Mar. 25th, 2024

kane_magus: (Default)
For clarity's sake, the headline for this article on the Google News app on my phone (as well as on the browser tab in Firefox/Chrome/etc.) shows as "Dragon's Dogma 2 gleefully rejects modern game design rules," which conjures a vastly different initial impression than "All the ways Dragon's Dogma 2 will fight against you" does.

So... let's see, then.

Draconian DRM in the form of a Denuvo malware infestation? Check.

Worthless, predatory DLC? Check.

Game-breaking, progression loss bugs? Check.

Bad optimization/performance, even on high-end computers (which is very likely at least partly the fault of Denuvo)? Check.

Dubious design choices? Check.

So... no. Looks to me like Dragon's Dogma 2 gleefully embraces modern game design rules, not rejects them. In fact, Dragon's Dogma 2 looks like a perfect storm of the absolute worst of modern game design. A textbook example of what not to do. (At least if you don't want to be perceived as incompetent, greedy asshats, anyway, which Crapcum seems to not really care about anymore, I guess, like so much of the rest of the modern video game industry. *shrug*)

...

...

<sarcasm> Oh, wait, they were talking about the actual game that's hidden under all that huge pile of garbage listed above? Well, then. Never mind, I guess. </sarcasm> *eye roll + smdh + weary sigh*
kane_magus: (Default)
Full headline, because PC Gamer loves being verbose with their headlines: "Helldivers 2 players find creative ways to punish toxic hosts: 'I ran with your super samples to the edge of the mission area, and kept on running'"

To put it succinctly: this article, and the comments under this article, demonstrate yet more reasons why I have no interest in playing Helldivers 2 (or any other, similar, flavor-of-the-month, multiplayer-only video game).

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