kane_magus: (Default)

All right, so, Yoku's Island Express (which is currently on an 80%-off sale on Steam, for $3.99 USD, until June 27) can probably be best described as "Metroidvania pinball." Steam says I played it for 10.7 hours, and the game save considers itself to be 100% complete (even though I didn't get all of the Steam achievements for the game, and since some of them are dumb busywork stuff like "toot the noisemaker 1000 times" or whatever, I probably won't bother).

You're playing as Yoku, a dung beetle, who arrives on an island at the start of the game to begin his (or maybe her, as I don't recall the game ever really specifying if Yoku is male or female) job as the new postmaster. Ostensibly, your job is to deliver mail and such, which you do over the course of the game, but ultimately your job is to save the island from destruction, as becomes clear pretty early on.

So yeah, it's Metroidvania in that you're traversing a big open world area (with a few different "biomes" like "the desert area" and "the snowy area" and "the watery area" and such), finding new gear that lets you get to places you couldn't otherwise get too, and all that stuff. The Metroidvania part of the game is great.

And it's pinball in that you're very frequently encountering areas that are... well... basically just big pinball machines. The pinball part is... okay, I guess. It can be rather frustrating at times, especially those times when you know what you need to do to progress, but it's just a matter of getting Yoku and his/her little ball to cooperate. That said, even I managed to 100% the game (according to the save file, not Steam's achievement acquisition), and I'm not even really into pinball all that much. For the most part, I liked it well enough that I didn't ever rage-quit (though I did "this is exhausting, I'm done for now"-quit a few times). Basically, if you hate pinball, maybe avoid this game, but if you like pinball or, at least, are indifferent to it, then I would recommend this game.

Also... this might be one of those "better played with a controller, rather than keyboard" kind of games. Though, again, I managed to 100% it using keyboard, so... *shrug* (For what it's worth, it's also on consoles, like the Switch, PS4, etc.)

One hint/tip: when in doubt, try to find an explosive slug (it'll make sense eventually) and use it to launch yourself to a place that otherwise may look utterly inaccessible. The source of explosive slugs sometimes may be much farther away from the goal than other times, though. And it may take (more than) a few tries to properly line up the slug-side of your little ball to get the launch angle correct.
kane_magus: (Default)

"It's up to Princess Zelda to save Hyrule in a brand-new The Legend of Zelda story."



Damn it, Nintendo... stop giving me reasons to maybe possibly reconsider my stance of probably never bothering to buy a Switch at some point.
kane_magus: (Default)
Full headline, because headline too big: "Switch emulator Yuzu is dead: abruptly settles lawsuit with Nintendo for $2.4 million in an enormous blow to console emulation"

*weary sigh*

So, basically, there goes Nintendon't yet again, trying to close the weak-hinged, broken-latched barn door, when all the horses are already long gone and never coming back, and Nintendon't didn't even realize that the wall of the barn opposite the door has been completely missing for the past half decade. Oh, well, at least they got $2.4 million this time. *eye roll*

This won't kill Switch emulation. It just means whoever takes up the Yuzu source code (because it is already out there and will forever continue to be already out there) will just rename it and be more clandestine about it (like, say, maybe not running a fucking Patreon). Besides, Yuzu isn't even the only Switch emulator that already exists.

Also, as has been proven time and time again, emulation is legal. Now, granted both Bleem and Connetix were essentially bludgeoned into nonexistence anyway via Sony's usage of the legal system as a battering ram, even though they won their cases. So even if the Yuzu guys could have won this, I get why they decided to just settle and be done with it, as it would have cost them more than that to "win" against Nintendon't. It sucks, but as we all know, the legal system favors those with more money, and Nintendon't certainly has more money than the Yuzu guys had.

But then Nintendon't didn't really sue Yuzu over the whole emulation thing, at least not directly. They sued them because Yuzu bypassed the DRM on the Switch. So... who the fuck knows if Yuzu would have actually won if they'd fought back, given the broken state of copyright law these days (not to mention the broken state of the courts in general these days). Another reason why they settled, I guess.

(Disclaimer: I don't really have a horse in this race because I never used Yuzu and don't have any interest in Switch emulation in general. I just think that copyright laws as they exist now are fundamentally broken, especially with regard to computer software, and that I'm sick of giant fucking companies being allowed to swing around the legal system like it's a baseball bat with nails driven through it.)
kane_magus: (Default)
"If you think the Super Nintendo is vintage, we have bad news."

