Um hmm. I knew that it was only a matter of time before this started becoming a Thing™ (and, of course, it's no surprise at all to me that this article was written by industry brown-noser Chris Pereira). First it was piracy. Then it was used games. Now it's going to be Steam sales and the like. In fact, this is indeed yet another of the things that
owsf2000 accurately predicted would be the case years ago (most recently here).
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no subject
Date: 2012-04-14 02:08 am (UTC)From:no subject
Date: 2012-04-14 09:10 pm (UTC)From:I'll just say instead I'm tired of being right. So easy to freaking well predict this industry it's fucking hilarious. -_-
no subject
Date: 2012-04-15 05:41 pm (UTC)From:no subject
Date: 2012-04-17 11:52 am (UTC)From:That's end-game goals there however. It's the kind of thing the movie industry wanted when it was looking around at home entertainment formats. They were basically turning down format after format because 1. They had no way to know how often the movie was going to be played, and 2. Had no way to determine how many people were watching each time. Essentially they wanted home movies to essentially mini-theaters - anything else would threaten and destroy their lucrative theater revenue.
Game publishers would have a nonstop orgasm if/when they manage to make it all end up as Onlive - only making you pay full price ($60+) per game you stream, plus full price for all the DLC, then a surcharge every time you actually play it. (Odds are they'll be "Generous" after people try to bitch about the pay-per-play and they'll suffer the loss of revenue and only charge every time you want to save your game... at first.