kane_magus: (The_Sims_Medieval)
(EDIT)

1. Why I Am a Dota Expert
2. The Crude Birth of a Genre
3. The Camera
4. Scope, Scale, and War
5. Auto-Attacking
6. The Chess Pieces
7. Complexity Through Choice
8. Balance
9. Dota Obscura
10. Dota and Teamwork
11. Why Dota is "Toxic"
12. Why Dota is Acclaimed
13. Why Dota is Popular
Conclusion

And it's finished. I'll probably be going back and rereading this thing as a whole and then editing this post into a much more in-depth sort of thing at some point. Don't know when I'll get around to that though, and it'll probably be a while. (EDIT 2) Or, you know, never. (/EDIT 2)

(/EDIT)

Michael Lowell doesn't post often, but when he does, it's almost always worth a read (and this is just the part one introductory stuff, with more parts to come later). In this case, he articulates many of the reasons why I, personally, feel that "professional e-sports" is such a damn joke, and why games built entirely around "e-sports" are not necessarily as good as the self-proclaimed "experts" say they are. I've never played a MOBA game myself, so I couldn't tell you if they were genuinely good or bad, and I don't claim to be able to do so either. All I can tell you is that I have, and will always have, zero interest in playing such games, because the very concept of a "multiplayer online battle arena" holds no appeal to me whatsoever. Hell, I would play (and, indeed, have played, quite extensively*) a MMO game before I would play a MOBA game, and as I have said many times in the past, I generally loathe most MMO games.

* - Though, admittedly, I still play STO almost exclusively as a singleplayer game, aside from the occasional multiplayer PvE Borg invasion events, and I am glad that the game is designed well enough that it allows me to do so in an enjoyable manner. I tried a PvP event once, and only once, and I hated it so much that I warped out before it had barely even gotten underway.

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