kane_magus: (Default)
Full headline, which didn't fit up there because of the usual reason: "Too many games released busted, broken, and basically in early access this year—it's time for it to stop"

I kind of agree with this, in a sort of "better late than never" sort of way, but I agree way more with all the comments under the article saying that the actual time for this to stop was many, many years ago, back when the trend was first getting started.

Kenshi

Nov. 23rd, 2024 10:10 pm
kane_magus: (Default)
Kenshi is a game that I have put 100 hours into, so far (101.6 according to Steam), after I bought it several weeks ago. Here is a PC Gamer article about it that I read several months ago, which put the idea of the game into my head and which is why I finally bought it when I saw it on sale more recently. Oh, and here's the Wikipedia and TV Tropes pages for the game, for what that's worth. Oh, and I guess the official page.

I have attempted three playthroughs between then and now. The first ended after something like four hours, when I simply decided I wanted to restart with what I'd figured out from playing it a "little bit." The second one ended after around 60 hours, when I ran into a game breaking bug (after running into other potentially game breaking bugs that I was able to bypass via save scumming, cheesing, and just plain random luck). The third one, i.e. this most recent one, has just ended after another 40 hours or so, when I ran into a different game breaking bug. I have just deleted all my saves and uninstalled the game. I'm not sure I'll be attempting a fourth, at least not any time soon. (Then again, I felt the same way after the previous time I deleted all my saves and uninstalled the game, only to reinstall and restart the damn thing after just a couple of days.)

Kenshi would be a super great game into which I would have and could have probably poured thousands upon thousands of hours (rivaling the X series), if it weren't such an extremely janky, buggy, broken piece of frustrating shit. (And this was with fan-patches installed via Steam Workshop.)

So, while I'd like to recommend Kenshi, I just can't, not in good conscience. It's very disappointing to have to say that.

With that said, I guess I'll actually talk about the game a little.

Read more... )

Oh, and there's apparently a Kenshi 2 coming at some point relatively soonish. Maybe since the sequel has more people than just the one guy who made the first game working on it, it will be more polished and less of a roach motel? Who knows. *shrug* I'd rather that they had fixed the first game before starting on a sequel though. (EDIT) Apparently, after "asking the fans" what to do, they decided to make a sequel rather than further work on the first game. Only after the second game is out are they apparently considering going back and full on porting the first game to a more modern engine and (hopefully) fixing bugs. That kind of sucks, honestly, but whatever works for them and their "fans" I guess. *shrug* Maybe I'll even come back to it after all that (assuming I don't just reinstall and try again tomorrow or something). (/EDIT)
kane_magus: (Default)
Just finished a playthrough of Overlord II, which came on the heels of a playthrough of Overlord: Raising Hell. (Not to be confused with those other two video games called Overlord or any of the other stuff.)







Wall o' text behind cut )
kane_magus: (Default)
For clarity's sake, the headline for this article on the Google News app on my phone (as well as on the browser tab in Firefox/Chrome/etc.) shows as "Dragon's Dogma 2 gleefully rejects modern game design rules," which conjures a vastly different initial impression than "All the ways Dragon's Dogma 2 will fight against you" does.

So... let's see, then.

Draconian DRM in the form of a Denuvo malware infestation? Check.

Worthless, predatory DLC? Check.

Game-breaking, progression loss bugs? Check.

Bad optimization/performance, even on high-end computers (which is very likely at least partly the fault of Denuvo)? Check.

Dubious design choices? Check.

So... no. Looks to me like Dragon's Dogma 2 gleefully embraces modern game design rules, not rejects them. In fact, Dragon's Dogma 2 looks like a perfect storm of the absolute worst of modern game design. A textbook example of what not to do. (At least if you don't want to be perceived as incompetent, greedy asshats, anyway, which Crapcum seems to not really care about anymore, I guess, like so much of the rest of the modern video game industry. *shrug*)

...

...

<sarcasm> Oh, wait, they were talking about the actual game that's hidden under all that huge pile of garbage listed above? Well, then. Never mind, I guess. </sarcasm> *eye roll + smdh + weary sigh*
kane_magus: (Default)
Playlist.

I've said before that sometimes the best advertisement for a video game, better than any slickly made, official commercial, is a video in which a bunch of chucklefucks get together and just (try to) play the game.

