kane_magus: (Default)
Full headline, because Dreamwidth's subject field is inadequate and/or PC Gamer's headlines are excessive: "The 'Stop Killing Games' initiative is close to its final deadline, and after that, its leader is understandably done: 'Either the frog hops out of the pot, or it's dead'"

"'Companies just started taking away your purchases, nobody stopped them, and it slowly got normalised.'"




The full scoop on Stop Killing Games! Covers past, present, and future.

Link to European Citizens' Initiative:
https://eci.ec.europa.eu/045/public/#...

Link to UK Government Petition:
https://petition.parliament.uk/petiti...

Link to Video FAQ on the initiative
Giant FAQ on The European Initiative to St...




Disclaimer: I have not yet actually watched the above embedded video myself. I saw it show up in my Feedly feed a day or two ago, and I just sighed wearily and didn't even want to watch it at all, because the very premise of it is depressing. I'm not sure I ever will watch it.

Also, I have never heard of this PirateSoftware/Thor assclown before now (or if I had, I'd since blotted them/him from my memory), and I have little interest in learning more about them/him, based on what very, very little I have seen/heard about them/him up to now (which doesn't include whatever 30 minute justified tirade against them/him that Mr. Scott goes into, because, again, I haven't yet watched that video).

I did have one of their/his games on my Steam Wishlist up until now, though, most likely the result of a kneejerk Wishlist add based on watching one of those Mother Direct videos or whatever. No more. It's been removed and Ignored, now, along with every other game/product of theirs/his.



I don't blame Ross Scott, really. People like me and [personal profile] owsf2000 have been ranting about such "frog in the pot"-like shit that "slowly got normalized" for at least a couple decades now, to no avail, and it fucking sucks. It has simply continued to invariably and incessantly get worse and worse and goddamned worse as time has gone on. If someone with the massive reach (at least relative to us two, anyway) of Accursed Farms can't change hearts and minds, what hope do small fry like us have? I'm just sick and tired of it all, and as I've said many times before, I'm just waiting for the modern video game industry to crash and burn altogether. Or perhaps, rather, I'm waiting for the already in-progress crash to finish, because I think we've been in a slow-burn video game industry (AAA, at least) crash for a few years now at this point. And if so, then good riddance to bad rubbish.
kane_magus: (Default)

WB Games has been utter, absolute shit for years now.

I don't, and never did, give a flying fuck about MultiVersus, but I think this sucks just on general principle. And I always like to see a good dunk on modern video game industry bullshit, provided once again by Pat and Woolie here.
kane_magus: (Default)
Full headline, which didn't fit up there because of the usual reason: "Too many games released busted, broken, and basically in early access this year—it's time for it to stop"

I kind of agree with this, in a sort of "better late than never" sort of way, but I agree way more with all the comments under the article saying that the actual time for this to stop was many, many years ago, back when the trend was first getting started.
kane_magus: (Default)

The worst thing about these stupid takedowns is the automated nature of it. Funko doesn't like that some rando user uploaded something to itch.io? Just fire off a bot that results in the entire site being (temporarily) removed from the Internet. Some dipshit doesn't like your Youtube video content? Just fire off a few dubious DMCA takedown requests that results in your entire channel being permanently shitcanned without so much as a "Hey, just to let you know" response to you from Google/Youtube.

Also, Woolie and Paige seem to be very vexed by Funko Pops in particular.

I don't think I have ever seen a Funko Pop in person. Just images of them on the Internet.
kane_magus: (Default)

No real comment on this one. The tags below are pretty much the gist of the topics this clip was about.

(Also, this is yet another "the 'diablo iii' and 'asinine anti-singleplayer trend' tags are serving as the de facto 'blizzard sucks' and 'asinine anti-offline trend' tags, respectively" post.)
kane_magus: (Default)
Pick your poison as far as articles about it.

PC Gamer: "Sega is delisting a huge number of its greatest classic games on Steam, probably so it can sell you a new collection"

Gamesradar+: "Out of nowhere after 14 years, Sega's killing off one of the only sources of legal ROMs on the entire internet as it delists 60 classic games"

TheVerge: "A whole bunch of Sega classics are being delisted"

Probably a lot of other places in addition to the above where one could read about this, but those are the three I immediately saw via Google News App today.

As for me, I fall into the category of already having most of them and not caring that much about the ones I don't, but I still think it sucks, just on general principle, that Sega is doing this. Oh well, it's not like the games are forever lost, in most cases, thanks to unofficial/unsanctioned emulation. *shrug*
kane_magus: (Default)
Full headline, due to insufficient Dreamwidth subject field length/excessive Gamesradar headline length: "Publishers are absolutely terrified 'preserved video games would be used for recreational purposes,' so the US copyright office has struck down a major effort for game preservation"

"'This fails the needs of citizens in favor of a weak sauce argument from the industry, and it's really disappointing'"

...

