kane_magus: (The_Sims_Medieval)
Hey look, it's Cliffy B saying something stupid again. He seems to do that a lot.

"When you're making a game, and you're getting into a ship cycle, there's often three or four months where the game is basically done. And you have an idle team that needs to be working on things," he said.

You know what that "idle team that needs to be working on things" could be working on? How about... (bear with me here, because I know this might be a difficult concept to grasp) ...A NEW GAME ALTOGETHER? You know? Like how it used to be in the ye olde days of yore (i.e. less than a decade ago), before DLC became an apparently mandatory thing for every game to require?

"And often for compatibility issues, [on] day one, some of that content does need to be on-disc. It's an ugly truth of the gaming industry. I'm not the biggest fan of having to do it, but it is one of the unfortunate realities."

*shaking my head*

For one thing, if it's already on the disc (and, thus, should have already been in the base game, of course), it is not, by the very definition of the term, "DLC," aka DownLoadable Content. Well unless, that is, you subscribe to the redefinition of the term "DLC" to mean "Disk-Locked Content" which I've seen being bandied about.

Also, if you intend for your game to have future downloadable content, but you somehow can't make your game able to accommodate that future content without surreptitiously including that content in the base game, then you are a bad game designer. Simple as that. Either that, or you are just plain greedy and no longer give a shit about how bad it makes you look. That's a possibility, too.

Bleszinski noted that a way to eradicate the issue would be for titles to be distributed digitally.

"If we can get to fully downloadable games, then you can just buy a $30 horror game and just have it, and that stuff will thankfully go away," he said.


Riiiiiiiiight. Because games currently available via solely digital means like Steam and such surely never have any DLC at all ever. *eye roll*

Oh, wait, no, he just means that the "problem" of people finding out about on-disc DLC won't be a problem anymore because there won't be a "disc" for the DLC to be already burned onto, and thus nothing for people to get pissed off about, presumably. After all, who will care if the content was deliberately cut out to be sold extra as DLC long before the game went gold if you can't tell that this is the case due to not having an actual physical disc to check, amirite?

/me watches the video game industry (or, at least, the parts of it represented by the likes of Epic Games, Capcom, EA, and so on, anyway) continue to spiral down the toilet (while, sadly and frustratingly, far too many gamers still wait with their mouths firmly affixed to the other end of the sewer pipe).

Date: 2012-04-11 09:11 am (UTC)From: [identity profile] owsf2000.livejournal.com
I want to know what he was smoking to think that next generation games, if completely digital, would somehow cost $30 dollars.

They would still cost 60 dollars if not more. And even then I will agree that it's only removing the ability to easily tell if the content was finished before disc printing or not (disc-locked stuff).

A completely digital game would essentially look like:

$60 dollars base game.
$5-10 dollars per DLC item.
$10 dollars online play (used only - maybe.)
$10 dollars preorder bonus dlc (used only - maybe.)

And the list would go on, plus the requirement to be online all the time and to register your game with the central server etc etc.

Every time I see someone argue lower prices as the benefit of digital only games, I see someone who seriously needs his head rattled around til it works right.


Date: 2012-04-11 09:41 pm (UTC)From: [identity profile] kane-magus.livejournal.com
It depends on the game, of course, but yeah, generally speaking you're almost assuredly never going to see a AAA game for less than $60 nowadays, digital or otherwise. Not at release, anyway. Maybe after it's been out a year or two* and people have stopped buying it otherwise, or it has one of those 50-75% sales on Steam or something. But yeah, the only games you're going to see going for $30 or less new these days are indie games. Big budget/big studio games are always going to be hella expensive. Either that, or they simply won't get made at all (and at this point I'm ready to say good riddance, honestly). It's part of the reason I've mostly stopped buying them nowadays, anyway. Well, that and all the other shit that has started to come included with the bigger name games anyway. (*cough (http://kane-magus.livejournal.com/tag/diablo%20iii)*cough (http://kane-magus.livejournal.com/tag/mass%20effect%203)*)

* - Or less than 3 months (http://www.amazon.com/Final-Fantasy-XIII-2-Playstation-3/dp/B003O6JIVE). (Yeah, that's not a digital game, but I just wanted to toss that out there. Still not cheap enough yet that I'd want to buy it, though. (http://kane-magus.livejournal.com/552704.html))

Date: 2012-04-12 07:01 pm (UTC)From: [identity profile] owsf2000.livejournal.com

You'll have to be prepared to kiss those steam sales goodbye as well. digital sales like that (on any platform) is generally done simply because there IS a used market to compete against. When that used market goes away the only digital competitor will be new sales. And if it's going to be digital only, that means at most you'll probably see the occasional 5-10% sale. Rather than a 50%+ sale every weekend.

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