This... ...um... ...is not such a video. ¬_¬

Sure, the video is funny and entertaining (kinda, I guess), but it does not, in any way whatsoever, make me want to rush over to Steam and buy/play Helldivers 2 myself. Not even a little bit.
kane_magus: (Default)
This is all academic to me because I had no interest in this game to start with, but if I had, the infestation of it with Denuvo would have killed my interest utterly dead. But then, the main reason I had no interest in it in the first place is because of fucking course it was going to be infected with Denuvo. It's a Warner Bros. game released within the past 5 years or so. Like, no fucking shit the Denuvo contamination was going to be there.

On a related note, along with the above, this other headline here was the one that I saw in my Google News App today that got me to add the topic of "Suicide Squad: Kill the Justice League" to my "show less like this" list[1]: "Suicide Squad devs say despite being a live-service game it'll respect players' time because 'We all love playing games, but we also have lives'"

Any game that is a "live service" game is pretty much just as dead to me as any game that is poisoned with Denuvo, and this game happens to be both of those things. (Why the fuck an always online "live service" game even needs Denuvo at all is beyond me, but whatever.) But then, even aside from all of that stuff, everything else I've heard about this game (even just today alone) has given me the impression that the game is utter dogshit, so even if it weren't a "live service" game or a game polluted by Denuvo, I would've had next to no interest in it. Only because of the legacy of Rocksteady and the Arkham games (up to Arkham Knight anyway, but even that one had an incredibly shitty launch on PC initially) would I have even given this game more than a glance, but even that isn't enough for me to care about all of this rancid horseshit.

This game is a textbook example (among many similar examples) of why I think the modern video game industry is nigh worthless and in dire need of crashing again like it's 1983.

[1] - I would've said "ignore list," but there is no "ignore list" in Google News App. Telling Google News App that you don't want to see a particular topic anymore is only the merest of suggestions, at best.
kane_magus: (Default)
I reinstalled Vampire Survivors for the first time in a while to try out the new DLC thing, which I bought the other day for something like 36% off, thanks to the bundle trick.[1]

And my save was completely wiped and gone. I was able to restore a backup via the options, but it still looks like everything from before I got the other two DLCs is still gone. Bits and pieces from the DLCs are still weirdly showing up, though.

Honestly, since I don't actually trust that backup save at all, I am tempted to do one of two things, right now. Either (1) delete my save entirely and start over completely fresh, or (2) just say fuck it, uninstall Vampire Survivors altogether, and never touch it again, ever. I might just end up doing a bit of (1) before getting tired of it and moving on to doing (2) anyway.

Interestingly, the way to clear your saves is a bit arcane (in-game, at least, since you could just manually delete them in OS). Google told me that you have to go into the options and click on the "Account" icon seven times, which brings up an otherwise hidden "Delete Save" option. A bit weird, that. And then, if makes you confirm at least three times before you can actually delete the save.

[1] - The bundle "trick" is that when you buy a game/DLC in a series for which you've already bought all or most of the rest of it, and there is a Steam bundle for that game/DLC/series, the "bundle discount" is almost always bigger than the individual game/DLC discount. In this particular case, when I bought the Among Us DLC thing for VS, the DLC by itself was something like 30% off or whatever, but the bundle (which, for me, contained only the Among Us DLC, since I already had everything else) was 36% (or whatever it actually was, but I'm pretty sure it was 36%[2]) off.

[2] - On checking my purchase history, I got it for $1.59 (not counting tax), and the DLC is $2.49 USD normally, with no discount, so yeah, it was 36% off with the "bundle" discount.
kane_magus: (Default)
"The Hyrulian economy can live another day"

On the one hand, yeah sure whatever, people can play the game however they want to play it, even if that involves exploiting obvious, broken glitches. It's a singleplayer game, and it doesn't affect anyone else, so if they want to do that shit, then more power to them for all I care.

On the other hand, Nintendo fixed their broken game, and now people are "panicking" and whining and coming up with ridiculous "workarounds" because Nintendo fixed their broken game. The fact that Nintendo is releasing broken games like this at all just goes to show how far they've fallen... i.e. down to the level of the rest of the modern video game industry.
kane_magus: (Default)

This video is entirely ranting about Star Wars Jedi: Survivor. Aside from the title, I don't think they mention Redfall at all. And... I've heard some bad things about Jedi Survivor, but if even half of what Pat and Woolie say in this video is true, then it's far worse than I was aware. I'm not surprised or shocked by that in any way, mind you, it's just that I haven't really been keeping tabs on the game at all, outside of stuff like this. And though they're mostly focusing on the horrendous PC port of the game, they mention at several points that the console versions are just as fucked up broken in their own ways as well.

