kane_magus: (Default)
Stuff like this is why I tend to steer clear of multiplayer games (MMO or otherwise). ¬_¬

I find it somewhat interesting that two of the seven come from EVE Online, but also find it kind of surprising that this one (also from EVE) didn't make the list at all, despite that it seems to be much bigger an event than either of the other two.

Date: 2011-06-29 03:07 pm (UTC)From: [identity profile] owsf2000.livejournal.com
Actually, #7 is a lot like that thing you thought didn't make the list. Not the exact event, but the same basic procedure. Get a spy in, work it up to the top, do Massive Damage.

Date: 2011-06-29 05:02 pm (UTC)From: [identity profile] kane-magus.livejournal.com
That's true, but the thing I mentioned seems like a hundred times bigger in scale and is more well-known, even among non-EVE players (I mean, I knew about it, after all), which is why I thought it should should have been on a list of the biggest dick moves.

Date: 2011-06-29 06:12 pm (UTC)From: [identity profile] kane-magus.livejournal.com
Of course, I say that was the biggest thing, but then this (http://massively.joystiq.com/2010/02/04/goonswarm-alliance-disbanded-in-eve-online-political-drama/) happened (http://www.escapistmagazine.com/news/view/98186-EVE-Online-GoonSwarm-Disbanded) a year later.

I don't know what it is about EVE. I have never played the game and have absolutely zero interest in doing so at all, but I enjoy reading about it.

Date: 2011-06-29 03:12 pm (UTC)From: [identity profile] owsf2000.livejournal.com
Also, variant of #6 use to happen on Aardwolf in the old days with the plague. People would be douchebags and infect themselves with it (it was a skill.) then go sit at recall where it would start infecting everyone who recalled or walked through. You'd see Immortals banishing the plague from the world on a fairly regular basis.

Date: 2011-06-29 05:04 pm (UTC)From: [identity profile] kane-magus.livejournal.com
So, I guess the rule seems to be that if any MMO game implements a contagion of some sort, and if said contagion is supposed to be limited to a certain area of the game, players will find a way to spread it to the rest of the game, causing devs to wish they'd never implemented it in the first place. >_>;

Date: 2011-06-29 07:16 pm (UTC)From: [identity profile] owsf2000.livejournal.com
Basically yeah. The plague was changed so that it didn't work that way by the time V2 launched. I don't think it can be spread at all anymore except for hitting people with the actual skill in combat, which makes it pretty much the same as any other thief poisonish skill. (or is it a cleric spell? I don't rightly remember as I never use to use it.)

Date: 2011-06-30 09:02 am (UTC)From: [identity profile] korby.livejournal.com
I kinda sorta "witnessed" #5. It's not quite as 'dick' as the article made it out to be, but rather, SOE had no idea what the programming of the game would do if the Sleeper was actually killed, so they took the safe option of despawning him and preventing the death. To their credit, they did patch the game and reset the event within a week, and those same 3 guilds cooperated (and these were guilds on a PvP server too, so the cooperation between then was extra epic) to actually kill the Sleeper, which literally had people in the game, just watching intently the slow count down of it's health in the gamewide chat channels. It was kinda cool to be present for. He dropped nothing.

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