Glorious.
Digital.
Future.

God.
Dammit.
Fuck.

Yeah, this is ancient news by Internet standards at this point, I guess. Still, it's just a reminder that the glorious digital future is neither glorious nor the future.

This doesn't affect me directly, because I never had either a 3DS (released in 2011) or a Wii U (released in 2012), and at this point I never will. However, this does make my interest in possibly owning any other current or future Nintendo consoles at some point, such as the Switch, continue to greatly wane, because the Switch (released in 2017) itself will become similarly "vintage" by these standards in probably less than a decade, too.
kane_magus: (Default)
"Another Code Recollection bundles the classic DS game with its Wii sequel, never released stateside"

Huh. Well, that's another incentive for me to possibly get a Switch at some point in the nebulous future, I guess.
kane_magus: (Default)
Loaded up Vampire Survivors after the latest update just to see how well the new engine does, and... yeah, it does pretty well. I did a couple of runs with Queen Sigma in order to make a couple of the most busted, frame rate-killing builds I could think of. By the 30 minute mark on each of those, they were still chugging along at mostly the same speed as when I started, even on my almost decade-and-a-half old CPU. On the older versions of the game, it would have become practically a 2-3 frames per second slideshow by that point.

One other thing I noticed is that everything (graphics, screen size, etc.) just seems slightly smaller now, which is kind of weird. Almost as if the top-down "camera" had been pulled "upward" to a slightly higher "elevation," if that makes any sense. In other words, I guess, you can see a bit more, now, but it's all smaller. Larger field of view. Zoomed out. Whatever.

As for the rest of what was updated, I don't care about multiplayer co-op (local or Remote Play or otherwise). End of story. And I don't have a Switch, so the fact that it is now available for that is completely irrelevant to me (and would probably remain so even if I did have a Switch). And aside from that, there was nothing new added to the game, in an actual gameplay sense (i.e. no new characters, weapons, stages, etc.)

If I want to scratch my Vampire Survivors itch beyond this, I'll probably go back to HoloCure (in which I just unlocked the last of the [at least current] character roster via the in-game gacha thing, which is... a start, I guess?)
kane_magus: (Default)
The contamination is getting ever worse.

Seriously, this is a real disincentive for me to ever want to buy a Switch now, just as it's a disincentive for me to want to buy any of the other consoles that are infected with this shitty malware.
kane_magus: (Default)

I want to get a Switch someday just for this game alone, if absolutely nothing else.

Yeah, since that previous post, I've basically been sitting here doing nothing but listening to various music on Youtube, which ended up being mostly video game music and covers/remixes. Certainly wouldn't be the first time.
kane_magus: (Default)
(Consider this to be "part two" of the series of video game related posts I mentioned a few days ago.)

Spiritfarer. Available on Steam and GOG.com, as well as on Switch, PS4, and X-bone.

This is sort of a weird mix of platformer, adventure, city builder, and farming sim. You play as Stella (and her cat, Daffodil, if you do the local co-op thing, which I don't have the means to do) who becomes the new "Spiritfarer" at the start of the game. A psychopomp, in other words.

Soon after the game starts, you acquire a large boat, which is where you'll probably spend most of your time in the game. As you travel from island to island, you'll eventually meet several spirits who will join you on your ship (after you do a quest or two or ten for some of them). While on the ship, they'll give you additional specific tasks that they want you to do, such as building them a certain building, or giving them a certain meal, or bringing them a certain item, either one that you create yourself or one that you find somewhere in the world. You can build a bunch of different buildings and such on the ship, and after you build the right ones, you'll gain access to the ability to cook food, farm crops, raise livestock, smelt ore, weave fabric, and so on and so forth. There are also several different mini-games that you'll come across while traveling the world that will gain you unique items, such as literally catching lightning in a bottle as one example. And you'll need a lot of that stuff and all the other stuff you make or find in order to upgrade your boat, as there are some areas you can't get to until you have certain upgrades. Unfortunately, in particular the ones that let you reach new areas, some of these upgrades require "spirit flowers," which you only get after you take a spirit to the "Everdoor," which means it's not possible to have all the spirits on the boat at the same time. Also, throughout the course of the game, you will get Metroidvania-like personal upgrades, like double-jumping and gliding and such, which will allow you to get to areas of the platforming-stage-ish islands that you can visit that you otherwise would be unable to reach.

