kane_magus: (Default)

They mention "Metroidvania" and, yeah, when I see a game on Steam that is fan-tagged as a "Metroidvania" game, and then videos/screenshots of that game show some top-down/isometric/RPGMaker looking thing, I can't help but tilt my head and narrow my eyes. (I don't even consider Zelda games to be "Metroidvania." If anything, "Zelda-like" could be its own "genre.")

And, yeah, I've already said my piece about the "rogue-like"/"-lite" and "souls-like" shit. There are far too many games on Steam right now that are fan-tagged as (or even explicitly described by the devs as) Metroidvania-Roguelike-Soulslike (which may or may not be the result of dumbfuckery). It's ridiculous and basically useless, even when used "appropriately," rather than "for teh lulz."

And at this point, as far as I'm concerned, any "genre" name that ends with "-'em-up" can eat a bucket full of shit with a glass of piss on the side, even the originals like "beat-'em-up" and "shoot-'em-up," but especially cutsey/tongue-in-cheek/idiotic shit like Woolie's "suck-'em-up" for Kirby.

See also: this.



Lastly, the entirely separate topic of "beating games just to get rid of them"/"filler for 30 hours and you fucking end on a sputter" that they discuss in the last third of the video is a definite truism of the modern video game industry, too. (Yeah, the story of BioShock probably should have been tweaked a bit so that it ended when you finally reach Andrew Ryan, rather than continuing on after that.)

It's a big part of the reason I end up abandoning so many games before I finish them, because I too often find myself thinking "I should probably try to finish this game before I start playing something else," and then I'm like "No, this game isn't fun anymore, it's a chore, and why should I force myself to beat something just for the sake of doing it? Fuck it," and then I move on to another game through which I'll likely only play 0.5 to 0.75 at most.

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kane_magus

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