And on top of all of that, which Pat and Woolie don't even mention at all, the game is contaminated with the malware Denuvo on PC, because of course it is. (Which, yet again, is not disclosed on Steam [outside of the warning from the third party "Denuvo Games" curator, which wouldn't be seen by anyone who doesn't follow that curator], because, for whatever asinine reasons, Valve continually allows EA to get away with not doing that.) The Denuvo infection, in and of itself, is probably a not-at-all-insignificant part of the reason why it runs like dogshit. It's also reason #1 as to why I have zero interest in buying it, even ignoring the fact that it's still a broken piece of shit otherwise, regardless.

I bought the first game in the series, Fallen Order, back in December, when it was on a 88%-off sale, i.e. for $4.79 USD, a while after they wisened up and removed the Denuvo malware from it (because if it had still been defiled by that shit, I wouldn't have bought it for even $0.479 USD, let alone $4.79). It runs okay on my 10-15 year old PC. It's pretty fun. Mind you, I never finished it, but still. If and only if they ever get this new game into a working, optimized, non-Denuvo-infested state will I even begin to consider maybe someday getting it possibly in perhaps three to five-plus years or so.

In any case, at this point in time, Star Wars Jedi: Survivor is like a textbook example of everything that is wrong with the modern video game industry.
kane_magus: (Default)
"It sure seems like there's something wrong with practically every major big-budget release on PC these days."

Yeah, no fucking shit, Sherlock. Ya think?

It's funny that the article mentions Dark Souls: Prepare to Die Edition as if the time of its release is some bygone era we should return to... when the Prepare to Die Edition of Dark Souls itself became a thing mainly because the original release of Dark Souls on PC was... yes, you guessed it... a bug-filled, broken, nigh-unplayable mess that required fan-patches to fix, too. So, really, Dark Souls: Prepare to Die Edition is just the bare minimum baseline for what video game companies should be doing to rectify the bug-filled, broken, nigh-unplayable messes that they release (on PC or any other platform). But they aren't really doing that, are they? Which is why the release of something like Dark Souls: Prepare to Die Edition is such a rare thing and why it is so lauded, rather than what should just be merely expected, in light of what came before.

In any case, if video game consumers didn't keep guzzling down bug-filled, broken, nigh-unplayable messes on release or, worse, via preorder, as if that diarrhea was water and they were dying of thirst in a desert (regardless of any whinging after the fact they may do), then video game companies would stop releasing bug-filled, broken, nigh-unplayable messes. Because, obviously, the "whinging after the fact" clearly isn't working, at all. It really is as simple as that.
kane_magus: (Default)
I never knew before today that "Kennel World" was a thing that existed. It's kind of like the Minus World in Super Mario Bros.

I did know about the screen warp glitch, as that was something I managed to find on my own by complete accident back when I was playing the hell out of Link's Awakening as a kid. (I remember it was possible, when abusing the screen warp, to end up with Marin, Bow Wow, the ghost, and the Flying Rooster all in your "party" all at the same time, for one thing. Or... wait, maybe not all of them at once, but I know you could have Marin, Bow Wow, and the ghost, at least. I also recall that if you manipulated the screen warp glitch enough, you could basically go straight to the Wind Fish end game dungeon right from the start of the game, though you couldn't really beat it. Anyway, it was all screwed up.)

And so, given that it's apparently possible to get stuck in the Kennel World glitch stuff, it makes me wonder if anyone's tried combining the two glitches to open up more traversal options. (I haven't watched all of the Youtube videos about the Kennel World stuff to see if that's the case or not, though, but even if they don't do it in those, I'm still sure that I can't be the first person to think of trying to use the screen warp glitch inside the Kennel World glitch. Though, apparently, the screen warp glitch was fixed in the DX/GBC version of the game, so I guess it wouldn't even be possible to try in that one.)

Besides the "Kennel World" and the screen warp glitches, there were quite a few others as well. Anyway, as is the case with so many things, I found out about this "Kennel World" stuff thanks to TV Tropes (speaking of Minus World and all).

