It's going to be difficult to talk about this game without mentioning Gabriel Knight a lot, so I'm not even going to try.
Overall, it's not quite as awesome or as deep as Gabriel Knight, but I'd still highly recommend it, if you like this sort of game. (I'd still say it's probably at least on par with Gabriel Knight 3, though, which despite being the weakest of the GK series was still a cool game.)
The music was very Gabriel Knight-ish, which makes sense given that it was Robert Holmes. Also, the cutscenes are very graphic novel-ish, which is definitely reminiscent of the original Gabriel Knight. That was a nice touch.
As for the story, to make another Gabriel Knight comparison, it was just as intricate as in those games. Quite a few twists (or perhaps "misdirects" would be the word to use for reasons that will be obvious if you play the game) in the story, but it was still not too difficult to mostly figure out what was going on before the ending. Even so, there were still a couple things that were left in a not totally resolved state, which left things open for a potential sequel. No cliffhanger though, which is nice.
I also was able to finish it without needing to look at a walkthrough. Well, that's not exactly true, because I did preemptively look up the conditions for the bonus stuff for each chapter after the first, but that stuff is very much incidental to the game and not at all required to be found. Also, it doesn't lead to any secrets or extra endings or anything, as far as I can tell, so it doesn't really matter if you miss any of it, unless you're just a completionist (or an achievement whore, if you're playing on the 360). But anyway, there weren't any ridiculous, illogical puzzles like the cat hair thing in GK3. All of the puzzles and character actions made sense, for the most part.
There were a few graphical oddities, mostly some pathing issues when Sam or Dr. Styles were walking around which occasionally made them jerk around strangely, but that was about it. Other than that, it was a pretty polished game.
Overall, it's not quite as awesome or as deep as Gabriel Knight, but I'd still highly recommend it, if you like this sort of game. (I'd still say it's probably at least on par with Gabriel Knight 3, though, which despite being the weakest of the GK series was still a cool game.)
The music was very Gabriel Knight-ish, which makes sense given that it was Robert Holmes. Also, the cutscenes are very graphic novel-ish, which is definitely reminiscent of the original Gabriel Knight. That was a nice touch.
As for the story, to make another Gabriel Knight comparison, it was just as intricate as in those games. Quite a few twists (or perhaps "misdirects" would be the word to use for reasons that will be obvious if you play the game) in the story, but it was still not too difficult to mostly figure out what was going on before the ending. Even so, there were still a couple things that were left in a not totally resolved state, which left things open for a potential sequel. No cliffhanger though, which is nice.
I also was able to finish it without needing to look at a walkthrough. Well, that's not exactly true, because I did preemptively look up the conditions for the bonus stuff for each chapter after the first, but that stuff is very much incidental to the game and not at all required to be found. Also, it doesn't lead to any secrets or extra endings or anything, as far as I can tell, so it doesn't really matter if you miss any of it, unless you're just a completionist (or an achievement whore, if you're playing on the 360). But anyway, there weren't any ridiculous, illogical puzzles like the cat hair thing in GK3. All of the puzzles and character actions made sense, for the most part.
There were a few graphical oddities, mostly some pathing issues when Sam or Dr. Styles were walking around which occasionally made them jerk around strangely, but that was about it. Other than that, it was a pretty polished game.