kane_magus: (Default)
While I'm ranting about video games at the moment and all...

I bought Batman - The Telltale Series a couple days ago, because it was on a 75% off sale for $6.25.

Apparently, right around that same time, they released a huge patch that seems to have just completely broken the game. Just look at the Steam forums for the game right now.

I played the game for 46 minutes, according to Steam, and then just gave up and uninstalled it. I may go back to it later, some day, if they fix this shit, but for now, I am very disappointed in Telltale.


And this isn't the first Telltale game that I've quit before finishing it lately, either. A while back, I broke down and got Minecraft Story Mode, because it and the Adventure Pass bullshit were available together for dirt cheap. I played through the first five episodes (i.e. the main storyline) fine, but when I started the "extra" episodes, I ran into a problem where the info boxes were showing up as completely empty. I went so far as to send a tech support ticket to Telltale about it, and the response I got (almost a full two months later) was banal, form letter, useless bullshit like... well... hell, I'll just copy/paste the email reply I got from them here:

Uselessness behind cut )

So, yeah, I used to be a huge fan of Telltale. Not so much, anymore.

kane_magus: (Default)
Before I even watch this video, I am going to go ahead and answer the question. Yes, absolutely, monetization is affecting game design. It has been doing so for years now. I and [personal profile] owsf2000 and many others have been ranting about this asinine horseshit for years. It fucking sucks fucking ass fucking hole. It always has fucking sucked fucking ass fucking hole. It will never not fucking suck fucking ass fucking hole.

Now, to actually watch the video.

Youtube embed behind cut )

I absolutely agree with this video. My only minor issue with the video is that it seems like Ryan and Mike are hugely behind the curve if they're seemingly only just now starting to notice this issue and to have a problem with it, due to "oh noes not muh zeldas" or whatever. Ignoring that quibble, yeah, like I said, 100% agreement with them. The whole goddamn thing goddamn sucks goddamn ass goddamn hole.
kane_magus: (kanethumb1)

Before I even watch this, I am going to say that the answer should be a resounding, "Fuck no, bugs shouldn't be ignored when reviewing modern game releases, especially if it's game-breaking bullshit. If game companies don't want bad reviews for their games, then game companies shouldn't release broken roach motels. Period."

Now, to actually watch the video...



Again, as usual, I mostly find myself agreeing with them. You can't ignore that shit. Also, I don't mind the idea that was brought up of a follow-up review, as long as said follow-up doesn't completely supersede the original review. It's fair to say that a game is better now, but it's also fair to leave the original review intact, just to call out and shine a spotlight on the ever shitty practices of the modern video game industry. Even if a game on release comes with a day 1 patch to fix most of the issues that may have been in the review copies that were sent out to reviewers, it was still the case that the game companies thought it was a good idea to send out broken copies to reviewers, so the reviewers should report as such.

That said, the idea put forward by Ian that some games will "pass you by" if you don't get them at or near launch because of online crap or whatever... that's utter bullshit, in my opinion. If a game is so time-sensitive as to be mostly irrelevant just a few months or a year later, then... well... bugs or not, that game really wasn't worthwhile to begin with, and it's no loss whatsoever to me if I "missed out" or whatever. Simple as that.

Fortunately for me, I don't have to worry about any of this shit anymore. Even the "might miss out on online games" issue doesn't bother me, because, aside from very rare, occasional, nigh nonexistent outliers, I have no interest in playing online games at all.

(EDIT) Oh, and what about the issue of games that get demonstrably worse after patches? I think maybe those should also receive update reviews, especially if the "worse" part was actually new, unwanted, disliked features and not merely bugs. (/EDIT)

(EDIT 2) And here is a comment under that video:

"As someone in the industry, we basically say this, if you want to review a game before release, you cannot complain about bugs, especially since you wanted a prerelease copy, and in most cases that means an unfinished product, But you can disclose them in your review. One of the reasons alot of publishers dont want reviews up before a games release is because they expect a reviewer to quickly go over the 0day release, to see if any of the complaints they had are gone or even in some cases, if new problems arise. Alot of gamers like to say games are getting more broken on release. In reality games are becoming more and more complex, and in recent years alot of publishers are demanding that developers dont share any new libraries of tech releases, meaning alot of the same mechanics have to be reprogrammed again and again."