It's also a story-based game. Each spirit has their own tale, which you'll eventually learn as you get to know them. All of them are tied to Stella in some way or other, either by being a family member or someone she had worked with in the "real world." And, of course, the game being what it is, these stories are usually pretty sad in some way. The worst, or at least most hard-hitting for me, were the two that involved the spirit becoming stricken with dementia over the course of their stay on the boat (one was way worse than the other, and it reminded me too much of my own mother, as she was in the end). But all of them are pretty sad at the end, when you have to take each spirit to the Everdoor.

Honestly, for me, it was all about the day to day chores, like watering the crops or shearing the sheep or picking the fruit or milking the cow or cooking food for the passengers or whatever. There was just something relaxing about loading into the game and doing all of that stuff. Even after you upgrade your boat so that it doesn't move so slowly, you'll still usually have plenty of time to do stuff on the boat between moving from one place to the next, and that's even if you use the fast travel walrus, which I rarely did. And then, even when you arrive, nothing is forcing you to immediately leave the boat.

Mild spoilers after this point.



Mild spoilers behind cut )



So yeah, I'd recommend Spiritfarer. I will say this, too: this is the only game, so far, for which I've separately and after the fact bought the digital artbook. (Any other game for which I may have gotten such a thing, I did so only because the version of the game I bought simply came with it already included, and I most likely would not have bought it separately otherwise.)
kane_magus: (Default)

"Last year, I did a series of videos of me playing me 3-year-old daughter's Mario Maker 2 levels. Now she's 4 and has designed some more stages for me to play, so let's see how they turned out and if I can actually complete them!"



Glad these videos are back again.
kane_magus: (Default)



I mean, sure, I could have just watched, you know, the actual thing, but this is fine, too.

For me, the big ones were probably Chrono Cross and Live A Live. If Mother 3 had been on there, which it was not, it would have been that, but I guess re-re-re-re-rereleasing EarthBound and Mother 1 again is okay, too. Some of the other stuff looked pretty good, too, but nothing was like "OMG I have to run out and buy a Switch right now today."

If I ever do get back into consoles at some point, though, I'll almost assuredly start with a Switch.
kane_magus: (Default)



I guess this led to something, after all. And it will come with Radical Dreamers, too.

Hope it's not Switch-exclusive. (And if it comes to PC, I hope it's not infested with Denuvo like pretty much every other Square Enix release has been lately.)
kane_magus: (Default)

"Enjoy the finale of me playing my 3-year-old daughter's Mario Maker 2 stages!"



Previous video here.

Sucks that this is the "finale," for whatever reason.
kane_magus: (Default)
Just finished Ara Fell: Enhanced Edition. It's pretty cool. Shades of old-school SNES RPG (intentional, of course). The story is fairly typical, i.e. you're playing as a normal person who gets wrapped up into a huge "save the world" plot, but it's still pretty good. (It's technically not a "you're the chosen one" plot, as basically anyone could have stumbled onto the MacGuffin that got the plot rolling, but... yeah, it's pretty much an "only you can save the world now" plot. In any case, as with most stories, it's the little things, the details, that make it unique, even if it's not super-original overall. And... I've long been a believer of the notion that originality isn't exactly the be-all end-all of storytelling, anyway, so I'm not sure why I'm harping on this point in the first place, really.)

I thought at first it was just going to be yet another of the roughly forty billion or so RPG Maker games you can find on Steam lately (not that it necessarily would have been a bad thing if it had been), but it's got more than that going for it. Helps that the Enhanced Edition was remade in Unity with new stuff that wasn't in the original. The original RPG Maker 2003 version is included as well, at least on PC, but I haven't played that version and probably won't.
kane_magus: (Default)

"Does Nintendo need fresh game IPs or are they good with their current roster of properties?"



Their take, and I agree, is that Nintendo has plenty of IPs already with which they're not currently doing anything. I'm not against Nintendo coming up with something new, but as Ian said, their problem isn't necessarily that they need new IPs, it's that they need to better manage the many they already have. And yeah, all the gimmick shit is completely unnecessary.

As an aside, if they came out with an animated Legend of Zelda or Metroid show that was of the same quality as, say, the Netflix Castlevania series, I'd watch the hell out of that.
kane_magus: (Default)

"Here I am again playing MORE of my 3 year old daughter's Mario Maker 2 stages."