(Putting the "game bugs suck" tag on this one to be able to find it more easily in the future if I want to for some reason, since I don't have a separate "game bugs" or "good bad bugs" or whatever tag.)
kane_magus: (Default)
Shit like this, friends and neighbors, boys and girls, is why we shouldn't be buying video games at launch. I don't care if they're PC ports of console games or multi-platform releases or exclusive to PC/console or whatever. These days, games are almost invariably going to be no vacancy roach motels when they're first released, so you're better off waiting a while before buying the hot new shit. This has been my policy[1] for over 10 years now, and I have not once regretted that decision.

[1] - Though, admittedly, said policy was more in response to bullshit DLC practices than it was in response to games being bug-filled nightmares at launch, but it's definitely helped me to avoid the buggy messes as well. (Unless it was something like Fallout 4, which was still a buggy mess, even when I finally bought the full game [i.e. the "base" game + all DLC], five years after initial release of the "base" game.)
kane_magus: (Default)
Okay, I appreciate that The Sims 4 allows you to select "they/them" pronouns for a Sim when creating them (as I did for the alien Sim in my "Cryptid Buddies" household[1]), but... the display of said pronouns in-game is completely broken in a bunch of places. As in, far too often, you'll see a "their" when it's supposed to be "them," or "them" when it should be "their," or either of those when it's supposed to be "they," or even if the right pronoun is used, the verb will be wrong, e.g. "they is" instead of "they are," etc. Things like that. It makes sense that it would be that way, if all EA did was run an automated search on things like he/she, him/her, and his/her and just replaced it with they/them/their or whatever without bothering to have a human look at the results and edit them appropriately, because in such cases, it was inevitable that the wrong word would be used. Meh, it's obviously not a dealbreaker or anything, and again I'm glad that they at least tried to do something good, but the implementation of it leaves a fair bit to be desired.

[1] - It's a household that I started with a vampire, a werewolf, a spellcaster, a mermaid, and an alien, with the alien later building a Servo. At some point, I'll probably adopt a (normal, human) baby and later make them into a PlantSim. There's also a Patchy living in the greenhouse, though he's not technically part of the household itself, as I can't control him. And, for what it's worth, some of the above Sims are friends with both Father Winter and the Grim Reaper. None of them have met a Flower Bunny yet, though. Also, I haven't bothered with ghosts much, other than using in-game abilities (or sometimes just cheats) to bring back to life a few NPC Sims that had died.
kane_magus: (Default)
This has to be the most realistic simulation of milking a cow I've ever seen in a video game. *eye roll*
kane_magus: (Default)
So Tortured Hearts - Or How I Saved The Universe. Again. is currently on sale for $6.24 USD (75% off, normally $24.99). It had been on my wishlist for a while, so I thought I might buy it.

However, I tried the demo first instead. I made it through the character creation process and... then ran into this issue, where the lighting is completely busted, making the game unplayable because you can't see much of anything at all. Apparently, the game doesn't like AMD graphics cards, for whatever asinine reason. (I have a Radeon RX 570, with the most recent driver, as of about a week ago.) Doing that trick with the dxcpl thing as suggested later in that forum thread there led to the same results (i.e. if you set it to use DX11, instead of DX12, it still doesn't work, but if you do the "Force WARP" thing, you can see the graphics at that point, but the game is still unplayable because it just becomes a slideshow at that point, as that apparently just disables the Radeon driver entirely and uses whatever basic Microsoft thing).

And yet, despite all that (and perhaps against my better judgment), I still took a bite on the full game, on the off chance that it was maybe just an issue with, like, an outdated demo or something. Nope, still an issue in the full game as well.

But then I saw this post (top most post on the game's page in my Steam library, even though it's from July of last year) about the so-called "enhanced" version being available as a pre-release Beta, specifically the part about "I would like to get feedback from Radeon users in particular on rendering lights or other possible problems."

So, instead of just refunding the game at that point and being done with it, I switched it to the "enhanced" Beta thing in Steam and, after sitting through another 10GB download, I launched the game, hoping the issue had been fixed...

...only to be immediately hit with a cheeky yellow Comic Sans text on purple background "ATI graphics cards not supported, sorry..." screen, after which the game just unceremoniously dumped me out to the desktop.

