when I first play it 3 years later as it would have been if I'd gotten it on launch day, and most likely a lot less buggy and broken.
"Listen, all I'm asking you to consider is this: How many indie developers' malnourished babies are you personally responsible for?"
Me, personally? Not a single, solitary one. Besides, what would those indie devs (or even mainstream devs, for that matter) rather have, me buy their game at a discounted price a few months/years after release, or me not buy their game at all, ever? Because if the choice was only ever between (over)paying full price, whether it's at launch or whenever, or giving it a pass entirely, in all but a very few cases I'm most likely just going to do the latter.
The last game that I bought at full price at launch was, I think, Skyrim. I wish now that I'd done with Skyrim what I did with Fallout 3 and New Vegas, as mentioned above. Thing is, I'll probably still do that when the time comes, same as I did with Fallout 3 (i.e. I originally bought Fallout 3, sans DLC, for full price at original launch).
Based on what that Evan guy was saying, if you play multiplayer games, then yeah, sure, buy it at launch or whatever. As for me, I don't play multiplayer games at all, so when I play a new game, it's as new to me when I first play it 3 years later as it would have been if I'd gotten it on launch day, and most likely a lot less buggy and broken.
"Listen, all I'm asking you to consider is this: How many indie developers' malnourished babies are you personally responsible for?"
Me, personally? Not a single, solitary one. Besides, what would those indie devs (or even mainstream devs, for that matter) rather have, me buy their game at a discounted price a few months/years after release, or me not buy their game at all, ever? Because if the choice was only ever between (over)paying full price, whether it's at launch or whenever, or giving it a pass entirely, in all but a very few cases I'm most likely just going to do the latter.
The last game that I bought at full price at launch was, I think, Skyrim. I wish now that I'd done with Skyrim what I did with Fallout 3 and New Vegas, as mentioned above. Thing is, I'll probably still do that when the time comes, same as I did with Fallout 3 (i.e. I originally bought Fallout 3, sans DLC, for full price at original launch).