Previous videos here.

That one with all the Banzai Bills that he wrote off as "might be possible, but very unlikely," I think he could have made it if he'd just bounced off of the Bills up top to the Bill Blasters, then ran along those to the goal, rather than trying to deal with than all the Bowsers at the bottom. Just have to be careful of the Super Thwomp at the end and the regular Thwomp right on the goal itself.
kane_magus: (Default)
Just finished Lair of the Clockwork God. It's a sort of sequel to Ben There, Dan That and Time Gentlemen, Please!, though you don't really need to have played either of those two for this, as the story of Lair of the Clockwork God (which is full of British humor and heavy satire of modern video gaming and other current events) is stand-alone. The first two are still pretty cool though, so I'd recommend them, too.

So, instead of being a pure point-and-click style adventure game like the first two games, this one is a weird little hybrid platformer and adventure game. Dan has apparently moved on from his adventure game roots and is now a platform character, i.e. running, jumping, and, eventually, shooting. Ben, however, steadfastly refuses to get involved with all of that running and jumping claptrap and sticks to the old-school adventure game ethos of looking at everything, talking to everybody, stealing everything that isn't nailed down (and sometimes even if it is nailed down), and combining those things into other things and using them on everything else. Given that both of these guys exist in the same world, it makes for some fairly unique gameplay. Or, rather, two different styles of otherwise bog standard gameplay mixed and mashed together in a unique way. It's pretty cool. Some of the platforming is actually pretty tough, though I never bothered to try lowering the difficulty setting, and as such, I can say that the game isn't too awfully hard.

Oh, and there's a prequel game to this (and the other two, I suppose), in the form of a visual novel, called Devil's Kiss (which you get free if you buy Lair of the Clockwork God), that tells the tale of the first meeting of Dan and Ben and their first adventure together. At one point in Lair of the Clockwork God, a password is needed which can only be obtained by playing Devil's Kiss. Or, you know, by looking up the solution online, which I ended up having to do, despite having played through Devil's Kiss three times prior to starting Clockwork God, as I had no real desire to reinstall it and replay it a fourth time just for a password, even if it would've only taken maybe half an hour at most. The password was, in retrospect, stupidly simple (thatsthejoke.jpg). Basically, if you play Devil's Kiss, pay attention to Dan's dog's name, Dan's locker number, and Dan's mother's maiden name. In fact, honestly, I'd say it might be better to play Clockwork God up to the point where you need the password, then play Devil's Kiss, then go back to Clockwork God.
kane_magus: (Default)
Because I apparently never made a post about it at the time, here's the first video, uploaded back in January:


And here's the next one, just uploaded today:


Some of the levels are just straight up impossible, while others are hard but doable.

Subnautica

Jan. 6th, 2021 05:02 pm
kane_magus: (Default)
I just finished my playthrough of Subnautica. (Also on PS4, Switch, and X-bone.) It's pretty cool.

Basic gist, the starship you were on crashes on an alien world that is almost entirely ocean and you have only what's on your lifepod and what you can find on the planet itself in order to survive and, ultimately, escape. Lots of exploring, lots of crafting, some base-building, vehicles. There's a story line, which is mostly (but not entirely) through PDA logs you find, radio messages you receive, and scans you do of things as you play.

And, of course, almost the entire thing is underwater. I don't know what it is about video games that take place mostly underwater, but I just really like them. Any game that lets you do stuff in underwater environments, even if it's not necessarily the main focus of the game, is cool, in my book (e.g. Aquaria, Ecco, Minecraft, and such).

Now I'm just waiting for the sequel to come out of Early Access (and, of course, to hit a sale similar to the one I got for the original). (EDIT 2) And if you care, here's my post about the sequel, as well. (/EDIT 2)

Oh, and here's a Cuddlefish (with my base in the background), eggs for which you can find and hatch:

(EDIT) Image embed removed and replaced with a link, because Google Photos always shits the (em)bed. (/EDIT)

Profile

kane_magus: (Default)
kane_magus

June 2025

S M T W T F S
12 34 5 6 7
8 9 101112 13 14
1516 17 18 19 20 21
22 23 2425262728
2930     

Most Popular Tags

Style Credit

Page generated Jun. 25th, 2025 05:12 am
Powered by Dreamwidth Studios