And, so, now I've uninstalled the game, refunded the game, and, once the refund has gone through (Pre-post EDIT) and it just went through, even before I got finished writing this post (/Pre-post EDIT), I will be putting the game on Ignore forever, and then never thinking about it again (outside of any future instances where I may happen across this here post, anyway). It's a shame, because the game seemed like it might have been interesting, but I guess I'll never know. *shrug* Oh well. If the dev somehow manages to fix the game in the future to work on Radeon cards (perhaps when the supposedly "enhanced" version is actually finished, if ever), then good for any future people with Radeon cards who may get to play the game. I won't be one of those people, however, because this whole experience has soured me on the game (and on the dev), for good.

Just to note, this is the only Unity game, of the several Unity games I've played, with which I have ever had an issue like this. So, no, I don't think the issue is solely AMD's fault and/or Unity's fault like the dev was trying to claim in that thread above. I think it's the dev's fault, first and foremost. And I think they're shirking responsibility by just utterly shutting out anyone with an AMD card from being able to play their game with a shitty "sorry, not supported, comic sans lol" message, especially when they explicitly asked for feedback from people with Radeon cards. (I guess most of the feedback was along the lines of "shit's still broken, still can't play it.")

(EDIT) Oh, even worse, the dev is now just straight up saying derp looks like Radeon only cares about cryptomining now herp and is using that dubious claim as an excuse to apparently never bother with fixing their busted-ass game to work properly with Radeon cards. Again, this is the only game with which I've personally ever had such issues, and I've been using Radeon cards for years. It's not a problem with Radeon cards, it's a problem with this dev's ability to code their goddamn game properly. To fucking hell with this dev. (/EDIT)

Kind of fitting, in a way, that the full price I'd paid for the game, after taxes, was $6.66. ¬_¬

(Another bit of trivia: apparently this game started out as a failed Kickstarter project from over a decade ago.)
kane_magus: (Default)
Welp. I just deleted my save and uninstalled Subnautica.

I was going into the final stretch, like, almost literally the end game (aside from actually leaving the planet). I was in my Cyclops, in the Lava Lakes, around 1300m down. I hopped in my Prawn and went out a short way, then decided to leave the Prawn for a bit to swim back to the Cyclops to grab a few Marblemelons to top off before I went back. Saved the game while I was back in the Cyclops. Then, when I went back out to return to my Prawn... the Prawn was gone. No icon for it either. Just vanished. I don't know if it somehow got destroyed in the 30 seconds or so I was inside my Cyclops or if it just glitched out of existence or what. All I know is that it was gone, and I'd already saved after it was gone, without realizing it was gone.

Then, when I saw that I didn't have enough materials on hand with me to rebuild a Prawn (which in addition to all the materials needed for the Prawn itself, also required building another Mobile Vehicle Bay, a Moonpool in which the MVB could actually function in the underwater cave I was in, a power source for the Moonpool, and a Vehicle Upgrade Console to remake all the various upgrades to the Prawn that I'd made which were also lost), without navigating through the labyrinthine caves all the way back up to the surface again in my Cyclops, I just said "Fuck it," deleted the 20-something hour save, and uninstalled the game.

If this had been my first playthrough, I probably wouldn't have done that. I'd have probably just rage-quit for a week or a month or so, then went back into it. (Or, maybe, I'd have deleted my save and uninstalled in that situation, too, I don't know. I've quit-deleted-uninstalled other games on an incomplete first playthrough for less.) However, I've already done all that shit before in the previous playthrough (and, fuck, I'd already done all that shit before in this playthrough, too, at least as far as going through all the steps to build and upgrade a Prawn, anyway), and with this setback, I just didn't feel the need or desire to continue.
kane_magus: (Default)
Yeah, I'm sure glad I decided to play Saints Row IV before they decided to make it "better" so that I didn't have to deal with any of this shit. I only had to deal with all that other shit, is all.

Ignoring all that other shit, though, it was still a pretty good game overall. With that said, I think I liked Saints Row: The Third better. (Still haven't played Saints Row 2 or that new reboot thing yet.)

(Pre-post edit) Oh... and I just found out that with this new "update," it now apparently installs Epic Online Services with the game, which it did not do before. So yeah, fuck that asinine dumbshit right to hell and back and then to hell again, where it should stay. If that continues to be the case going forward, and isn't (hopefully) backpedaled super-hard at some point in the future, then I'll probably never install this game again, because to hell forever with Epic Games and anything and everything to do with Epic Games. *weary goddamn sigh* (Pre-post edit)
kane_magus: (Default)
Yeah, well, they shouldn't have had that shit infesting their game in the first place. While a good start, removing that dumbfuckery isn't enough to make me want to immediately buy the game, but at least now I can maybe at least begin to consider buying it at some point, which wouldn't have been the case while it was still infected with Denuvo. The game still sounds like a broken roach motel, though, so I still won't be buying it any time soon.

