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Complete, asinine headline: "As Highguard stumbles out the gate after weeks of criticism, are we being too hard on live service games?"

Betteridge's law of headlines is absolutely in play on this hadal horseshit.

"'It's easy to decry live service games as awful - a waste of time and money and development resources - when you focus in on just the rancid stuff," reckons Eurogamer's Connor Makar..."

It's all "rancid stuff," you clownshoes chucklefuck, including the ones you tried to somehow use as counterexamples. The article mostly continues to tailspin into the ground after that. More whiffs of "wOn'T sOmEbOdY pLeAsE tHiNk oF tHe pOoR dEvs???!!1!1!??/!" in this one, too. They pay lip service to playing devil's advocate for a bit, but... fucking meh. Fie, even.

"As Connor puts it, 'Anyone who pretends this culture of negativity around live service games has emerged out of nowhere has had their head in the sand', and that means developers should probably accept their cool new live service game is riding in on a tide of well-earned cynicism. But does that mean we shouldn't at least give them the benefit of the doubt before damning them to the grave?"

Fuck yes it absolutely does mean that, you gormless git. They're not worth being given any benefit of the doubt.

My not at all humble opinion is that gamers, on the whole, are not being anywhere even remotely close to hard enough on them. It's just like every other dumbfuck thing that was ramrodded into existence by the video game industry over the past three-plus decades or so. A few people (e.g. myself, [personal profile] owsf2000, etc.) have been ranting about all this shit since it first appeared, knowing it was dogshit from the very get go. But far too many gamers have had their lips Gorilla Glued to the sewer pipe for years and have happily sucked the shit down... until they finally started to realize that the shit actually tasted like, you know, shit. They tried to tear their lips away from the sewer pipe, but by then, it was far too late. Even if they managed to stop willingly swallowing what was being force-spewed into them, they were still drowning in the shit that had been slowly filling the room for so long. "GaaS"/"live service" games are merely the latest in a long string of similar sewage being pumped out by the modern video game industry. It's just that "GaaS"/"live service" games are a particularly turgid turd to try to choke down, and some of those still in the room with the sewer pipe are finally starting to get tired of treading fetid fecal water, as the ceiling just gets ever closer, and they might even be starting to look for an exit. (Yeah, wishful thinking on my part, I know.)

A huge part of the reason for why these problems persist, of course, is sycophantic, industry-glazing articles like this one.

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