In other words, the same old "Baaaawwww, modern games are different now, more complex now, so don't be so hard on us poor, widdle developers, it's the reviewers fault or it's the publishers fault, not our fault at all ever, waaaaaaah!" bullshit that you typically see these days. In many cases, yeah, sure, it's executive meddling that fucks over a game, through no (or little) fault of the developers... but in just as many cases, it's simply that the developers themselves were indeed shit and that's why the game is shit. (/EDIT 2)
kane_magus: (kanethumb1)
Embedded tweets behind cut )

This is the game I'm talking about. It's free to play (with a microtransaction store that I had absolutely zero intention of ever using), so if you want to give it a shot, you'll lose nothing except time (82 minutes in my case). Like I said above, the game was shaping up to be an amazing experience... but then I got randomly disconnected from the server for no apparent reason and was booted out to the main menu, and when I logged back in I was in the town hub. This utterly annihilated any and all interest I have in ever trying this game again.

Seriously, FUCK this online-only horseshit to hell and back and then to hell again, where it should forever remain, since that's where it came from to start with. This is why I never bought and will never buy Diablo III. But I thought I'd at least give Path of Exile a chance, given that it was free and I'd heard good things about it. If it had an offline option, I actually might be willing to pay money for it, given that what I did play of it was pretty great. But if I can only play online, with the ever looming threat of being randomly disconnected and booted out of the game for no good reason, then Path of Exile can fuck off and die for all I care.
kane_magus: (kanethumb1)

Here is some of the shit that I cut out of the previous post about this game.

Man, it really looks like this Peter MolyneuxSean Murray guy really oversold FableNo Man's Sky here.

I dunno. I'd have thought people would have learned by now not to blindly buy into pre-release hype for a game. *shrug* I sure as fuck don't, not anymore. Developers hyping their game to the high heavens and then not delivering on promised shit is just how the video game industry rolls these days, dawg. Yeah, I hate it too.

That said, I still liked Fable well enough for what it was at release, despite all the broken promises, and I'll probably still like No Man's Sky as well, whenever it drops to around $15-$20 or so (and I'd already long since decided that the game was worth only that much to me even before I saw that Joe said exactly the same thing in his video there). Hell, maybe by that point in time, the game will actually be finished, who knows?

Then again, even for what it is right now, it already basically sounds like sort of a mix of Minecraft (IN SPACE) and Spore (yet another game that promised far, far more than it ever delivered on). I liked both of those games well enough in their released states, too.

But even beyond the whole issue of broken promises, the additional design flaws and bugs and crashes that Joe brings up at the end do sound like some rather rancid shit sandwiches.

In the end, I'd have to really think long and hard before I buy this game at all, even at a $15 price point (assuming that they haven't fixed most of the worst problems by then).
kane_magus: (kanethumb1)
Shit like this is why I almost completely avoid multiplayer games, in particular, and modern video games as a whole, in general.

And Ubisoft is seeking to punish players who exploit these glitches? Well, hey Ubisoft, how about you don't have glitches like this in your shitty fucking game to begin with? Then maybe players wouldn't be able to "exploit" them. I think perhaps that consumers should punish Ubisoft by not buying these broken turds that they have the gall to call video games. Will such a thing ever actually happen, though? No, because most players have their lips too firmly secured to the sewer pipe to pull away now.

Also, bugs or not, these big online multiplayer games are all too often seen way too much as "serious fucking business," both by the creators of the game and by the playerbase of the game, to be even remotely fun, at least for me. And, so, that's why I avoid them like the plague.
kane_magus: (kanethumb1)
...and is currently sitting at an aggregate 4.2 user rating on Metacritic (for the PS4 version)[1] and a 44% "Mixed" user rating on Steam.

Yeah. How about that.

/me idly goes back to not giving a shit about Street Fighter V.

(Adding the asinine anti-singleplayer trend tag here, since Street Fighter V is retardedly online-only, but this is another case where I wish that I had originally made the tag be "asinine anti-offline trend" instead, since that's more what it's actually about, but I have linked to it too much in other posts to change it now.)

[1] - And notice how I didn't even mention what the aggregate score from the professional critics was, because I haven't given a shit about those guys for a very long while now. (Not that user ratings are all that much more useful on that site either, mind you, but still, in this case, I think it's not entirely out of line.)
kane_magus: (kanethumb1)

Here's a list:
10. Assassin's Creed: Syndicate
9. Need for Speed 2015
8. Sid Meier's Civilization: Beyond Earth - Rising Tide
7. Heroes of Might and Magic VII
6. Batman: Arkham Knight (PC)
5. Halo 5: Guardians
4. Rainbow Six: Siege
3. Mad Max
2. Infinite Crisis
1. Star Wars: Battlefront

It's pretty bad when there were so many shitty games released that he had to do two separate top 10 lists just to cover them all. And several of the ones on this list are games that he said could have and probably should have been in the "worst" list as well, but he just didn't include them there for whatever reasons.