(Pre-post edit) Oh, wait, never mind. Apparently, they've already re-contaminated their game with the malware again, because they apparently removed it "by mistake" (when the real mistake was having it in there to start with). How utterly asinine. Oh well, back to not even considering buying it, I guess. (/Pre-post edit)

Fayburrow

May. 24th, 2022 02:33 pm
kane_magus: (Default)
As a student project and a free game released on Steam, Fayburrow is pretty cool. However, it is extremely short (Steam says I played it for 62 minutes, and that was me taking my time, futzing around, and exploring everywhere I could, as I usually like to do), and it feels like the barest whiff of a prologue to a much, much larger game, one which will almost assuredly never be made. And that's a crying shame, because I absolutely would've played a full game of this.

For what it is, it's pretty great. For what it could be, though, it's sadly very lacking.

Putting the games with potential tag on this rather than the game recommendations tag, because while it certainly does have potential, I would only recommend this game with the strong caveat that, as I said, it is not a full game or a full story (which ends on a serious cliffhanger right as it was really getting interesting). If you go into this knowing that you're not going to get a complete story and just want to play through a really nice (but really short) student project, then yes, by all means go right ahead. I just wish I'd known that going in, myself. I mean, I knew it was a student project, going in, but I wasn't aware it was quite so short or that the story would end on a cliffhanger. I mean, if you squint really hard and tilt your head at a 90° angle, maybe you could view it as a "proper" ending, but looking at it normally, I just saw it as "What? It just stopped right when it was getting good?"

(Another caveat: at least based on the forums for the game, there might be some game-breaking, progression-blocking bugs in this. Fortunately, I never ran into such, myself, as I was able to reach the end credits mostly without issue. The only real bug I ran into was a minor one involving the crouching animation while sneaking around in the professor's office, which resolved itself on its own somehow and didn't actually hinder gameplay.)

Honestly, this is why I tend to actively avoid "teaser", "prologue", "chapter 1" and other such games when I see them in my Discovery Queue on Steam. And it is also why I avoid playing episodic games until all of the episodes are available (e.g. I still, even to this day, have not yet touched The Silver Lining). This one was not presented as such, however. And, I guess, to be fair, it isn't any of those things, not really, and is indeed a "complete" experience, after a fashion, taking into account that it is "merely" a student project and all (and as such, again, it is incredibly impressive to me). And I definitely wouldn't say it was "abandoned" or whatever. However, it certainly left me wanting "the rest of it." Then again, I suppose this is even worse, in a way, because with all those "prologue" games, as well as with the episodic games, there is at least the promise that there might be more to come later, which is most likely not the case with this.

(EDIT) I'm trying to come up with a comparison for this, and the closest thing I can think of would be like if you were playing The Longest Journey, and then the game just ended and went to credits immediately after April went through her first Shift. Or if Dreamfall had ended the first time Zoë used a Dreamer console. (I mean, Dreamfall did end on a cliffhanger, too, but only after a full game's worth of content came before it [and even that was still highly disappointing and vexing to me when I played it the first time].) Or if Dreamfall Chapters had started playing the end credits immediately after Zoë woke up the first time, at the end of Chapter 1 of Book 1, and that had been the entirety of Dreamfall Chapters. (/EDIT)

Hmm...

Apr. 17th, 2022 12:50 am
kane_magus: (Default)
(EDIT) Welp, guess I won't be doing that. Game graphics in Lords of Shadow are glitched all to shit, and I got tired of fucking with it after spending like twenty minutes trying to look online for solutions and monkeying with graphics card settings and other such bullshit, with nothing working. *weary goddamned sigh* (/EDIT)

I think I may give the Lords of Shadow series a try again, now that I'm pretty much done with Bloodstained.

I'd played through the first game many years ago, when I still lived in WA, on the PS3 that I no longer own. I tried to play it on PC not too long ago, but I made the mistake of thinking I could handle the harder difficulty, even though I hadn't played it in years and was also trying to play it with keyboard/mouse instead of a game controller, so I gave up on it after only a few levels. If I play it again, I'll do it on the standard difficulty. I also bought the other two games a while back, but I haven't touched either of them yet.

None of that will be tonight, though.

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