...

*weary motherfucking sigh*

Aside from those weirdo collectors who lock their videos games away inside plastic containers like they're fucking rare baseball cards to ensure that they'll never be played again, and aside from the stuffed suit assholes who own and run huge video game publishing companies, and aside from morons in the US Copyright Office, and aside from dumbshits/reputation management drones down in the comments under that article, who really thinks that preserved (especially digitally) videos games shouldn't be used for "recreational purposes"?

(By the way, that's a big reason why all these marginally improved remakes/remasters are being done now. It's just a way for the big-money publishers to reset the timer on copyright bullshit.)
kane_magus: (Default)
Full headline: "Another reminder that your digital library isn't forever: Oxenfree will be completely removed from Itch.io next month"

"The Netflix-owned studio has already delisted the game from the site."

By that, it means the game will be removed for everyone, including people who paid cash money for it already, not just that it won't be available for future purchase by anyone else (which is the "usual" meaning for "delisted"). Sure, you can download the game before it's removed entirely, but if you fail to do that for any reason, you are apparently shit outta luck.

More Glorious Digital Future™ bullshit, in other words. I wonder if itch.io will refund everyone who bought the game for the full purchase price. No mention of the word "refund" in the article at all, but that doesn't mean it won't become a thing in the near future, if enough fucked over customers raise a big enough shitstorm over it.

I would say remind me to never buy anything from itch.io, but it's not like I've ever done that in the past. I'm certainly not going to start doing that in the future, after this.

Also sounds like Night School Studio is just yet another developer that sold out to a yet another big company (Netflix, in this case) that inexorably turned said developer and said developer's IP into a steaming shitpile, because of course they did.

As for Oxenfree itself, while I do "own" it on Steam, the last time I tried to play it, I had dealbreaker problems with it.
kane_magus: (Default)
Full headline, as Dreamwidth subject field length is still too small to handle PC Gamer's superfluous headlines: "Concord is being taken offline this week as Sony looks to 'explore options' that will 'better reach our players'"

"Is this the fastest game shutdown ever?"

Stop! Making! Live! Service! Games!

That is all.

(My email to myself from Google News App for this one just had "eye-roll" as the subject line.)
kane_magus: (Default)
Full headline, due to the inexorable fact that the Dreamwith subject field size is inadequate: "If 1 million people sign a petition, a ban on rendering multiplayer games unplayable has a chance to become law in Europe"

"A European initiative is now underway for videogame preservation and consumer protections against publishers 'killing games.'"

As a bonus, I'll embed the Ross Scott (remember him?) video they mention in the article:




Europeans can save videogames from being destroyed! The European Citizens' Initiative has just launched and represents the biggest and most ambitious chance to create new law against publishers destroying games they have already sold to you. Get EU citizens to sign it!

Link to sign EU initiative:
https://citizens-initiative.europa.eu...

Guides on how to sign EU initiative:
https://www.stopkillinggames.com/eci




(EDIT) See also: this, to which all of this is a follow-up. (/EDIT)

I'll just say it again. Companies have been gravitating toward online-only games (multiplayer-only or otherwise) not because they believe that's what people actually want to play. They've been during it purely for DRM reasons. That's also a big reason why games are split up into DLC now, rather than being released whole. Well, that and all the extra money they get from selling the game piecemeal at inflated prices, but also because of DRM reasons (i.e. the game having to phone home all the time to "verify" the DLC and all that shit).

As for me, I'm in the US and can't sign the petition, and thus this doesn't directly apply to me, and I don't personally know anyone who lives in the EU, but if my posting this here helps even the tiniest bit, then... *shrug* ...great! That said, I'm not going to be holding my breath until this thing succeeds, that's for sure.

Just for the hell of it, I signed up for the newsletter on the Stop Killing Games base-level site, too (or, at least, tried to, as I haven't gotten any kind of confirmation yet or any other indication that it actually went through [EDIT I tried it again later and actually got an email verification almost immediately, so I guess the first one just got eaten by my aggressive spam filters or something /EDIT]). And I also added the Accursed Farms Youtube channel to my Feedly, which I hadn't already done, for whatever reason.