Also, more of the games on this list were on there due to DLC microtransactions and other such modern video game industry bullshit, instead of simply because they were terrible games in their own right, so if anything, this list for me is probably the more relevant of the two lists.
kane_magus: (kanethumb1)
Here is an article, written back in August of 2015, that I found while doing searches for "video game industry crash," after writing a comment in response to [livejournal.com profile] owsf2000's newest post about the state of the video game industry. I think it's a pretty good article, and one that I could have (and indeed probably already have) written myself.
kane_magus: (kanethumb1)

Here's a list:
10. Battlefield: Hardline
9. Evolve
8. The Order: 1886
7. Sid Meier's Starships
6. Afro Samurai 2: Revenge of Kuma: Volume 1
5. Motorcycle Club
4. Tony Hawk's Pro Skater 5
3. Alone in the Dark: Illumination
2. Godzilla
1. Raven's Cry

I don't know if it's good or bad that I haven't even heard of half or more of these games until this video.
kane_magus: (kanethumb1)
I recently played through Telltale's Game of Thrones series, now that the entire thing is available. I enjoyed 99.9% of it. But that doesn't mean I didn't have some issues, even so.

(Warning: mild-to-moderate spoilers for episodes 3 and 4 of the Game of Thrones Telltale series are below.)

Embedded tweets behind cut )

And that last tweet contains a link back to this LJ, which brings everything full circle.

I ranted a bit more in the comments of one of the SBFP LP videos as well, for what it's worth (but it's even more spoilery than the above tweets are, so be warned).

Mostly irrelevant bullshit behind cut )
kane_magus: (kanethumb1)
That's great.

As for me, I'm simply looking forward to playing the GotY/Ultimate version with allmost of the bugs fixed and all of the inevitable DLC bundled in, whenever that gets released in a few years. *shrug*
kane_magus: (kanethumb1)
[livejournal.com profile] owsf2000's post. My comment. (At this rate, maybe my journal here should just redirect entirely to Mord's, given how little I bother to use it on my own lately outside of linking back to his posts...)

In short, this is a perfect textbook example of everything that is fucking wrong with the modern video game industry, in a nutshell.
kane_magus: (kanethumb1)
(EDIT) And it looks like the refund has already gone through, less than 2 hours after I initially requested it, at least from Steam's end. It's not showing up on my credit card yet, but that's not unusual, especially given that it's Sunday. Hell, the original payment from yesterday is still showing as "pending" on my credit card account. In any case, I'll give that another day or two before I start getting antsy about it. (/EDIT)

For the first time, I have requested a refund for a game on Steam. I bought WWE 2K15 last night, because it's currently on sale for $12.50. I let it install over night and tried to play it today. I played it for a grand total of 21 minutes, according to Steam, before finally giving up. My computer meets the minimum specs, but the game still runs too crappily, even with the graphics options turned all the way down.

If I ever get a beefier computer one of these years, and if I ever see this game on a steep discount like this again afterward, I might try to rebuy it. Probably won't, though.

Well, let's just see how quick and painless this Steam refund process is, shall we? The initial set up was an automated thing through the Steam client, and right now it's "pending review" or whatever. I'm definitely within the "bought in less than 14 days, played for less than 2 hours" window, so I'm not expecting there to be any issues with it, but we'll see, I guess.

Also, as an aside, a bunch of the reviews for this game on Steam really make me wish that they had an "Unfunny" button or maybe a "Completely Useless" button with which to rate said reviews, in addition to that "Funny" button for which I've never, ever found a use.

(Vaguely related, I've now created a new "steam" tag, and have gone back and tagged some [but almost assuredly not all] older posts that had to do with Steam in some way.)
kane_magus: (kanethumb1)

I was watching this video and at first I honestly couldn't tell if the game really was as bad as they were saying it was, or if it was merely the case that all three of those guys were simply idiots, at least in this particular instance. The more it went on, though, the more I felt that it was the latter. It took them, like, 10-15 minutes (of the footage they showed anyway, which was edited, so it was probably even longer than that in reality) to realize that the "mysterious timer" that kept killing them was because they had been poisoned by the snake at the beginning of the game. Also, one of the first things I'd do in a situation like that, which is something they didn't do, would be to check to see if there's an inventory with an antidote or something (which there indeed is, at least according to many of the comments under the video).

