"The hardest level in Super Mario Maker is only 17 seconds long, and in the final days before servers die it's crushing players even after 43,000 attempts"
"This is too many Piranha Plants"
The main thrust of this article seems to be "ha ha, so there's this really hard Mario Maker level that nobody can beat, he he, isn't that just neato, ho ho?"
Meanwhile, I'm just over here like, yeah, sure, that's cool and all, I guess, but all of this is just yet another thing being removed from gaming history because it required online servers that Nintendo is no longer deigning to run anymore, and they aren't providing any other means for allowing this game to remain in existence, and that's bullshit. I mean, sure, there's Pretendo or whatever (at least until Nintendo inevitably C&Ds/sues them into oblivion like everything else), but that's a fan-made solution to a problem Nintendo has caused. (Not that Nintendo is the only one doing this kind of thing, of course.)
Argument: "But but but it is unrealistic to think that Nintendo (or any other company) should be required to keep servers running in perpetuity. That's absurd."
Counter-argument: No, what I'm saying is how about you just don't fucking make video games that require perpetually online servers or else the games (or, at least, significant parts of the games) become nonfunctional, you fucking shitbags. The only genre of games that I would allow for requiring perpetually online servers in order for the games to function at all are the MMO games (which [outside of a very rare couple of exceptions in the past] I never play at all and thus don't care quite so much if they go extinct when the servers inevitably die [including the ones I did play]).
"This is too many Piranha Plants"
The main thrust of this article seems to be "ha ha, so there's this really hard Mario Maker level that nobody can beat, he he, isn't that just neato, ho ho?"
Meanwhile, I'm just over here like, yeah, sure, that's cool and all, I guess, but all of this is just yet another thing being removed from gaming history because it required online servers that Nintendo is no longer deigning to run anymore, and they aren't providing any other means for allowing this game to remain in existence, and that's bullshit. I mean, sure, there's Pretendo or whatever (at least until Nintendo inevitably C&Ds/sues them into oblivion like everything else), but that's a fan-made solution to a problem Nintendo has caused. (Not that Nintendo is the only one doing this kind of thing, of course.)
Argument: "But but but it is unrealistic to think that Nintendo (or any other company) should be required to keep servers running in perpetuity. That's absurd."
Counter-argument: No, what I'm saying is how about you just don't fucking make video games that require perpetually online servers or else the games (or, at least, significant parts of the games) become nonfunctional, you fucking shitbags. The only genre of games that I would allow for requiring perpetually online servers in order for the games to function at all are the MMO games (which [outside of a very rare couple of exceptions in the past] I never play at all and thus don't care quite so much if they go extinct when the servers inevitably die [including the ones I did play]).