The comments under the PC Gamer article are about half and half between people saying this is a bad idea (i.e. reputation management drones, utter fucking morons, etc.) and people who can't believe that there would exist anyone who would say this is a bad idea. I think my favorite interaction was the one between one guy (one of the "this is a bad idea" guys) saying something like "But this could have a chilling effect and just end up with them not making multiplayer games at all anymore. They'd go back to making single player games." (Despite the fact that that's not even what was being discussed here.) And a few of the replies were something like "Yes, and? That would be great, actually." (Personally speaking, I don't care if multiplayer-only games exist, I just also wouldn't care if they didn't exist, either, especially if they're being made instead of/at the expense of offline singleplayer games. But again, that's mostly irrelevant to the actual discussion at hand.)
kane_magus: (Default)
"You might be able to get it back online, but that’s not always the case"

Modern video game industry yadda yadda glorious digital future blah blah.

"A spokesperson for 2K revealed in a statement that Spec Ops: The Line had been removed 'as several partnership licenses related to the game are expiring,' which makes sense since the game uses a lot of licensed music, including tracks from Jimi Hendrix."

"which makes sense"

It actually makes no goddamn sense to me at all why video games can't get better licenses for music or whatever, such that said video games aren't constantly getting pulled from stores when these licenses inevitably expire. We don't typically hear about movies getting deleted from existence simply because of basic shit like soundtrack licensing issues, after all, so why does it happen so fucking often with video games?

Well, I mean, it makes no goddamn sense if you ignore the usual reasons like greed-induced lack of interest on the part of the games' publishers in paying more for better license agreements, anyway. Regardless, it's just frustrating that so many video games are disappearing, potentially forever, for such supremely asinine reasons.

Here's an idea, if putting licensed shit in your video game is going to put your video game at risk of getting booted off the Internet a few years later... maybe don't fucking put licensed shit in your video game.
kane_magus: (Default)
Full headline, because reasons: "Super Mario Maker fans got to say goodbye to their game, but Sony just unceremoniously pulled the plug on LittleBigPlanet and 16 years of community creations"

"The temporary shutdown is now permanent"

I only ever played the first LittleBigPlanet game(EDIT)[1](/EDIT), way back when I still had a PS3 (which hasn't been the case for almost a full decade now), and it was okay, though I never really got into the "community creations" aspect of it. Since then, I haven't even really thought of the series much at all, until now. As such, this does not directly affect me.

That said, even so, this sucks, even just in principle. Just yet another shitty example of the Glorious Digital Future of the modern video game industry.

(EDIT)

[1] - Wait, no, I also had the PSP version, or at least so says my hasn't-been-touched-in-almost-a-decade-now Backloggery page. I shall defer to it over my own memory.

(/EDIT)
kane_magus: (Default)
Here is yet another """""feel good""""" article (with a way too long headline that I didn't even try to put up there in the subject field) about fans rallying together and doing a thing that they wouldn't have had to do at all had Nintendo not been shitheads about the whole thing and had just made all that stuff available offline by default.
kane_magus: (Default)
"The hardest level in Super Mario Maker is only 17 seconds long, and in the final days before servers die it's crushing players even after 43,000 attempts"

"This is too many Piranha Plants"

The main thrust of this article seems to be "ha ha, so there's this really hard Mario Maker level that nobody can beat, he he, isn't that just neato, ho ho?"

Meanwhile, I'm just over here like, yeah, sure, that's cool and all, I guess, but all of this is just yet another thing being removed from gaming history because it required online servers that Nintendo is no longer deigning to run anymore, and they aren't providing any other means for allowing this game to remain in existence, and that's bullshit. I mean, sure, there's Pretendo or whatever (at least until Nintendo inevitably C&Ds/sues them into oblivion like everything else), but that's a fan-made solution to a problem Nintendo has caused. (Not that Nintendo is the only one doing this kind of thing, of course.)

Argument: "But but but it is unrealistic to think that Nintendo (or any other company) should be required to keep servers running in perpetuity. That's absurd."

Counter-argument: No, what I'm saying is how about you just don't fucking make video games that require perpetually online servers or else the games (or, at least, significant parts of the games) become nonfunctional, you fucking shitbags. The only genre of games that I would allow for requiring perpetually online servers in order for the games to function at all are the MMO games (which [outside of a very rare couple of exceptions in the past] I never play at all and thus don't care quite so much if they go extinct when the servers inevitably die [including the ones I did play]).
kane_magus: (Default)
Follow up to yesterday's post about this.

So... WB is allowing the individual devs to republish the games, which is good, but they are not lifting a single solitary finger to help simplify this process in any way whatsoever from their end, which is bad.

Oh, and WB is apparently telling these devs that they have to remove names from the credits if they want to republish.