On the one hand, to be fair, the fact that the game saves the poison state in such a manner and that you reload a checkpoint still poisoned (but at full life again) is indeed pretty broken and stupid, and is something that should have been caught and fixed in testing. But on the other hand, it was rather embarrassing to watch James, Mike, and Ryan flail about like that for almost 20 minutes, not having a clue as to what was going on until near the very end, and even then, still not a one of them thought to try pressing different buttons to see if it brought up an inventory with an antidote or something.

Normally, I really enjoy the James & Mike Mondays videos, yeah, but this particular one was rather painful to watch. This isn't the first video in which they've bashed a game when it was less the game's fault and more their own fault because they didn't look up the controls before starting the game. And these guys aren't the only ones who sometimes aimlessly fuck around in games and waste 20 or 30 or even 60 minutes or more of everyone's time like that without knowing what the hell they're doing (and then blame the game rather than their own ignorance), either. This is also a problem in more than a few SBFP videos and some Spoony videos (and probably in a ton of the other millions of Let's Play videos out there that I don't watch). If you're going to do a Let's Play or whatever you want to call it of a game like this, it's perfectly fine to go in blind without having played it beforehand and all. I have no problem with that. But even so, I still think that the absolute barest minimum of preparation should be to at least look at the goddamn manual to learn the basic controls or, failing that if a manual isn't available, go to GameFAQs or a wiki or somewhere to do the same. If a game is indeed broken shit in the end, that's one thing, but if a game is "unplayable" simply because you didn't take five minutes to look up a control list, then that's your problem, not the game's problem, and you're the ones who look stupid and broken, more so than the game.

People complain about games these days having tutorials that are too extensive and intrusive and pervasive and whatever else, and they bitch about how modern games do too much hand-holding and the like, but in this particular case, I think the game could have done with a bit more hand-holding, if only to inform the player that there is indeed an antidote for poison and such. If nothing else, just a huge flashing "You are poisoned, you dumbass! Use an antidote!" text on the screen would have been helpful, since the skull-and-crossbones symbol over the life indicator (which didn't appear until after they'd gotten bitten by the snake) apparently wasn't good enough. Go figure.

Disclaimer: I've never played or even heard of this N64 Indiana Jones game prior to watching this video, so no, this isn't me fanboying out because they crapped on my favoritestestest game of all time or some shit like that. If anything, I'm more sad that James Rolfe, one of the earliest and best (usually, anyway) game critics on the Internet (either as the AVGN character or as himself) of whom I am kind of a big fanboy (and for more than just the video game-related stuff he does) ended up putting out such a terribly disappointing video as this, which doesn't show him or his friends in the best of lights. Come on, guys, you can do, and indeed have done, so much better than this. Maybe you should give this game another go, once you actually figure out what the fuck you're doing, rather than just pointlessly assing around for nearly 20 minutes.
kane_magus: (kanethumb1)

Matt and Woolie are playing on the PS4 version here, rather than the PC version, which they don't neglect to mention during their mini-rant against Rocksteady and WB at the beginning.

So yeah, I'm watching this, and... it looks pretty good. About the same as the previous Arkham games. It looks pretty fun. About the same as the previous Arkham games. Even so, however, I think I can hold off a few years for the "complete" version with all the DLC bundled together to be released. Maybe they'll even have the PC version fixed into a playable state by then. You never can tell with how shitty the modern AAA game industry has become these days, though. And... sure, people may indeed have a lot of room in their gut for Batman, but I think I'm starting to feel a bit gorged, all the same, myself, at least for this particular flavor of Batman, anyway.
kane_magus: (kanethumb1)

Wow, this has to be the angriest Angry Rant from Angry Joe that I've seen yet (out of the admittedly few of them that I've seen).

Well, anyway, I think I've already said all I feel the need to say about these subjects in my comment over in [livejournal.com profile] owsf2000's post on these topics.
kane_magus: (The_Sims_Medieval)
Tweets behind cut )

They released another patch for Pillars of Eternity yesterday.
kane_magus: (The_Sims_Medieval)
*weary sigh*

I guess this is just the age we live in now, where releasing unfinished, broken games is the norm, rather than the exception. Glad I was already determined not to buy this game anyway, thanks to the online only bullshit.


kane_magus: (Default)

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