I was looking through some old LJ posts just now and came[1] across some related to Spore.[2] There were several links in some of those posts to things that had been uploaded to Sporepedia. Now? All of that stuff is gone, apparently. I have all of one thing still in my account. (EDIT) And now even that is gone as well. (/EDIT) Everything else has apparently been deleted, even the thing that I had been using as my online avatar on the Sporepedia site (my Spore-ified version of the USS Enterprise). Granted, I haven't played Spore in at least a couple years now and wasn't planning to start playing it again anytime soon, but still... that's great, EA. Real nice. -_-
Oh, wait, EA deleting stuff after two years? Where have I heard that before? Hmmm....
[1] - My stance on the DRM crap has obviously changed quite a bit since back then.[3] >_> I actually said in one of those Spore posts: "I myself simply do not have the inclination to avoid playing a game that I have been waiting years for, just on principle." Thing is, fast forward to today, and I'm totally going to avoid playing a game that I've been waiting years for, just on principle. And to put this into perspective, I had been looking forward to Diablo 3 a whole lot more relative to how much I was looking forward to Spore back then. But then, also, the SecuROM "five activations" crap apparently didn't bother me nearly as much as this "always connected" crap does now. No, seriously, remember the good ol' days when "draconian DRM" consisted of merely "five activations" crap and the like? "Always online" DRM was completely unheard of back then, at least until Ubisoft unleashed that particular monster. (And yet, despite all that, they still mistakenly think their DRM is a success somehow.)
[2] - So whatever came of that class action lawsuit? I'm guessing not much at all, since I don't recall ever hearing much of anything about it after that. Unless it's still ongoing, but even so, Google doesn't say much about it aside from the initial announcements. Still, it's pretty telling that things have regressed from class action suits being filed against the DRM crap in Spore to... well... meek, apathetic, or in some cases even militant acceptance of the much, much worse instances of DRM in current games by a not insignificant number of gamers these days. Sure, people like me are ranting up a storm about it, but I don't recall seeing any mentions of a class action suit against Ubisoft and their failed "always connected" DRM, and there almost assuredly won't be one against Blizzard for the same, either.
[3] - I do still think, however, that the "always connected" crap in Diablo 3 is similarly not something that is part of or required by the actual game itself, and that it's a real shame that such an asinine thing is going to bring down the product as a whole. But, well, if Blizzard is bound and determined to shoot themselves in the foot over this, that's all on them. *shrug* Also, I'm not so sure that I am as adamantly opposed to the idea of leaving 1-star reviews for a game on Amazon or whatever in response to DRM issues as I was a few years ago. ¬_¬
Oh, wait, EA deleting stuff after two years? Where have I heard that before? Hmmm....
[1] - My stance on the DRM crap has obviously changed quite a bit since back then.[3] >_> I actually said in one of those Spore posts: "I myself simply do not have the inclination to avoid playing a game that I have been waiting years for, just on principle." Thing is, fast forward to today, and I'm totally going to avoid playing a game that I've been waiting years for, just on principle. And to put this into perspective, I had been looking forward to Diablo 3 a whole lot more relative to how much I was looking forward to Spore back then. But then, also, the SecuROM "five activations" crap apparently didn't bother me nearly as much as this "always connected" crap does now. No, seriously, remember the good ol' days when "draconian DRM" consisted of merely "five activations" crap and the like? "Always online" DRM was completely unheard of back then, at least until Ubisoft unleashed that particular monster. (And yet, despite all that, they still mistakenly think their DRM is a success somehow.)
[2] - So whatever came of that class action lawsuit? I'm guessing not much at all, since I don't recall ever hearing much of anything about it after that. Unless it's still ongoing, but even so, Google doesn't say much about it aside from the initial announcements. Still, it's pretty telling that things have regressed from class action suits being filed against the DRM crap in Spore to... well... meek, apathetic, or in some cases even militant acceptance of the much, much worse instances of DRM in current games by a not insignificant number of gamers these days. Sure, people like me are ranting up a storm about it, but I don't recall seeing any mentions of a class action suit against Ubisoft and their failed "always connected" DRM, and there almost assuredly won't be one against Blizzard for the same, either.
[3] - I do still think, however, that the "always connected" crap in Diablo 3 is similarly not something that is part of or required by the actual game itself, and that it's a real shame that such an asinine thing is going to bring down the product as a whole. But, well, if Blizzard is bound and determined to shoot themselves in the foot over this, that's all on them. *shrug* Also, I'm not so sure that I am as adamantly opposed to the idea of leaving 1-star reviews for a game on Amazon or whatever in response to DRM issues as I was a few years ago. ¬_¬
no subject
Date: 2011-08-19 07:44 pm (UTC)From:Personally I don't think they believe it's really a success. It's just something they want to ram down our throats at all costs. A lie repeated 1000 times becomes the truth and all that. (I seem to say that a lot regarding what media companies say, regardless of their branch of the industry...)
So if they can just keep saying that long enough, eventually the dimwitted out there will start to believe it and start defending it as something that is an absolute requirement for the survival of their precious developers.