This still warrants the new "warner bros sucks" tag.
kane_magus: (Default)
Full headline: "Indie developer makes his game free after Warner unceremoniously tells him they're 'retiring' it from Steam and the PlayStation Store"

More Glorious Digital Future horseshit, in other words.

Now, ordinarily I would've ranted about that here for a bit[1], except that I only just found out now, for the first time, via comments under the above PC Gamer article, that apparently WB is shutting down Rooster Teeth, too. Which I guess means RWBY is very likely dead as shit and will never be finished, or so I can only assume.[2] Oh well. Kind of glad now I never bothered to catch back up with it after I watched the first few seasonsvolumes several years ago. *shrug + weary sigh*

(Kind of surprised that I didn't already have a "warner bros sucks" tag before now. Huh. Well, guess I have to go and back tag some posts noweventually whenever I feel like getting around to it. [Which, I am pretty certain, is a thing that only I even remotely care about. *shrug*])

[1] - Even though Small Radios Big Televisions is not a game I'd ever heard of prior to this post and in which I have very little interest in playing even if it is free[3], it's the general principle of the matter that a video game publisher can just arbitrarily decide to "retire" a video game, apparently because they just don't want to bother with paying someone to process royalties to its creator anymore or whatever dumbfuckery, that abstractly pisses me off.

[2] - And despite the fact that I'm seeing vague rumors from randos online that RWBY really isn't dead, because of reasons, I'm not going to believe any of it until I actually see concrete news that the next seasonsvolumes of RWBY really are complete and available to watch (even if that "availability" is only via Crunchyroll or whatever, which basically makes it not "available" to me, as I'm not paying for fucking Crunchyroll just to watch RWBY).

[3] - That said, it's only 158 MB, so I went ahead and downloaded it, regardless, so maybe I actually will try it someday, assuming I even remember later that I downloaded it. *shrug*[4]

[4] - Yeah, this is one of those posts. ¬_¬
kane_magus: (Default)

Ignoring the "markdown in game prices probably wouldn't have been enough to sway people to accept the online only shit since any markdown would still have been more than buying used games even cheaper" bit... look, I don't care if they'd marked down the price to $0 per game or even -$60 per game (i.e. them giving me $60 per game to play their games on the X-bone), I still wouldn't have wanted the online only X-bone.

"You know, Don Mattrick really just shit in a bucket and gave it to Phil [Spencer] and told him to hold it, so I feel bad for him, but I don't think that the solution was for him to continue shitting into the same bucket and then complain that it's really heavy."

Pat always has the best quotes.

(EDIT) Oh, and they discuss this sort of shit a little ways into it, too. (/EDIT)
kane_magus: (Default)
"The meaning of 'forever' in the world of streaming"

Yeah, maybe don't ever make shit stupid claims about how something will be available "forever," when we all have seen that this clearly won't be (and isn't and hasn't been) the case in this glorious digital future (and present and not-so-recent past).

In any case, if purchasing isn't owning, then pirating isn't stealing. ¯\_(ツ)_/¯
kane_magus: (Default)
This is all academic to me because I had no interest in this game to start with, but if I had, the infestation of it with Denuvo would have killed my interest utterly dead. But then, the main reason I had no interest in it in the first place is because of fucking course it was going to be infected with Denuvo. It's a Warner Bros. game released within the past 5 years or so. Like, no fucking shit the Denuvo contamination was going to be there.

On a related note, along with the above, this other headline here was the one that I saw in my Google News App today that got me to add the topic of "Suicide Squad: Kill the Justice League" to my "show less like this" list[1]: "Suicide Squad devs say despite being a live-service game it'll respect players' time because 'We all love playing games, but we also have lives'"

Any game that is a "live service" game is pretty much just as dead to me as any game that is poisoned with Denuvo, and this game happens to be both of those things. (Why the fuck an always online "live service" game even needs Denuvo at all is beyond me, but whatever.) But then, even aside from all of that stuff, everything else I've heard about this game (even just today alone) has given me the impression that the game is utter dogshit, so even if it weren't a "live service" game or a game polluted by Denuvo, I would've had next to no interest in it. Only because of the legacy of Rocksteady and the Arkham games (up to Arkham Knight anyway, but even that one had an incredibly shitty launch on PC initially) would I have even given this game more than a glance, but even that isn't enough for me to care about all of this rancid horseshit.

This game is a textbook example (among many similar examples) of why I think the modern video game industry is nigh worthless and in dire need of crashing again like it's 1983.

[1] - I would've said "ignore list," but there is no "ignore list" in Google News App. Telling Google News App that you don't want to see a particular topic anymore is only the merest of suggestions, at best.

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