Just finished Lair of the Clockwork God. It's a sort of sequel to Ben There, Dan That and Time Gentlemen, Please!, though you don't really need to have played either of those two for this, as the story of Lair of the Clockwork God (which is full of British humor and heavy satire of modern video gaming and other current events) is stand-alone. The first two are still pretty cool though, so I'd recommend them, too.
So, instead of being a pure point-and-click style adventure game like the first two games, this one is a weird little hybrid platformer and adventure game. Dan has apparently moved on from his adventure game roots and is now a platform character, i.e. running, jumping, and, eventually, shooting. Ben, however, steadfastly refuses to get involved with all of that running and jumping claptrap and sticks to the old-school adventure game ethos of looking at everything, talking to everybody, stealing everything that isn't nailed down (and sometimes even if it is nailed down), and combining those things into other things and using them on everything else. Given that both of these guys exist in the same world, it makes for some fairly unique gameplay. Or, rather, two different styles of otherwise bog standard gameplay mixed and mashed together in a unique way. It's pretty cool. Some of the platforming is actually pretty tough, though I never bothered to try lowering the difficulty setting, and as such, I can say that the game isn't too awfully hard.
Oh, and there's a prequel game to this (and the other two, I suppose), in the form of a visual novel, called Devil's Kiss (which you get free if you buy Lair of the Clockwork God), that tells the tale of the first meeting of Dan and Ben and their first adventure together. At one point in Lair of the Clockwork God, a password is needed which can only be obtained by playing Devil's Kiss. Or, you know, by looking up the solution online, which I ended up having to do, despite having played through Devil's Kiss three times prior to starting Clockwork God, as I had no real desire to reinstall it and replay it a fourth time just for a password, even if it would've only taken maybe half an hour at most. The password was, in retrospect, stupidly simple (thatsthejoke.jpg). Basically, if you play Devil's Kiss, pay attention to Dan's dog's name, Dan's locker number, and Dan's mother's maiden name. In fact, honestly, I'd say it might be better to play Clockwork God up to the point where you need the password, then play Devil's Kiss, then go back to Clockwork God.
So, instead of being a pure point-and-click style adventure game like the first two games, this one is a weird little hybrid platformer and adventure game. Dan has apparently moved on from his adventure game roots and is now a platform character, i.e. running, jumping, and, eventually, shooting. Ben, however, steadfastly refuses to get involved with all of that running and jumping claptrap and sticks to the old-school adventure game ethos of looking at everything, talking to everybody, stealing everything that isn't nailed down (and sometimes even if it is nailed down), and combining those things into other things and using them on everything else. Given that both of these guys exist in the same world, it makes for some fairly unique gameplay. Or, rather, two different styles of otherwise bog standard gameplay mixed and mashed together in a unique way. It's pretty cool. Some of the platforming is actually pretty tough, though I never bothered to try lowering the difficulty setting, and as such, I can say that the game isn't too awfully hard.
Oh, and there's a prequel game to this (and the other two, I suppose), in the form of a visual novel, called Devil's Kiss (which you get free if you buy Lair of the Clockwork God), that tells the tale of the first meeting of Dan and Ben and their first adventure together. At one point in Lair of the Clockwork God, a password is needed which can only be obtained by playing Devil's Kiss. Or, you know, by looking up the solution online, which I ended up having to do, despite having played through Devil's Kiss three times prior to starting Clockwork God, as I had no real desire to reinstall it and replay it a fourth time just for a password, even if it would've only taken maybe half an hour at most. The password was, in retrospect, stupidly simple (thatsthejoke.jpg). Basically, if you play Devil's Kiss, pay attention to Dan's dog's name, Dan's locker number, and Dan's mother's maiden name. In fact, honestly, I'd say it might be better to play Clockwork God up to the point where you need the password, then play Devil's Kiss, then go back to Clockwork God.