I never knew before today that "Kennel World" was a thing that existed. It's kind of like the Minus World in Super Mario Bros.
I did know about the screen warp glitch, as that was something I managed to find on my own by complete accident back when I was playing the hell out of Link's Awakening as a kid. (I remember it was possible, when abusing the screen warp, to end up with Marin, Bow Wow, the ghost, and the Flying Rooster all in your "party" all at the same time, for one thing. Or... wait, maybe not all of them at once, but I know you could have Marin, Bow Wow, and the ghost, at least. I also recall that if you manipulated the screen warp glitch enough, you could basically go straight to the Wind Fish end game dungeon right from the start of the game, though you couldn't really beat it. Anyway, it was all screwed up.)
And so, given that it's apparently possible to get stuck in the Kennel World glitch stuff, it makes me wonder if anyone's tried combining the two glitches to open up more traversal options. (I haven't watched all of the Youtube videos about the Kennel World stuff to see if that's the case or not, though, but even if they don't do it in those, I'm still sure that I can't be the first person to think of trying to use the screen warp glitch inside the Kennel World glitch. Though, apparently, the screen warp glitch was fixed in the DX/GBC version of the game, so I guess it wouldn't even be possible to try in that one.)
Besides the "Kennel World" and the screen warp glitches, there were quite a few others as well. Anyway, as is the case with so many things, I found out about this "Kennel World" stuff thanks to TV Tropes (speaking of Minus World and all).
(Putting the "game bugs suck" tag on this one to be able to find it more easily in the future if I want to for some reason, since I don't have a separate "game bugs" or "good bad bugs" or whatever tag.)
I did know about the screen warp glitch, as that was something I managed to find on my own by complete accident back when I was playing the hell out of Link's Awakening as a kid. (I remember it was possible, when abusing the screen warp, to end up with Marin, Bow Wow, the ghost, and the Flying Rooster all in your "party" all at the same time, for one thing. Or... wait, maybe not all of them at once, but I know you could have Marin, Bow Wow, and the ghost, at least. I also recall that if you manipulated the screen warp glitch enough, you could basically go straight to the Wind Fish end game dungeon right from the start of the game, though you couldn't really beat it. Anyway, it was all screwed up.)
And so, given that it's apparently possible to get stuck in the Kennel World glitch stuff, it makes me wonder if anyone's tried combining the two glitches to open up more traversal options. (I haven't watched all of the Youtube videos about the Kennel World stuff to see if that's the case or not, though, but even if they don't do it in those, I'm still sure that I can't be the first person to think of trying to use the screen warp glitch inside the Kennel World glitch. Though, apparently, the screen warp glitch was fixed in the DX/GBC version of the game, so I guess it wouldn't even be possible to try in that one.)
Besides the "Kennel World" and the screen warp glitches, there were quite a few others as well. Anyway, as is the case with so many things, I found out about this "Kennel World" stuff thanks to TV Tropes (speaking of Minus World and all).
(Putting the "game bugs suck" tag on this one to be able to find it more easily in the future if I want to for some reason, since I don't have a separate "game bugs" or "good bad bugs" or whatever tag.)